Tailor Archive

Thread: A few serious questions about Bio-engineered clothing....

pilsung2002
Mon Oct 27, 2003 3:51 pm
#1

Ok, I have done a complete search of the forums on this subject; however, it seems that there has been little posted since the last patch. As such, I have a whole mess of questions on this subject. Follow closely, this may become a little confusing.


1) What is the cap on mods? I.e. - What is the highest total Bleed Defense bonus you can have combined from your entire outfit? Is this cap varieable based upon your species or the mods you choose to incorporate in your clothing?


2) Which of the following items can include BE tissues and how many tissues can each hold: Patterned Wookiee Gloves, Simple Waist Wrap, Special-Ops Pack, Weighted Wookiee Hood, Weighted Wookiee Pullover.


3) Based upon the caps for mods and the amount of tissues each of the previously mentioned items can contain, how many different mods can be maxed out on one out fit? I.e. - Bleed Defense + Melee & Stun Defense + whatever.


Thank you for your time, patients, and responses.




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Fallsguy
Mon Oct 27, 2003 4:23 pm
#2






pilsung2002 wrote:

1) What is the cap on mods? I.e. - What is the highest total Bleed Defense bonus you can have combined from your entire outfit? Is this cap varieable based upon your species or the mods you choose to incorporate in your clothing?




I am wearing 3 enhanced pieces all enhanced with +19 bleed and my stats do show a +57



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Druid Bledso
Master
DARK FORCES
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Feen_icks
Mon Oct 27, 2003 4:32 pm
#3

it may show a +57... but is it an effective +57

I seem to recall some talk on whether the effectiveness was capped at +25 rregardless of how high it displays. I may be wrong tho or that has since been debunked etc...

I'd love it if someone out there could clarify that.




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Srednii
Mon Oct 27, 2003 5:39 pm
#4

the problem is there's no real concrete way to test this . I saw a post by some medics showing that the average heals didn't increase with mods above +25, but it was nothing really conclusive. I really wish we still had med use mods which would yield solid testable results .


Most people think there's a cap of +25 from mods, weather it shows +100 in your skill screen or not, but nobody knows for sure, and the devsprefer us asmushrooms.




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Sre'dni Vashtar - Bria
sv Armoury -4976, 2712 Corellia
Songe
Mon Oct 27, 2003 5:46 pm
#5

The main problem is that one person posted saying there was a cap and everyone started taking for granted that it's the case.



For your other questions, check the list of sites stickied at the top of the forum and you'll find the answers.




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Novice Lekku Stomper
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