Tailor Archive

Thread: Question I need answered

crusaderuz
Mon Aug 08, 2005 10:26 am
#1

I have been told different stories in reguards to BE clothing I was hoping someone could clarify it for me. Does Be clothing ie Melee and ranged defence cap once you reach +25 like all other mods? Was told by a guildie that it do cap out, but was not sure.



Stass Allie
Jedi Padwan
Alliance Co-Guild Leader
Oreet
Mon Aug 08, 2005 10:30 am
#2






crusaderuz wrote:

I have been told different stories in reguards to BE clothing I was hoping someone could clarify it for me. Does Be clothing ie Melee and ranged defence cap once you reach +25 like all other mods? Was told by a guildie that it do cap out, but was not sure.






yes, ALL bio-engineered mods cap at +25.


and the BE mods and clothing attachment mods are considered the same when figuring caps.


so if you had a pair of boots with a +15 Melee Defense Clothing attachment in it, and a pair of gloves with a +10 Ranged Defense Clothing attachment in it, than you would just need 1 single Melee/Ranged Defense clothing item with mods of at least +15 to cap both defense stats at +25.



hope that helps.
crusaderuz
Mon Aug 08, 2005 10:37 am
#3

Thanks that is what i thought, but a guildie told me last night this was not true. I think he is confused because if you go over the cap it still shows in your crtl s under mods. Thanks again



Stass Allie
Jedi Padwan
Alliance Co-Guild Leader
ItemCreator
Tue Aug 09, 2005 12:36 am
#4

Sadly both the character sheet and skill sheet are bugged, so a lot of people think they are getting a bigger bonus than they actually are.




~~~ Kelsaka Rymi ~~~
Clothing-Obsessed Elder Tailor of Infinity
Kelsaka's Clothing Boutique -6820 2700 Tyrsis, Naboo
(Maisaka ~ Outfits, Shasaka ~ Hunter, Teisaka ~ Fashion Armour)
(Survived 2 crafting trips to the DWB)
Makris
Tue Aug 09, 2005 12:51 am
#5

I agree
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