Tailor Archive

Thread: Where do I go to vote for clothes to decay over time if worn?

JorgieJedi
Fri Sep 05, 2003 8:15 am
#1

Ok, I have read message after message and I think it is time forconsumers to stop whining.


There are two fundamental issues at work here:



  1. Crafters want decay.

  2. Consumers don't want decay.

Now thisapplies across all crafting professions, and the truth is that when it comes to decay, the crafters vote outweighs the consumers vote. If you do it any other way, the crafters will just stop crafting.


Now here aremy personalissues relating to clothes and thecurrent Dev thinking:



  1. No one is forced to buy expensive clothes; cost is not a reason to limit decay.

  2. The characters that want lots of clothes do not enter combat often (entertainers)

  3. Clothes need to stay clothes not armor. (They have value for appearance, I really don't want to see people changing shirts to get combat buffs.)

  4. Clothes must decay with use. Not combat, not incap, not death, USE. (see #2)

  5. I don't care how things went in beta. We have Master Tailors now and we need decay!

Now, back to my subject: Where do I go to vote for clothing usage decay?


Jorgie


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