Tailor Archive

Thread: If Clothing Decays, Why Cant' Tailors Experiment

f33d84ck
Tue Jan 20, 2004 10:29 am
#1

The title says it all. I feel this should be changed.



The Cleric Regnor
http://mortis.teamego.com
LongHindLegs
Tue Jan 20, 2004 11:06 am
#2

there use to be experimenting on clothes... im kinda glad its gone for a few reasons


reason #1: resource quality is nolonger an issue when crafting clothes... i can make a nice shirt with OAQ fiberplast of 10 the same as if i used fiberplast with a OAQof 900.


reason #2: one less step to have to deal with when i have needy customers begging for stuff when all i wanna do is get on the starship.


the only thing i could see experimenting to be any good for now is,with decay, you may beable to make some 10k/10k decay resistant clothes rather than the 1k/1k normal clothes we can do now... then again ill never see some of my customers ever again if the clothes i make them last too long.




w "LongHindLegs Clothing Designs" w
Venders F S. Theed, Naboo -4819 x 3419 S Coronet, Corelia - Under Construction S
S Apocalypse Township, Southern Dantooine 2908 x -4956 S
"If you think you finally found the perfect light... I hope its true" - Belly
speardancer
Tue Jan 20, 2004 11:24 am
#3

with the current decay system (which blows) it wouldn't matter anyway.

A 1K shirt, and a 10K shirt, can both survive the exact same, 20 uninsured deaths before faling apart. Because it's percentage based.

I think if they just did a usage based decay (you wear it, you're logged in, it decays over time. not wearing it, or not logged in, no decay) would be much better than this death-based decay.



Speardancer Master Artisian, Shipwright and 12pt Armorsmith *cancelation pending*
Garlyn, Master Tailor and 11pt Chef *Canceled, last day Apr. 24th*
Motas, Master Scout and Carbineer *Canceled, last day June 16th
*Waited 1 year for a combat fix, and all I got was this lousy T-Shirt*
Gyopi
Tue Jan 20, 2004 12:11 pm
#4



speardancer wrote:
with the current decay system (which blows) it wouldn't matter anyway.

A 1K shirt, and a 10K shirt, can both survive the exact same, 20 uninsured deaths before faling apart. Because it's percentage based.

I think if they just did a usage based decay (you wear it, you're logged in, it decays over time. not wearing it, or not logged in, no decay) would be much better than this death-based decay.




I am all for usage decay. I think it is desperately needed. It is easy to make experimentation work with any decay scheme, though. Lets say we could experiment on a durability rating which goes from 0 to 999. The we could juse use a formula like

decay = decayrate * (1-durability/1000)

Then poor quality clothes decay at the full rate while very good ones hardly decay at all.




Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

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