Tailor Archive
Thread: Question on Tissue...not in faq
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Galent
Tue Jul 26, 2005 6:23 am
#1
at the moment i have a piece of clothing that has +7 wound treatment speed, +15 terrain negotiation, +15 unarmed damage and + 11 weapon experimentation. and it says 2 sockets. So i assume that 2 seas and 2 bio eng tissues are in the clothing. I have another loose sea that is +10 combat medic experimetnation, +25 rifle crawl speed and + 18 weapon assembly. i thought i read something previously in the tailor forum that if u have a clothing piece with 2 bio eng tissues in it then regardless of how many sockets it says u have, SOMEbio eng tissues actually take up socket room even though it doesn't say it when u look at remaining socket numbers.and that this only applies for certain bio eng tissues .. so i thought i'd confirm here first before putting my loose sea in.
Message Edited by Galent on 07-26-2005 06:28 AM
Galent
Tue Jul 26, 2005 6:24 am
#2
p.s. i read all the guides again especially the clothing attachment guide by randdarkstar but it doesn't specifically mention 2 be clothing 4 socket items and from what i recall, only CERTAIN be clothing tissues took up a socket (invisibly!) i had read about certain bio eng tissues taking up a socket about 2 weeks after cu came out in this forum
Message Edited by Galent on 07-26-2005 06:28 AM
Ani_cul
Tue Jul 26, 2005 6:37 am
#3
BE does not take up a socket
clothing allows for a certain number of mods to be placed in them, no matter where it comes from {BE or SEA}
sockets are completely seperate from BE, we can craftclothing and it will have a random # of sockets {0-4} wether it has BE in it or not
if you have two sockets, then you have two sockets period, only two more mods can go into that item {up to a max of 6 mods}
remeber SEAs mods take up one socket per mod now, not one sockets per SEA
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