Tailor Archive

Thread: Simple way to grind Tailor...

OdenSage
Mon Dec 29, 2003 10:15 am
#1

For those of you who decided to become a Tailor (like me) or those who pulled the holo card (which is good, I need the ap xp!!) here is the two simple methods for grinding out Tailor:



Both of these require making ribbed shirts. This sucks, they give 147xp...but at this point it is the best you have. You have two options. You can grind Formal Wear until you hit Formal Wear III and get Cloaks (289xp), then grind up to Field Wear IV and get Cartridge Belts (299xp). I went strait to the belts, and I've been told that is the quickest way to get there by everyone but one person....who suggested the cloaks. Pick whichever you like. That is the first step deciding. For this you will need a buttload of Fiberplast and metal (doesn't matter what kind). None of this matters how good because you will be using practice mode anyway.


Once you grind up to Tailor (I got Eng I and made muzzles all the way up the Domestic Arts Tree, but someone feel free to post a better way if you know it). Slap down some heavy mining equipment. Don't bother with the personal harvesters they have an extraction rate of two...where as the big ones have 8 to 10. You get much more in less time...they just cost more in the beginning.


Other big step is macros. Make one of these. This is the one that I have used. I've seen one large one, and that didn't work for me. It kept messing up. I made a series of small macros to govern the crafting tools, then made another macro to govern the small macros. Works like a charm now.


Put the macro icon in the F1 slot, this is toolbarSlot00, by the way. Then stack as many clothing and armor tools in the next...probably seven slots, but in the secondary slots (**edit**-f1, shift f-2).


Macro for crafting tools:


/uiaction toolbarSlot12; /selectDraftSchematic 56;/pause 5; /nextC; /nextC; /nextC; /createPrototype practice no item; /createPrototype practice no item;


Thetoolbar slot will be different for each macro(shift F2 = 13, shift F3 = 04; etc.), and theschematicnumber may be a little different.Before you start running the macro in mass production, enter in theline /ui action toolbarSlot01; /selectDraftSchematic ##; and see which number it ison yours. Should be around 55-60.



Macro for macros:


/ui action toolbarSlot01; /pause 8; /ui action toolbarSlot02; /pause 8; ....until the last station where you will input /ui action toolbarSlot00;


This will tell the macro to select itself, thus creating a prepetual crafting macro. All you have to do is click in the resources. Just remember...macro that controls the macros goes in slot00, or F1; macros that control the crafting tools go in slots01-11, or f2-f11 (if you want 11 crafting tools); and the crafting tools themselves go in the secondary f-slots 13-23, or f2 -f12. The 8 seconds works out to just enough time for the crafting tool to finish and the next one to begin.


I have seen other macros that are by themselves, but when I tried to do it that way the crafting tools crashed every other one...this way I haven't had one screw up yet. Hope this helps...let me know if you need any further clearification or advice.



Gavon Sage


Tailor, Armorsmith


Sunrunner

Uber79
Mon Dec 29, 2003 12:30 pm
#2

that thread is really confusing bud especially when you come to explaining the macro's :/

OdenSage
Mon Dec 29, 2003 2:20 pm
#3

Okay...let me break it down simpler:



1) Procure some heavy mining equipment and stockpile at least 20,000 to 30,000 units of FIBERPLAST, 20,000 to 30,000 units of INERT PETROCHEMICAL, 20,000 to 30,000 units of METAL, and 20,000 to 30,000 units of STEEL.


2) Get Engineering I so that you can make muzzles with a GENERIC crafting tool.


2) Create 4-5 GENERIC crafting tools, and place then in the function key slots...those are the slots at the top of your screen. Macros sit in these and you can execute commands by pressingthe FUNCTION keys to access them. There are two rows...thePRIMARY (which are accessed by pressing the FUCTION keys like F1 or F2), and the SECONDARY (which are accessed by pressing SHIFT and the function key, like SHIFT-F2). Place the GENERIC crafting devices in the SECONDARY slots of F2-F6. In the PRIMARY slots of F2-F6, place the macros that you create using the formula:


/ui action toolbarSlot13; /selectDraftSchematic ##; /pause 5; /nextC; /nextC; /nextC; /createPrototype practice no item; /createPrototype practice no item;


*The Draft Schematic # may be a little different on some crafting tools...in order to VERIFY the schematic # of your item, type in the commando /ui action toolbatSlot13; /selectDraftSchematic ##...if this does NOT let you enter the resources for the item that you are going to make, keep trying until you get the right one, and make sure that the macro for that crafting tool reflects that.


