Tailor Archive

Thread: BE mods and CA mods stackable?

ThillinGer
Fri Jul 22, 2005 10:35 am
#1

Like title says, for example can I stack a 2x 16 ranged/melee def clothes(25 ap)with a +25 ranged/melee CA so it can come to a total of +50 range/melee?



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Killumin Natti
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Ani_cul
Fri Jul 22, 2005 10:50 am
#2

no the max for SEAs and or BE is +25, no matter where or which it came from


{which is why if you sink a +18 red into a crafted clothing of +12 red, the 18 would overwrite and you would have +18 red not +30}





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ThillinGer
Sat Jul 23, 2005 12:05 am
#3

Ouch that really blows, Ill understand if its not stackable but having a skill being overwriten by a higher skill attachment is silly, for example "12 will be overwriten to 18". should make it hit the cap of 25.



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Killumin Natti
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fluffybunnymittens
Sun Jul 24, 2005 7:50 am
#4

Really? I always thought that attachments and B.E. clothing mods were separate.





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Raph Koster? ...check!
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Jutewr
Sun Jul 24, 2005 5:59 pm
#5

The cap is +25 for BE items, CAs, or any combination of the two.



Mira Luka - Master Tailor & Dancer
Former Mayor of Desert City, Lok and Former Desert Rogues Guild Elder
Guide to BE Clothing and Guide to Outfits
-I support literacy and -I support ATK Entertainers.
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fluffybunnymittens
Sun Jul 24, 2005 8:24 pm
#6

I guess even after a year and a half I still learn something new every day. I guess we can thank the DJM tricksters for the attachments all over now to make up for the broken clothes.





Incompetent development team? ...check!
Inadequate server hardware? ...check!
Raph Koster? ...check!
SWG has gone gold!
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