Tailor Archive

Thread: A Bio-Engineer's Questions to Tailors

Xikago
Thu Jan 01, 2004 3:38 am
#1

I'm a MBE looking into working with tissues a little more than I did early in my career. What I'd really like to know are the basics of how a Master Tailor (I'm under the impression only they can work with tissues, correct me if I'm wrong, though) actually works with tissues to create stat-augmented clothing. I feel I need to know this so that I can better serve the tailoring community and their customers.


If I was to stock my store vendor with them, do you prefer crates to individual tissues? I've been stocking individual units and non-tailors will also buy them to take to their favorite tailor from what I've seen.


Are there particular tissues that you prefer to work with? Specific tissue types come in two varieties, one that a bioengineer gets at the early part of his career, the Constrictor Cloth (anti-bleed defense) for example, and an "advanced" version later in his career, Coagulant Agents being the upgrade to my previous example. Should I stock both varieties or just the high end one? I've been stocking my best one, but wondering if some of you prefer the lower versions for your "budget" customers.


What stat clothing sells the most? Bleed Defense? Injury/Wound Treatment? Intimidation/Warcry? Melee/Stun Defense? etc. What should I prioritize stocking my store with when not working on a specific order from a tailor?


Am I missing anything else here? Any questions, concerns for bio-engineers? Please let me know.


And of course, SHAMELESS PLUG TIME! If any of you are on Ahazi, and need something, please email me. I try to catch my tells, but I'm often still bombarded with the now ever annoying "Cn u mkeme auber kimo?" tells. Email will insure I'll see your request/questions and get back to you on it.




Azami Mihoshi
Master Bio-Engineer, Master Creature Handler
[AZM] Biotech Center, Talus
[AZM] Biotech Center Store, Talus -75 -3884
[AZM] Biotech Center Store, Tranquility, Naboo -3595 5947



RandDarkstar
Thu Jan 01, 2004 3:49 am
#2

Excellent idea hon,


CRATES!!! Lots of clothes we look to enhance require multiple cloth from factory crates of synth/rfp cloth, and that means we can only make those with a crated supply of tissues. The downside to this is that the multiple cloth does not add more than 1 bonus to the clothing. so if we are making the infiltrator suit with 6 rfp components all being +15 maskscent, the suit comes out as +15 maskscent. Looks nice, but we waste 5 good tissues. I warn customers that it will cost 6 times the tissue cost, and most are ok with this, if they really want the clothing. Even so, it is much better to carry around 2 crates of +15 tissues enhanced synth cloth, instead of having a backpack full of tissues. I'm willing to pay more for a crate, as opposed to the singles.


For me, the medical and bleed resist cloth is probably my best sellers. Melee/stun defense is quite likely as good a seller as bleed resist, but they are both equally desired I think... Always make the advanced stuff though. The difference in what it takes you in resources is not worth the difference in quality for the outcome. Charge high as well. 10-20cpu is quite easily a very low figure. Tissues are a great addition, and people are willing to pay a massive amount for quality stuff. If you can get +18 or better, feel free to charge 10k or more per tissue. That would mean a factory crate of 25 = 250k and big profits. It really depends on server demand though




Jame'thiel Dreamweaver
Master Tailor, Colonel - Rebel Alliance, Gorath Server

Braglor
Thu Jan 01, 2004 6:03 am
#3






RandDarkstar wrote:

Melee/stun defense is quite likely as good a seller as bleed resist, but they are both equally desired I think... Always make the advanced stuff though.



yah, the Fear Release and Tensile Strenght are awesome for the melee classes. I hope more people realize this as they really help a lot.
Jaela
Thu Jan 01, 2004 6:20 am
#4

My opinion is crates only as well. If you can find one active tailor that uses bio tissues,,its likely they can consume the majority of your production, and having individual tissues not only creates more critical failures but takes more back pack room. The only single tissue I would even consider buying is the taming tissue and getting a crate of those would be nearly impossible.


I suggest that each tissue you make and sell have the primary stat of at least +15,,after that ,,the market doesnt seem to differentiate for higher value tissues. This is in part due to the common usage of two items that combined will equal 25 or greater anyway.


Best sellers are wound/injury, bleed, stun and scent. Most bio-tailors will stock almost every kind of tissue. I stock all but warcry. And surprisingly even the entertainer tissue will sell. My best selling item is a form fitting undershirt with either stun, bleed or scent due to the ability for it to be worn underneath armor.


Marstil
Thu Jan 01, 2004 12:37 pm
#5

Since BEs and Tailors are both in this thread, I have been wondering something...


Why doesclothing with 17 bleed resist cost about 16k while clothing with 15 taming costs about 300-400k?


NJ62
Thu Jan 01, 2004 12:52 pm
#6

I find that the crated tissues are especially useful in dance/music garb. Entertainers want things that look flashy, and those garments generally require crated cloths.


And no, we can't make an enhanced fleshwrap. ARRRGH!




n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Xikago
Thu Jan 01, 2004 2:56 pm
#7






Marstil wrote:

Since BEs and Tailors are both in this thread, I have been wondering something...


Why doesclothing with 17 bleed resist cost about 16k while clothing with 15 taming costs about 300-400k?




