Tailor Archive
Thread: Question about the new belts
Message Edited by Anabelle on 02-18-2004 10:16 AM
it's much easier to convince the powers that be to spend resources on a profession that is considered an integral part of SWG and not simply an interesting diversion to the rest of the game
SueDenim wrote:
Has anybody ever gotten a straight answer as to the underlying issue here? I.e., how come armorsmith belts fit, but tailor belts don't? I almost feel embarrassed offering the tailor belts for sale, because most of them look horrible if worn with any sort of jacket-type item, and even without a jacket, most are pretty questionable....
I have no idea, but the recent post by SWG-Runesbane (one of the lead developers) in the image design forum makes me doubtful about whether things like this will be fixed any time soon. We are pretty much in the same boat as the image designers, and he said:
"The Image Design profession tends to be a rather art and programmer intensive profession in order to be done properly; it's much easier to convince the powers that be to spend resources on a profession that is considered an integral part of SWG and not simply an interesting diversion to the rest of the game. That is why it is important that your profession have a valuable function within SWG that can't simply be ignored by the rest of the playerbase."
I am not trying to stir up trouble or anything like that. Tailor only has some minor bugs and I can enjoy playing it even as it is now! I can certainly live with the slow trickle of new designs (we got 2 aprons and 2 hats in the last patch!), and I hope that they will fix the major bugs like the ones with clothing decay and the necklace problem. I have hope for all sorts of new stuff for us, but I am not counting on it happening for quite a long time.