This will be the formula for the macro that is placed in the PRIMARY slot of F2. This will tell the GENERIC crafting tool you have placed in the SECONDARY slot to access the 56th Draft Schematic in your GENERIC crafting tool. When it comes up you will enter the resources that it takes to create that item. Then the macro will take back over and you will PRACTICE making that item.


When you have made a macro for every GENERIC crafting tool that you have, substituting the13 for 14 and so on, then place a GENERIC crafting tool in the slot directly BELOW the macro.


In the PRIMARY F1 slot, you will place a SEPERATE macro that will access the OTHER macros that you have already created. The formula for the SEPERATE macro is the following:


/ui action toolbarSlot01; /pause 8; /ui action toolbarSlot02; /pause 8; /ui action toolbarSlot00;


This is the formula that you would enter if you only had MACROS in the PRIMARY F2 and F3 slots, as well as GENERIC crafting tools in the SECONDARY F2 and F3 slots. You would, of course, add MORE ui action toolbarSlots is you had MORE GENERIC crafting tools to practice making MORE items with. What this formula does, is the MASTER MACRO (for lack of a better term) tells the WORKER MACROS that you made to control the GENERIC crafting tools to execute their action. Then when all of the GENERIC crafting tools have practiced making their items, it will re-access the MASTER MACRO...which will restart the entire process. If at any time you need to stop this process enter in the command /dump, and the cycle will cease.


The reason why I SUGGEST using these SEPERATE macros, is that I have EXPERIENCED crafting tool bugs (i.e. crafting tool not advancing after you enter the resrources) when it is in ONE LARGE macro. After creating the SEPERATE ones, I have had ZERO problems.



3) Using the macro system that you have just created, make MUZZLES until you get DOMESTIC ARTS IV.


4) Find a TAILOR TRAINER.


5) Walk up to the TAILOR TRAINER.


6) LEARN NOVICE TAILOR.


7) Create as many CLOTHING AND ARMOR crafting tools and you want to use. Replace the GENERIC crafting tools you had in your FUNCTION toolbar, with these new CLOTHING AND ARMOR crafting tools. Adjust the Draft Schematic #'s, so that they create RIBBED SHIRTS (requires FIBERPLAST and METAL). This is usually between #s 55 and 60. It varies.


8) Using the macro system that you have created, make MUZZLES until you get either (A) FORMAL WEAR III, or (B) FIELD WEAR IV. FORMAL WEAR III will allow you to make CLOAKS, which give you 289 EXPERIENCE POINTS. FIELD WEAR IV gives you the ablility to make CARTRIDGE BELTS (INERT PETROCHEMICAL, METAL, and STEEL), which give you 299 EXPERIENCE POINTS.


9) Using the macro system that you have created, make either CARTRIDGE BELTS or CLOAKS until you reach the level of MASTER (go to THEED or CORONET to find training...these are MAJOR COMMERCE towns).


I don't know if I can break it down any more than that. I appologize to every ELSE for the sarcasm...but it seemed pretty clear to me the first time. But...if its STILL too difficult to wrap your brain around, click your way to it the hard way, as you please. Won't hurt my feelings, I was just trying to help.

donnah42
Mon Dec 29, 2003 6:18 pm
#4


OdenSage wrote:

I don't know if I can break it down any more than that. I appologize to every ELSE for the sarcasm...but it seemed pretty clear to me the first time. But...if its STILL too difficult to wrap your brain around, click your way to it the hard way, as you please. Won't hurt my feelings, I was just trying to help.