From the BE's end, Constrictor Cloth and it's upgrade, Coagulant Agents is relatively simple to make, resourcewise. It requires some creature and floral resources. If I don't have the creature resources on me, a little hunting will take care of a resource shortage, at worst. Most (if not all) BEs will have at least one floral harvester going as well. The problem with Active and Passive Tranquilizers (the taming tissues) is that they require milk to make, and milk is extremely rare, and even when you do manage to find them, you never find a lot at one given time (a handful really). A lot of people know about this and will tend to sell milk they find at 200 + cpu (and I hear quite more). It also takes 25 units just to make one taming tissue, so BEs that manage to make these from milk they bought will of course charge a much higher price to tailors to cover their expenses. The tailors in turn will also charge accordingly to cover their expenses. As I learned through one of the posts here, to put tissues into certain items of clothing, it becomes necessary for the tailor to "waste"tissues because the mods are not cumulative when you need to use several tissues to make a particular cloth. If you had to use a couple of these for that purpose, you can also see why tailors have to charge quite a bit more for such clothing.



Azami Mihoshi
Master Bio-Engineer, Master Creature Handler
[AZM] Biotech Center, Talus
[AZM] Biotech Center Store, Talus -75 -3884
[AZM] Biotech Center Store, Tranquility, Naboo -3595 5947



Xikago
Thu Jan 01, 2004 3:17 pm
#8

Thanks so much to Jame'thiel, Jaela, and n'Jessi! Your input has been very useful and much appreciated. Makes me wish you three were on my server!


My second store is opening within a week on Naboo, and unlike my Talus store, I get the feeling that this one has the potential for great tissue business. A tailor I buy my clothes from was telling me once about how tailors were complaining about certain things about BE tissues and how they're supplied to them, so that's what prompted me to start this thread. Heck, I'm half tempted to put more energy into this than in pets! From my experience, tailors on the whole tend to be more pleasant to deal with than creature handlers.


(And if any CHsare reading this, I'm NOT saying that CHs are not pleasant to deal with, but that on the whole, tailors have been nicer from MY personal experience. Please do not use this as a excuse to flame, I'm not attacking the CH profession, Ihappen to be one myself.)


Thanks again, and any other input from other tailors would be useful!




Azami Mihoshi
Master Bio-Engineer, Master Creature Handler
[AZM] Biotech Center, Talus
[AZM] Biotech Center Store, Talus -75 -3884
[AZM] Biotech Center Store, Tranquility, Naboo -3595 5947



ZallusNuranxis
Fri Jan 02, 2004 9:08 am
#9

Actually you do not need to be a Master Tailor to use your tissues.
ZallusNuranxis
Fri Jan 02, 2004 9:27 am
#10

A tailor with 0-2-0-0 can use all tissues, but is limited to what clothes they can put them in
ArthurDentOnBria
Fri Jan 02, 2004 2:59 pm
#11






Jaela wrote:

I suggest that each tissue you make and sell have the primary stat of at least +15,,after that ,,the market doesnt seem to differentiate for higher value tissues. This is in part due to the common usage of two items that combined will equal 25 or greater anyway.




Well, a quick word about active bio sensors. As a tailor I probably use more active bio sensors then all other tissues combined. Also, about 50% of my use of them now is in clothing that "stacks" to +25. So as a tailor, what's useful is having a bunch of crates of +13 tissues, and also a lesser number of +15 (or higher) crates of tissues (yea, if I were buying tissues I'd insist on crates).


From a bio engineer's perspective, +13 tissues are a breeze to make because you can use the absolute worst materials you can find and hit no lower than +12 so they are very nice to mass produce.




ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


ArthurDentOnBria
Fri Jan 02, 2004 3:06 pm
#12

You know what's really interesting about this though is that from a customer's perspective, the CH tissues are around the least useful tissue that there is. Their affect on the skills of a CH are pretty subtle (doesn't let them have more powerful pets for example). Much more subtle then say active bio sensors are to a medic or mask scent is to a doctor, yet they cost 10x or more the price. I think more than anything else it reflects people's willingness to spend big bucks on "rarities" and shows just how much money people have in the game. I think skill modded clothing is probably one of the most underpriced items in the game relative to how much benefit they give. But the low price is justified by the relative ease of which they are made. If it were say the mask scent tissue that required milk I'm betting you'd see them selling for a million credits or more.



Xikago wrote:





Marstil wrote:

Since BEs and Tailors are both in this thread, I have been wondering something...


Why doesclothing with 17 bleed resist cost about 16k while clothing with 15 taming costs about 300-400k?




From the BE's end, Constrictor Cloth and it's upgrade, Coagulant Agents is relatively simple to make, resourcewise. It requires some creature and floral resources. If I don't have the creature resources on me, a little hunting will take care of a resource shortage, at worst. Most (if not all) BEs will have at least one floral harvester going as well. The problem with Active and Passive Tranquilizers (the taming tissues) is that they require milk to make, and milk is extremely rare, and even when you do manage to find them, you never find a lot at one given time (a handful really). A lot of people know about this and will tend to sell milk they find at 200 + cpu (and I hear quite more). It also takes 25 units just to make one taming tissue, so BEs that manage to make these from milk they bought will of course charge a much higher price to tailors to cover their expenses. The tailors in turn will also charge accordingly to cover their expenses. As I learned through one of the posts here, to put tissues into certain items of clothing, it becomes necessary for the tailor to "waste"tissues because the mods are not cumulative when you need to use several tissues to make a particular cloth. If you had to use a couple of these for that purpose, you can also see why tailors have to charge quite a bit more for such clothing.








ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Marstil
Fri Jan 02, 2004 4:15 pm
#13

Thank you guys for explaining about the milk and such, now I understand...Perhaps if I could get a clue as to where milk is found I could try to increase the supply a little bit?
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