Tailor Archive
Thread: How do you see the reduction of harvested materials affecting you and your business?
It's becoming obvious to Rangers and Scouts that SOE sneaked in an overall reduction in harvested hides, bones and meat because of the new 60% group harvesting rule.
An example, as a Hunt Master Rangeron a mob I would normally get 49 hides from, after the update I now get around 27 hides give or take depending if the creature is fat and healthy, medium size, or skinny (no way to determine this until it's harvested). If I group with any pet, or with another player I may get 18 of those hides.
To the average Ranger it would now be much more profitable to run destroy missions than to harvest creatures for a living to provide to crafters of any type.
All thismayresult in a shortage ofresources and probably is going to drive the overall costs of resources harvested up, thus resulting in youcharging higher prices to sell your goods. You also might end up having to buy many smaller stacks of varying types of products as well.