Tailor Archive
Thread: More Info: Prioritizing Tailor Issues
I have had my hands in Game design and development for years now,
And I had this exact problem come up,
It is solved by a simple yet elegant solution
a layer level chart. For example
1 undergarments and tatoos ( zabrak et. al. )
2 first level clothing: undershirts, pants
3 second level clothes overshirts/jackets, jewelry, armor
4 belts
5 dusters, cloaks
6 backpacks
7 auras, special effects
I also had it so you had to remove any clothes above that level to put on lower level clothing
but thats just me.
Good list!
I would additionally like to see rings on a person when equipped. Even a glint of light would suffice.
Hi Alichai
That's mostly correct, but work-roundable.
It's not strictly that it's Master at both that is specifically bugged, it's just that if you are both, you will be bugged.
What it is, is that when you get more than 256 draft schematics in your datapad for a specific crafting tool (i.e. Clothing & Armor crafting tool).
It overflows the size of the field in the DB for schematics, and won't display anything. You'll go back to simple shirts and pants and the stuff novice artisans with nothing in Domestic Arts can make.
The workaround is to macro things up. Make a macro that is /selectDraftSchematic n
where n is the number of the schematic on your datapad. Theygo into your datapad in the order you acquired them. It's a bi-atch, but just toy around with the value of n until you find the thing you want, and put it on a toolbar slot.
This is the reason I'm going nowhere near master tailor - just going up tailoring technique so I can make armor in different colors. Another fun "feature" that, forcing tailoring on armorsmiths....
Hope that helps.