Tailor Archive

Thread: Pricing of intermediate bioengineered tissues

NJ62
Sun Nov 23, 2003 9:51 am
#1

I posted this on the bioengineer boards - but was wondering if any of you fellow tailors had an answer to my pricing dilemma.


One of my friends is leveling up bioengineering, and I was helping him out by sticking his grind-tissues in clothes and not pricing them very high so they would sell. Figure - better sell them cheaply than destroy them in practice mode.


Now he's hit tissues 3 and I'm not comfortable with just a rough-justice pricing, as I was with a +2 tissue. I realize that the higher level tissues take more and better components - and are more valuable - therefore a +4 would not be double the price of a +2 tissue. I don't want to just do a rough Xcpu calculation since I have little knowledge of bioengineering, and my friend seems not to care about receiving money at all (but he will anyway!) I was wondering if there was a website out there that could help with this pricing dilemma - at least an example of how a "ramped up" pricing scheme would work, so I could see the ratios. The high-end tissue prices are set by the server, but the mid-range ones are never discussed.


I apologize if this thread has been asked and answered before - I have tried searching the boards for the answer.




n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
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Srednii
Sun Nov 23, 2003 11:54 am
#2

As a tailor I wouldn't even bother with tissues under +12 or 13. From what I've seen enhanced clothing suffers from the same thing that weaponsmiths and armorsmiths complain about, nothing they make until master is worth anything, which makes non master tissues pretty much worthless as well from what I can see .


It's a basic flaw in the crafting system, but it's what we have to work with.




------------------------------------------------------------

Sre'dni Vashtar - Bria
sv Armoury -4976, 2712 Corellia
NJ62
Sun Nov 23, 2003 12:30 pm
#3

Well - ok - what do the high end tissues sell for? I can work my way down from there.



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Tardyn
Sun Nov 23, 2003 7:03 pm
#4

my supplier charges me 75cr per total skill points.. so a 15/15 mask/camo would be 75 * 30 each.. now i just double that for resale.. seemed fair to me



Tardyn Dar'Tanion
Masik Dreamweaver Jedi at large

Retired Master Bounty Hunter
Polenth
Sun Nov 23, 2003 10:23 pm
#5

I generally get low-end tissues from about 200 credits to 1500 credits. 1500 being the +7 mark, and 200 a +1 or +2. People do buy clothes from these, especially on the bazaar. But obviously you can't add much to the clothing price for them. Passive biosensors and myoflex you can stack in some clothes pretty well, if they have multiple synthetic cloth slots. And the one that gives cover is the best you can get (unless you have a lot of mollusks), so sells well in it's own right.



--
Jazirah

Fernvale Tailor Shop
-1375 -95 [Alacio Island, nr. Keren, Naboo, Bria]
Alacio Island City Planner
ArthurDentOnBria
Mon Nov 24, 2003 1:37 pm
#6

A +2 tissue? I'm not sure I would add anything to the base price unless your base price is very low. Especially if he's not charging you for the tissues, just look at it as a little "extra" that may help you to sell your clothing a little better.

It's not really true that masters have a huge advantage tissues-wise in BE. I just hit master BE this week (wohoo! finally!) but had no trouble offering high quality tissues long before that. A master can make the advanced (i.e. > +10) versions of warcry/intimidate and stun/melee which is nice, but for all other tissues, once you reach engineering 4 you can hit up to +15 on any tissue you have the advanced schematic for, and believe me, +15 is more than enough.



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


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