Tailor Archive
Thread: Demolitionist Belt Is it any good?
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SueDenim
Sun Mar 14, 2004 6:19 pm
#1
Grenade Assembly 5, Grenade Experimentation 3, Thrown Weapon Accuracy 5
My first impression on these is that the Assembly and Experimentation bits are useless/obsolete, since "Commmando Crafting" was taken out of the game, right? Would those bits help a weaponsmith who's making grenades?
And if the belt is basically just good for the Thrown Weapon Accuracy bit, is that considered particuarly useful?
I'm wondering if these items are worth the trouble and materials to make....
My first impression on these is that the Assembly and Experimentation bits are useless/obsolete, since "Commmando Crafting" was taken out of the game, right? Would those bits help a weaponsmith who's making grenades?
And if the belt is basically just good for the Thrown Weapon Accuracy bit, is that considered particuarly useful?
I'm wondering if these items are worth the trouble and materials to make....
Penguin80
Sun Mar 14, 2004 6:44 pm
#2
If I recall correctly Bindi, the grenade assembly and grenade experimentation stats were used by Commando's back in beta when they could craft their own grenades. I wasn't around quite that far back, but I believe those stats become obsolete when they moved grenades to the Munitions line of weaponsmith, which uses Weaponsmith Experimentation. It kinda makes me wonder why the dev's would put those 2 stats on a special schematic that requires special loot drops to make...
I think you'd personally be better off going with the Weaponsmith Bandolier's myself, but I could be wrong...
Android778
Sun Mar 14, 2004 7:17 pm
#3
I thought commandos used to craft!
I told my friend that and he said I was crazy.
I told my friend that and he said I was crazy.
EasyMcRhinopants
Fri Mar 19, 2004 2:23 pm
#4
Well, my understanding is that the accuracy on higher-end grenades is pretty crappy, so they miss a ton. However, I don't think +5 accuracy will make up for that. 
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