Tailor Archive
Thread: If Clothing Decays, Why Cant' Tailors Experiment
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LongHindLegs
Tue Jan 20, 2004 11:06 am
#2
there use to be experimenting on clothes... im kinda glad its gone for a few reasons
reason #1: resource quality is nolonger an issue when crafting clothes... i can make a nice shirt with OAQ fiberplast of 10 the same as if i used fiberplast with a OAQof 900.
reason #2: one less step to have to deal with when i have needy customers begging for stuff when all i wanna do is get on the starship.
the only thing i could see experimenting to be any good for now is,with decay, you may beable to make some 10k/10k decay resistant clothes rather than the 1k/1k normal clothes we can do now... then again ill never see some of my customers ever again if the clothes i make them last too long.
speardancer
Tue Jan 20, 2004 11:24 am
#3
with the current decay system (which blows) it wouldn't matter anyway.
A 1K shirt, and a 10K shirt, can both survive the exact same, 20 uninsured deaths before faling apart. Because it's percentage based.
I think if they just did a usage based decay (you wear it, you're logged in, it decays over time. not wearing it, or not logged in, no decay) would be much better than this death-based decay.
A 1K shirt, and a 10K shirt, can both survive the exact same, 20 uninsured deaths before faling apart. Because it's percentage based.
I think if they just did a usage based decay (you wear it, you're logged in, it decays over time. not wearing it, or not logged in, no decay) would be much better than this death-based decay.
Gyopi
Tue Jan 20, 2004 12:11 pm
#4
speardancer wrote:
with the current decay system (which blows) it wouldn't matter anyway.
A 1K shirt, and a 10K shirt, can both survive the exact same, 20 uninsured deaths before faling apart. Because it's percentage based.
I think if they just did a usage based decay (you wear it, you're logged in, it decays over time. not wearing it, or not logged in, no decay) would be much better than this death-based decay.
I am all for usage decay. I think it is desperately needed. It is easy to make experimentation work with any decay scheme, though. Lets say we could experiment on a durability rating which goes from 0 to 999. The we could juse use a formula like
decay = decayrate * (1-durability/1000)
Then poor quality clothes decay at the full rate while very good ones hardly decay at all.
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