Trying to help is good, but the sarcasm and all-caps parts that made it difficult to read were really unnecessary. Your post seemed simple to you because you are already a tailor. You know all that stuff, so it all makes perfect sense. I'm sure it seems simple enough to many of us who read the tailor boards often or are already tailors. But I can completely see how your first post would be confusing to a new tailor, especially someone who may never have used a macro.

People come in here for help. I understand us being snippy to the holo tailors who come in, post about how much tailoring sucks, and whine about how they need to learn the fastest way to grind even though there are many many many many posts already on the subject. But all the guy was saying was that your explaination was a bit hard to understand for him. That doesn't mean he deserved to be jumped on for daring to be a bit critical of your work. Being snarky with folks who come in our boards and flame our profession, ignore the already existing posts, or are disrespectful is one thing. But jumping on someone that stated an opinion that they didn't get your post is just being a bully. It's sad when people come here for help from us older (though obviously not always wiser) tailors and we make fun of them for no real reason.

Not understanding your post did not mean that guy was stupid and deserved to be made fun of. It only meant that he didn't understand your post. Did you stop and consider that maybe, just maybe, it wasn't exactly accessable to new tailors who don't really know what they're doing yet?



Kara Vasa
----------------
Radiant Master Tailor
Mayor of Barsoom, Rori
ShortStuff
Mon Dec 29, 2003 7:42 pm
#5

Not to mention there is already a really good post on how to grind tailor already stickied.




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OdenSage
Tue Dec 30, 2003 10:57 am
#6

I never once said that anyone was stupid. If that is inferred from the combination of his comment, and my response...then that is on you. He said that it was confusing, so I re-stated it in terms that ANYONE could understand. And when you say that there is already a good thread on this, my response is this:


1) If it was so good, why are you reading other threads on the EXACT SAME TOPIC?


and


2) When I started working towards the profession (about a week ago) there were no macros listed. I thought it would be helpful to people. But now that I see that so many of you are hellbent on using these boards as a venue to bitch, even when people are trying to help you...then forget it. Look...this is advice. FREE advice. Take it or leave it. Have you guys ever head the concept of not complaining unless you have a solution to take its place? If you are going to complain about something being unclear (and I STILL can't figure out WHAT was confusing about it) then it would be helpful to state WHAT is confusing and WHY it is confusing. Perhaps ASK A CLARIFYING QUESTION about it. And I put CAPS words in there to make important things STAND OUT. But man...nevermind. You people would compain about free sex if you ever got any!

SevilNatas
Tue Dec 30, 2003 3:05 pm
#7

Hello, first off id like to say thank you to oden, this post was very helpful, and very easy to understand.


Because of your post i was able to set up 8 crafting stations, and type out the macros in a matter of minutes.


However Im having a little trouble with something and im hoping you might be able to help me...


OK... when i set the macros up, it seems to me that the /select draftSchematic## command isnt working,


it doesnt matter what ## i put in, it always trys to make the same item, which is a simple shirt.


Ive tried puttin different #s in the command, and it doesnt matter, it always comes up with simple shirt. Hopefully im just reading something wrong, but i would appreciate any help you can offer me on this subject.


Thank You


Sevil


NJ62
Tue Dec 30, 2003 3:06 pm
#8

It looks like you're putting a space in where you shouldn't.


Try doing /sel##. I think that works and there's less room for error.




n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

NJ62
Tue Dec 30, 2003 3:07 pm
#9

Ugh need edit button. Hard to tell by formatting up top but i believe there needs to be a space between /sel (or /selectdraftschematic) and the number.



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

SevilNatas
Tue Dec 30, 2003 3:14 pm
#10

Nevermind, Ive figured it out, just the same...


Thank You


Sevil

SevilNatas
Tue Dec 30, 2003 3:45 pm
#11

BAM!!!!!


Made it, novice tailor, 20 mins with your macro....


Thank You very much oden...


Sevil

DirkMagnum
Tue Dec 30, 2003 9:14 pm
#12

Is there a way to macro choosing the resources for the schems ?



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NJ62
Tue Dec 30, 2003 10:01 pm
#13






DirkMagnum wrote:
Is there a way to macro choosing the resources for the schems ?




No, you just have to click them.



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

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