Tailor Archive
Thread: Any bugs not listed here?
ItemCreator wrote:
As well as the Sturdy Boots naming issue, publish 21 has also taken away colour 96 on the extended leather palette (used on exotic leotard, luxurious gown, hide boots, etc). I happened to like that dark green and I want it back!!
I know this sounds like a stupid question, but have you tried scrolling down using your middle mouse button? Often the colors are hidden by the UI.
Zodiy wrote:
Am I the only one who still can't use Bio Engineered components such as confidence cloth to make skill clothes? It said in the notes for the hot fix that "Bio engineered tissue modifiers will now be applied during the crafting process" so I was assuming that this was fixed...
Nope but I bet you're one of the few who hasn't read all the other posts pointing this out
Here is a bug for you Gyopi, more important bug than not having Eyewear or capes.
"You cannot get sockets (zero socketed) on any Domestic Arts clothing if you have NO engineering tree but even you get Engineering I, you see sockets, which means Socket formula on DA has been moved to Engineering line which makes no sense whatsoever since last patch".
Not to mention, belts should only override pants, should remain under all other clothes ![]()
I think this bug has been around for a while already... but I just noticed it. ![]()
Ammo Bandoliers can't be crafted with sockets.
Kaomond wrote:
Gyopi wrote:
Here is Jessi's bug list from the FAQ! Is anyone seeing any bugs not listed here?
Known Bugs and IssuesThe following is a list of all the known bugs and issues, and common problems.
- Backpack sockets are nonfunctional
Erm, wasn't this intentional? as far as i can remember they actually stopped people being able to put attachments into packs because people were complaining that if they tried to put an attachment in a pack for storage and 'forgot' to open it and put it in they would waste an attachement, i think the actual bug here is that they left sockets on the packs instead of removing them rather than theyre not working.
It is probably intentional. The reason I've put it on the issue list is because I have put issues there that we get asked about a lot, so that it will answer the question before it is asked. It's the same with the 2 bioengineered tissues in one slot producing one bonus - intentional, but gets asked about a lot so it's on the "issues" thread.
Gyopi wrote:
Here is Jessi's bug list from the FAQ! Is anyone seeing any bugs not listed here?
Known Bugs and Issues
The following is a list of all the known bugs and issues, and common problems.
- Backpack sockets are nonfunctional
Erm, wasn't this intentional? as far as i can remember they actually stopped people being able to put attachments into packs because people were complaining that if they tried to put an attachment in a pack for storage and 'forgot' to open it and put it in they would waste an attachement, i think the actual bug here is that they left sockets on the packs instead of removing them rather than theyre not working.
Lonaris wrote:
Ummm so I just noticed today (as I dont craft these often) that when I had my droid out and was making desert crawlers ... I cant colorize them anymore. I havent made these in a few months so no clue when or how this happened ... tried it again with same result ....
It happened a couple patches ago. And it really "bugs" me. Those actually sold pretty well for me. In all black, black and white, black and red, and black and purple. Now they just come out gray and white.
What happens is, when you are crafting them, the tool just skips over the step where you pick the colors. It goes from insert resources and straight to create object.
I know most everyone hates the Desert Crawlers, but... I like them. But not in Blah Gray. May I please have them back with colors? ![]()
INTREPID
vvvQITUvvv
Master Tailor
Paradise Mall ( 620, 3000 )
666 m from Mos Entha starport
vvvLIRA'Avvv
Social Butterfly
Master Dancer | Musician | Entertainer | Image Designer