Tailor Archive
Thread: Tensile Resist Mods work or not...? Help with the debate pls... :/
OK, that is the impression I am under also. I think these folks are using info from a couple pubs ago...
I see a major difference in performance when my (low CL) crafter gets jumped by mobs when I have the clothing on.
I accidentally tested the clothingthe other dayand they are working fine.
First time was when I went out to the factory wearing regular towny clothing, saw3 ravenous tortonstoo close tomy factory, decided to be Miss Uber, equip the pike and start hitting on one. All 3 agrod and attacked, took my health down and I incapped. As I lay pondering my stupidity and why that went so badly so fast, realized I had no defenses on. Got up equipped the defensive clothing, did an area attack, they agrod & although they still hit hard enough, the damage was lessened so that I actually got to fight them awhile ... before getting incapped again that is. My health went down much slowerdue to the defensive clothing.
it does not appear that the +101 chef food (vegesparitine i think its called) actually reduces melee damage numbers, but the top of the top BHs have been using it when they go after their jedi marks, so i assume that it works because these people have done their research thoroughly (trodad on the eclipse server for instance is very, very taleneted, and i see it often accompanying his name)
what we figured out is that it had to be a chance for the other person to miss you. so i would assume that melee/ranged defense does work.
SrinKnorei wrote:
i believe that melee/ranged defense is a chance to miss or dodge, rather than a damage reduction.
it does not appear that the +101 chef food (vegesparitine i think its called) actually reduces melee damage numbers, but the top of the top BHs have been using it when they go after their jedi marks, so i assume that it works because these people have done their research thoroughly (trodad on the eclipse server for instance is very, very taleneted, and i see it often accompanying his name)
what we figured out is that it had to be a chance for the other person to miss you. so i would assume that melee/ranged defense does work.
This is what I think too.
The Devs originally posted that the more accuracy was greater than defense the more damage you did. However folks have noticed that raising your defense this is not entirely true. Still I have many customers that swear by the defense clothes and still ask for them, I can't see them coming back for more if they didn't work in some way. Whether its working as intended I don't know
.
Here is truth:
THEY ARE NOT WORKING! Period.
How did we test:
1. Attacking without clothes. Result: X number of damage, Y number of Miss/Hit ratio
2. Attacking with clothes: Result: Still X number of damage, Y number of Miss/Hit ratio
Damage should be mitigated when Melee / Ranged Defense increased because of Defense vs Accuracy changes with Combat Upgrade, so Miss / Hit ratios.
Final Result:
TENSILE RESISTANCE MODS STICK TO "CHARACTER SHEET" but IS NOT CALCULATED IN COMBAT!
Tell what level you are and tell what level you tested against. By now it was confirmed from several sources, that the system actually works like this: the defence of the target is substracted from the accuracy of the attacker. Based on the result the inflicted damage is determined. This damage always is between the minimum and maximum damage of the used weapon.
This results to the following effects:
- if your defence is already significally higher than the accuracy of the attacker, the damage you take is already the minimum damage. Increasing your defence any further will not give you a bonus any more against this specific target.
- if your defence is singifically lower than the accuracy of the attacker, the inflicted damage always is maximum damage. Increasing your defence by a mere 20 points might not be enough to lead to any visible result.
From all the testing i read, i never saw numbers of levels. Correct testing would be to fight against the very same kind of creature of the very same level. (Pay attention, lairs often spawn creatures with different levels. One level more or less can seriously mess up your results. Also take care that the creature really is the same. A female tusk cat can have slightly different ratings than a male one, for example.)
I don't want to claim that it's working or not, but i've seen several contradicting reports, would be good to come to one coherent result, based on solid testing.
Sylow wrote:
Tell what level you are and tell what level you tested against. By now it was confirmed from several sources, that the system actually works like this: the defence of the target is substracted from the accuracy of the attacker. Based on the result the inflicted damage is determined. This damage always is between the minimum and maximum damage of the used weapon.
This results to the following effects:
- if your defence is already significally higher than the accuracy of the attacker, the damage you take is already the minimum damage. Increasing your defence any further will not give you a bonus any more against this specific target.
- if your defence is singifically lower than the accuracy of the attacker, the inflicted damage always is maximum damage. Increasing your defence by a mere 20 points might not be enough to lead to any visible result.
From all the testing i read, i never saw numbers of levels. Correct testing would be to fight against the very same kind of creature of the very same level. (Pay attention, lairs often spawn creatures with different levels. One level more or less can seriously mess up your results. Also take care that the creature really is the same. A female tusk cat can have slightly different ratings than a male one, for example.)
I don't want to claim that it's working or not, but i've seen several contradicting reports, would be good to come to one coherent result, based on solid testing.
I agree. This type of testing is really needed.