Tailor Archive

Thread: Question about the number of stat increases one piece of clothing can have???

Jkamra2
Sun Feb 22, 2004 12:33 pm
#1

I am thininking of adding clothing skill attachments to bio-enhanced clothing. Is there a maximum number of skill increasing mods one piece of clothing can have?

For example:


I have a duster jacket that has 4 bio-added enhancements (wound treatment +17, injury treatment +17, camo +some number, and one other + something).

The jacket has four available slots.

Can I add four different clothing skill attachments so that the jacket increases 8 various stats?

I know that I cannot add the same clothing skill enhancement to one piece of clothing(adding a +2 block and a +3 block in the same clothing is a no no).

So, is there a limit to the number of stat mods one piece of clothing can have?


Thanks for the help



Legos Myeggos
~ Resource Salesfish ~
~ Vendors right next to shuttleport in Idlewind Springs, Naboo~
Waypoint: -211, 435

Songe
Sun Feb 22, 2004 3:39 pm
#2

6 is the cap.



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Novice Lekku Stomper
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