Tailor Archive
Thread: Question for the Dev Team and Idea that could help players that are Color Blind
Has anyone ever thought about players thatare Color Blind?
Well the other day I happen to runinto player that was, and she had no clue how to tell what colors matchedand if red was red.
So I got to working on some color palettes i found on www.swg.bio.com, the colors are not true to the game colors but close and good enough for me to make my own color chart .
I copied and pasted the colorsblocks with the numbers to how my tailoring crafting window color charts are set up.
Now that i have my Palettes set up and Numbered here is my plan to help players that my be Color Blind.
There are 7 ColorPalettes for the Tailor line of clothing
So when making clothing I use a Code at the end of the Clothing name
[example]: Black/Blue Thin Striped Pants p3-07/254
these Colors are Black [07]BrightBlue [254] from Color Palette 3 from the webpage above
if the Pants was all black the code would be p3-07.
By now i hope you see where i am going with this?
The 1st letter and Number is the most important of the set of code numbers in my code system.
because there are so many Color Palettes in the tailoring line that there will be same number in the 2nd part of the code but not be the same color.
[example]: p3-41 will not be the same color as p1-41
The Palettes Color on our tailong menu are not set up the same so color for 1 item can be alot different for another.
But what I was wondering was if the Dev Team could add to the ingame Color Palettes wasnumberson each the Color blocks onall colorpalette crafting menus?
and on the bottom of the color palette on our crafting menunumbereach palette with aPalette No.1 tur 7 for the tailors and so on for the Armorcrafter and ID/s Color Paletts.
Same way that the Palettes are number on www.swgbio.com/palette.htm
This would help players that are color blind a great deal.
Alsoif the Color Palettes wasset up in the same form as we see them in our crafting windowand have eachcolor block numbered andadd some kind of Chart to your SWG website and in printable form so us players could print these out and hand on handwould help alot as well.
Thisway if I am a player that is color blind and making armor for someone and they say I want the color for my armor to be p1-14 the crafter that is color blind would know what color the player is wanting.
Hope this helps and the Dev team looks at this as an Idea that could help our fellow players that are color blind.
Yep this player i ran into was asking me to making him something in green because he could not tell what was green on the bazzar or vendor so i came up with a numbering system for my items that match so customers know this item will go with another item they saw with the same numbers on it.
It also would help if us Master tailors would get master color list, all items on our tailor menu would get the same color chart.
them maybe 1000's of players that have asked for red boots could get them.
but i know its been asked befor.... maybe some day
I have two cousins who are colorblind and we have been throwing around the idea of granimals for adults half seriously and half jokingly. (For those that don't know, it was a clothing line for kids to help them dress themselves, you would put the shirt and pants that had the lions on them together, not the lion and elephant. It prevented disasters with children who were incredibly independent before they actually learned about matching clothing, don't believe me,find a 4 year old to spend some time with, let said 4 year old pick out their own clothes, you'll get red tights andpink skirt and some funky shirt with a pair of flip-flop sandals. While unique, it's not exactly the outfit you want your children running through the neighborhood in.) So, why not do something somewhat similar. The thing is, with the palettes, you'll have to remember which one is which, and you'll need to have some sort of universal agreement. If we leave this up to the devs, well it might not be the most logical system. Need I bring up the original catagorization of gloves, while it made perfect sense to the programer who catagorized them, it made no sense to the rest of us. Instead, I would recommend doing something like, F(ull), L(eather), E(xtended) L(eather), M(etallic), D(ress)R(obe), (long uniform)J(acket), and B(andolier).
Just my few cents.
I actually had a friend in beta who was color blind, and wanted pretty desperately to be a tailor. I made him a printable version of the color palette, and typed in names for at least 1/4 of the colors. I made sure to name each color at the start and end of each color range (so he wouldn't try and find a different green for a customer in the middle of two blues). He printed it out and learned with it to pick colors by their position on the chart, not by how they looked to him.
He did great business through his vendor, and made some very nice custom designs. But he was still hopeless at matching a piece someone brought to him.
Several folks have suggested an in-game numbering system that shows up as a tooltip when you hover over a color in the palette, and adding at the same time a visible "colors" field when you examine an item showing the numbers of the colors used. This would really help both the color blind and new tailors match clothes.
Of course there would still be those cases where the clothing texture makes the tailor choose a slightly darker or lighter shade in order to match it properly. But there's really no way to help folks learn to do that...
Sharesss this is one of the BEST ideas I have seen on this board to date.
*cheer*
Issogi'Ka