Tailor Archive
Thread: BE Flightsuits..
Flightsuits have 3 BE slots:
#1) 2 Identical Synth
#2) 4 Identical Synth
#3) 2 Identical RIF
Ok.. I KNOW you need 2 factory generated Reinforced panels to get the bonus to carry through. But if I have 2 +16 Bleed panels, the flighsuit will only have +16 bleed total right? That much I'm pretty sure of..
Same with the synth. If I use 2 +16 Inj/wound panels for slot #1, I only get +16 in the final product. If I use 4 +16 Inj/Wound panels in slot #2, I only get +16 in the final as well?
Stacking. If I use 2 Identical +13 Inj/wound panels for Slot 1 and 4 Identical +15 panels for Slot #2, they stack to +28 total bonus correct? Even though I used 6 panels....
I can also combine the inj/wound and bleed resist panels in the final product.
Is all of this correct?
And another question.. I am assuming that if I put 2 identical +13 Inj/Wound Panels in slot #1 and 4 Identical +15 Ch taming panels (yeah right) into Slot #2, I would NOT be able to get a final product of +13 Inj/wnd and +15 CH taming?
WHEW.. just want to make sure I'm passing on the info correctly..
Stacking is only allowed with panels of the same type of bonus.. is that correct?
question 1: yes in theory
question 2: you should recieve the benefit of all 3 tissues maxing your 6 mod per piece of clothing
From the few stacking items I've done there's a max of +25. So 1 +13 medic tissue stacked with 2 +15 medic tissues in a sunhat makes +25, not +28. I assume it works the same way for all clothing where you can get stacking mods.
And tho I've never done it so I can't say for sure, I think you could get both medic and entertainer mods in the same clothing peice. heck with some items you could probably get +25 medic and +25 entertainer mods. I'm just guessing on this tho, I hardly sell any entertainer modded clothing at all.
If a slot has 2 identical synth cloth (say +10 inj/wound) I should see the full +20?
And if there are 2 identical synth (+10 ch) and 4 identical synth (+3 inj/wnd) I should be able to get +20 Ch and +13 Inj/wound??
jarius_craft wrote:
So am I reading this right?
If a slot has 2 identical synth cloth (say +10 inj/wound) I should see the full +20?
And if there are 2 identical synth (+10 ch) and 4 identical synth (+3 inj/wnd) I should be able to get +20 Ch and +13 Inj/wound??
No. The seperate slots add a seperate mod (up to a max of +25), but the same slot only gives one mod. So you could have a suit with +25 injury/wound treatment (from the two syntehtic cloth slots) and one +18 bleed defense (from the RFP slot) and so forth.
You don't get say +25 bleed from the single slot of RFP, even though it takes two panels to complete it.
Though things like flightsuits, infiltrator suits, gunman's dusters etc eat a lot of tissues, they are worth it. People will pay the extra to get these items with mods.
yeah 1 slot with multiple synth cloth will only grant the bonus from one. To get stacking bonuses you need 2 seperate slots for synth cloth.
The wookie sages hood takes 4 synth cloth I think, but each one is in a seperate slot, soyou could get 4synth cloth stacking(up to +25).
If you take a gunmans duster say with 4 synth cloth all in the same slot then you'd only see the bonus from 1 synth cloth.
Or a lekku wrap takes 4 synth cloth in 2 slots. 2+2. (i think, lets pretend for this demonstration if I'm wrong
). So with the lekku wrap you could use up 4 moddedsynth clothto gain the benifits from 2 modded Synth Cloth stacking.
To me it's a stupid system, if 2 synth cloth stack because they're in seperate slots then they should stack if they're in the same slot. But that's the way it works
, I'm just hoping it's not a bug that they'll fix and take away from us making +25 clothing impossible again.