Tailor Archive
Thread: 0/100 condition clothes being made unwearable ?
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lilbobtown
Wed Aug 24, 2005 9:42 am
#1
Basically what it says above ^ i was told that clothes that have 0 condition clothes are being made unwearable, does anyone have any info abou this ?
Just after the CU i experienced a problem where when i would fight in clothes they would go to 0 con straight away, did anyone else have this problem ?....and for items of clothing like the black sun ace helmet - does this devalue it ? i know that it is an item just for show and not for anything more/less but if items are made unwearable at 0 con then bye bye to that even though there was a buggy issue just after the cu came into place.
Thanks
TheNola
Wed Aug 24, 2005 9:48 am
#2
From what I know, currently, 0 condition clothing are still equippable. It gets a red box around the item in your inventory to let you know that it's at 0 condition, but as far as I know, it's equippable. Currently, even the mods that are on the piece of clothing would work too.
lilbobtown
Wed Aug 24, 2005 9:51 am
#3
yeh i know that atm 0 con stuff is equipable but if it is made non equipable i am thinking about he issue i had when fighting just after the CU my clothes went straight to 0 con so in the future if 0 con clothes are unequipable i would not be able to wear my black sun helmet, i should not need to worry about using/wasting an adk on this as it is all for show it has no mods or anything on it....
Message Edited by lilbobtown on 08-24-2005 12:52 PM
TheNola
Wed Aug 24, 2005 10:37 am
#4
Yeah, I've heard that right after the CU or around that time, decay was insanely fast. They patched it later though, and I don't think the devs are going to do anything about what was decayed at that wrong rate.
What I do believe, though, is that the devs are going to make it in the future so that 0 conditioned clothing becomes non-equippable. Don't know when that might be coming though... or if it ever comes at all. If your helmet's condition is already 0, I don't think putting an ADK on it would help any, considering it's "dead" already.
lilbobtown
Wed Aug 24, 2005 2:49 pm
#5
hmm i should think it is only fair the devs repair my helmet and important stuff that decayed at the early CU stage if 0 con clothes are being made unequippable also i bet CA's value will go down a lot
MeciniaLua
Wed Aug 24, 2005 7:10 pm
#6
I'm not sure about the ADK, run a test with some piece of clothing thats at 0 condition that you don't care about.
I know in some cases I've seen the ADK repair items to full amount, but never tried anything at 0 condition, which is why you'd want to test it on something you didn't care about. It might work, might not.
ItemCreator
Thu Aug 25, 2005 12:33 am
#7
Making clothing unwearable at 0 condition was supposed to be coming in with Publish 10 ... as you know it didn't happen. I'm sure they are planning on it happening one day but we've no idea when.
Bacajow
Thu Aug 25, 2005 5:29 am
#8
lilbobtown wrote:
yeh i know that atm 0 con stuff is equipable but if it is made non equipable i am thinking about he issue i had when fighting just after the CU my clothes went straight to 0 con so in the future if 0 con clothes are unequipable i would not be able to wear my black sun helmet, i should not need to worry about using/wasting an adk on this as it is all for show it has no mods or anything on it....
Message Edited by lilbobtown on 08-24-2005 12:52 PM
That happened to my Reb Pilot helmet too but it wasn't because of fast decay - Apparently if you were wearing it and got attacked/Hit it changed helmets (possibly all clothing?) to armour which is why they went to 0 condition. Very annoying but it doesn't happen now. I would love 0 condclothing to unequipable but they would need to do something to fix the helmets etc lost in this way cos that really wouldnt be fair otherwise.
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