Tailor Archive

Thread: MAJOR TAILOR SKILL TREE FLAW!!

lixivium97
Thu Oct 16, 2003 4:30 pm
#1

I don't know if anyone has addressed this issue yet as I don't have time to read through all the messages left, but I feel I need to bring this issue up. There is a skill tree flaw involving engineering and the socketing of items. Now the tailoring skill is at the top of the domestics tree, or the option becomes available. However you want to look at it.



Before I had to start surrendering skills to get points for CH, I had all 4 lvls of engineering. Every item that could get sockets usually gave me 4. I noticed on some of the lower lvl items (hide boots, rugged jackets, etc.) the sockets started decreasing when I began surrendering my engineering skills. Now since engineering is on the way to armorsmith and other professions, what should this have to do at all with tailor???


So lower level items went from giving me 4 sockets to 0-2 now. I'm a master tailor. This makes no sense to me whatsoever. I feel this issue needs serious attention. Has anyone else noticed this huge problem?





Sanaa kinky clothing is back
Bria server
outside of Moss eisely
ArthurDentOnBria
Thu Oct 16, 2003 5:34 pm
#2

Imentionedthis in another thread, but actually this is true of chefs as well. For example, master chefs make crappy teltier noodles if they don't have high engineering skills, and that's actually a much much bigger deal than making a pair of boots with 0 sockets.


Personally, it's not really an issue to me. 95% of the clothing I make is in the tailoring tree, and there are so few skill drop enhancements (when was the last time you got one on a random drop? it's been at least a month for me and I kill 4-5 NPC's /day easy) that nobody is going to run out of sockets. To me this is an itty bitty little oddity surrounding by huge mountains of bigger more significant issues.




ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


UnaSalusVictus
Thu Oct 16, 2003 7:30 pm
#3

Let me put on my Dev Disguise to answer this question. Okay, ahem...


This is working as intended.


Any clothing items gained from the Domestic Arts branch of the Artisan profession use Artisan Experimentation, not Clothing Experimentation. Artisan Experimentation is split between the Engineering and Domestic Arts branches, meaning that you will require both to make these items with the best possible occurence of experimentation-related features.


The current workaround is to stop making crummy Artisan items, ya bum. Yer a flonkin' Master Tailor, leave that to the newbs (or at least the Novice Tailors).




Ebon - Tailor/Merchant - Moenia, Naboo - Shadowfire
Vicious - Swordsman/Fencer/TKA - Mos Eisley, Tattooine - Tempest
Shakku Aira - Architect/Weaponsmith - Narmle, Rori - Sunrunner
Spiral - Pistoleer/Squad Leader/Combat Medic - Dearic, Talus - Bloodfin
Oliva
Thu Oct 16, 2003 11:17 pm
#4

LOL Una, I loved reading that, good humor



Oliva Skygem

Kwee
Fri Oct 17, 2003 6:56 am
#5

Thank you Una!! I had the same problem and couldn't figure out what was wrong with me lol. I recently gave up master artisan, and all of my engineering... A regular customer came in wanting four socketed black gloves so I thought I'd make it easy on myself and make leather gloves, hahaha I now have like twelve pairs of 0-1 socket gloves in all different colors on a my accessories vendor. I was so embarassed I couldn't get 4 sockets on these easy gloves. I'm only at Tailoring II but still, they're novice artisan, so easy right?? Obviously not




Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

SoleilTailor
Fri Oct 17, 2003 12:04 pm
#6

Thanks Una - no wonder I was getting measly sockets on low level stuff! I recently untrained all engineering except I.



---------------------------------------
Soleil: Master Sword, Novice CH, Novice TKA, Novice Scout
Clan Silverwolves in Cabo San Lobos, Naboo
lixivium97
Wed Oct 22, 2003 1:15 pm
#7

Regardless of whether that is the way the dev's intended to structure the skills, this just doesn't seem right to me. A master tailor can't make basic tailor items with 4 sockets??? That's just mental. There's absolutely no reason a TAILOR would need engineering skills. The same engineering skills that you make weapon power ups and fireworks with. Let's see here. . .black hide bootsand weapon parts. Hmmm, thereSO similar,lets make them have the same requirements. Pfffftttt!!Really, I should know about people asking specifically for 4 socket items and it is quite an issue. Does anyone see the problem here?



Sanaa kinky clothing is back
Bria server
outside of Moss eisely
Songe
Wed Oct 22, 2003 4:07 pm
#8

Lol I agree, I told my guildmates to go see the architect of the guild of they want leather gloves



------

Novice Lekku Stomper
Xelene
Mon Oct 27, 2003 10:40 pm
#9

You're not making *tailor* items, you're making *artisan* items. Artisan assembly is from the Engineering tree. If they moved it to the Tailoring tree, then a whole lot of folks who want to make good bone armor would be ticked off.

Maybe it ought to work differently, but I can imagine it being a nightmare to code.
Crudson
Tue Oct 28, 2003 2:39 am
#10

Yes this surprised me too at first. Take getting novice tailor as a start from scratch for all clothes and clothing ability. You'll soon get there


Smi




Smi
Aezo
Wed Oct 29, 2003 1:24 am
#11

Thx una cleared up alot.



Aezo Copas
Achernar
Wed Oct 29, 2003 1:42 am
#12

I wish that they would increase the items available for slots, or at least make them craftable in some way - maybe then, sockets would be worth it....

Or change them into storage, for goodness' sake.



Achernar D'Ni
I wield needle and thread on Wanderhome - I help make a better game on Test Center
Proprietor - Death Star Discotheque - Home of the "nice price" - Enhanced clothing available
Artisan - Tailor - Merchant - All-Around Nice Guy
visit the TAC Shops at Naboo (3012, 2721) - Pet/Humanoid Stims, Clothes, Slices, and More

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