Tailor Archive

Thread: so decay.....do the clothing repair tools work now?

jokerevo
Sat Nov 15, 2003 11:23 am
#1

do they anyone please..uhhhh




Evo- Romark
Xelene
Sun Nov 16, 2003 12:50 am
#2

They always have. But there is a chance you'll lose the item when you try to repair, so a good-quality tool is important.
NJ62
Mon Nov 17, 2003 9:55 am
#3

Yes.... well not really, no.


I'm a master artisan. I made a 99.6 repair tool (stealing thenicemetal from my ill-tempered armorsmithing fiance). Then I went to repair some clothes.... They were all down around 950/1000 and this was my first clothing repair.


All of them turned out to be 950/950 - except one pair of gloves which turned out at 666/666. Gee, thanks.


The moral of the story is - don't repair clothing until it gets pretty low. At least down to 700/1000, because then something like 950/950 might seem like an improvement. It's unclear whether the minimum drop in condition is 50 points. I'll be trying more of these tests as more people start dying, but I suspect that it will be cheaper and easier for me to make replacements of non-bio clothing rather than repairing the stupid things.


n'Jessi




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SueDenim
Mon Nov 17, 2003 2:01 pm
#4

And assuming (might be a big assumption to make, I don't know) clothing repair will work more or less like armor and weapon repair, you don't want to repair "too late" either. From what I've heard, it's riskier to try to repair weapons or armor when they get down around 25% or so. There's a greater chance of destroying the item all together then, even with a really good tool. Supposedly, anyhow.

And there's definitely little point in repairing something that's, like 900/1000, because the gain is likely to be tiny or non-existent, and the risk of total loss might be small, but it exists.

And I'm not certain, but I think *any* repair, even a very successful one, will reduce the "maximum" number a bit. I.e., a successful repair of something that's X/1000 will always create something that's Y/950 at best.



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BindyBalaroo
Mon Nov 17, 2003 2:30 pm
#5

i wish there was documentation for this, some have said you should get a tailor to do it, didnt know the tool knew i was a tailor



Tesra Elation & Starphire Elation (lvl 80 jedi??) @ Dantooine
Aoccdrnigto a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoetnt tihng is taht the frist and lsat ltteer be at the rghit pclae. The rset can be a total mses and you can sitll raed it wouthit porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe.
ArthurDentOnBria
Mon Nov 17, 2003 3:51 pm
#6






NJ62 wrote:

Yes.... well not really, no.


All of them turned out to be 950/950 - except one pair of gloves which turned out at 666/666. Gee, thanks.





That sounds like it's working perfectly to me. Exactly consistent with how the other repair tools work.



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


g0nzo
Wed Nov 19, 2003 2:27 pm
#7

I was curious, so the first time i died (even insured too) i decided to try to fix my clothes. BIG mistake. tool was only about 23% (scrap metal i had on me). It took them all down from 960 (or so, can't remember exactly) to less than 800. one went to like 600 something. I'm afraid to fix anyones stuff now. if they buy the tool and give it to me to use, i will, but no guarantees on anything.


Moral of the story, get really good metal to have a master artisan make them, and hope it is something you can make again.


Chyrina




Chyrina Sunar ~~ Elder Full Template Tailor of EVIL
Zyria ~~ Tailor of EVIL
Aryana ~~ EVIL incarnate

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Subcriminal
Thu Nov 20, 2003 12:19 am
#8

Actually I don't think we get any bonuses to fixing clothing at all. I repaired some of my own clothing (**edit** tusk cat got me on the way to a harvester) with a92% quality tool,and ALL off the garments condition dropped. One even went from 950/1000 to 600/600 after repair- yes that's right, in the hands of a master tailor with a near perfect tool. What gives?


I have a skill tape for +2 clothing repair and when I put it on my skill window says "Clothing repair 0/+2". When I take it off, clothing repair doesn't even show up in my skills.


Now my big question is, with the "clothing repair" skill in the game, why don't tailors have it? If ANYONE is going to have that skill it should be tailors.


Was it once a skill we used to have but was removed with experimentation? Or is this something else? One would think our mastry over needle and thread would give us a better chance at clothing repair from the average joe, but this doens't seem like the case.


I'm going to start a new thread on this to see if anyone might have some answers.

LilithSuccubus
Tue Nov 25, 2003 4:36 pm
#9

Never mind the fact that absolutely nothing happens to regular clothes once they hit zero. They don't disappear or anything. Don't know about bio clothes. They may stop giving bonuses. Haven't had one come to me yet. But a guildmate of mine is running around in a full outfit that is at 0/1000. He's been like that for a week now.
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