Tailor Archive

Thread: Any bugs not listed here?

Scolirk
Thu Aug 04, 2005 10:29 am
#66

DEVs deleted the Colour 2 option for everything



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ItemCreator
Fri Aug 05, 2005 4:37 am
#67

As well as the Sturdy Boots naming issue, publish 21 has also taken away colour 96 on the extended leather palette (used on exotic leotard, luxurious gown, hide boots, etc). I happened to like that dark green and I want it back!!




~~~ Kelsaka Rymi ~~~
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NJ62
Fri Aug 05, 2005 5:15 am
#68



ItemCreator wrote:
As well as the Sturdy Boots naming issue, publish 21 has also taken away colour 96 on the extended leather palette (used on exotic leotard, luxurious gown, hide boots, etc). I happened to like that dark green and I want it back!!


I know this sounds like a stupid question, but have you tried scrolling down using your middle mouse button? Often the colors are hidden by the UI.



n'Jessi
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ItemCreator
Fri Aug 05, 2005 5:30 am
#69

Yep, checked the scrolling, double checked other schematics but the #96 box is definatly missing.




~~~ Kelsaka Rymi ~~~
Clothing-Obsessed Elder Tailor of Infinity
Kelsaka's Clothing Boutique -6820 2700 Tyrsis, Naboo
(Maisaka ~ Outfits, Shasaka ~ Hunter, Teisaka ~ Fashion Armour)
(Survived 2 crafting trips to the DWB)
Karriath
Fri Aug 05, 2005 6:16 am
#70


Reinforced pullovers have lost a chart. The main part of the body is a dark taupe by default.

They only have 3 color chart options now instead of 4.




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TeePee-WigWam
Sat Aug 06, 2005 5:40 pm
#71



Zodiy wrote:
Am I the only one who still can't use Bio Engineered components such as confidence cloth to make skill clothes? It said in the notes for the hot fix that "Bio engineered tissue modifiers will now be applied during the crafting process" so I was assuming that this was fixed...





Nope but I bet you're one of the few who hasn't read all the other posts pointing this out



Mainiak
Farstar - Master Tailor | Master Image Designer | Master Merchant
gera
Thu Aug 25, 2005 3:52 am
#72


Here is a bug for you Gyopi, more important bug than not having Eyewear or capes.


"You cannot get sockets (zero socketed) on any Domestic Arts clothing if you have NO engineering tree but even you get Engineering I, you see sockets, which means Socket formula on DA has been moved to Engineering line which makes no sense whatsoever since last patch".






Armor removed from Jedi so they can be kited 'as designed' - Blixtev

gera
Thu Aug 25, 2005 6:22 am
#73

Not to mention, belts should only override pants, should remain under all other clothes







Armor removed from Jedi so they can be kited 'as designed' - Blixtev

TheNola
Sun Aug 28, 2005 2:59 pm
#74

I think this bug has been around for a while already... but I just noticed it.


Ammo Bandoliers can't be crafted with sockets.





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Lonaris
Wed Aug 31, 2005 12:39 am
#75

Ummm so I just noticed today (as I dont craft these often) that when I had my droid out and was making desert crawlers ... I cant colorize them anymore. I havent made these in a few months so no clue when or how this happened ... tried it again with same result ....





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NJ62
Wed Aug 31, 2005 5:05 am
#76



Kaomond wrote:


Gyopi wrote:

Here is Jessi's bug list from the FAQ! Is anyone seeing any bugs not listed here?


Known Bugs and Issues

The following is a list of all the known bugs and issues, and common problems.

  • Backpack sockets are nonfunctional


Erm, wasn't this intentional? as far as i can remember they actually stopped people being able to put attachments into packs because people were complaining that if they tried to put an attachment in a pack for storage and 'forgot' to open it and put it in they would waste an attachement, i think the actual bug here is that they left sockets on the packs instead of removing them rather than theyre not working.




It is probably intentional. The reason I've put it on the issue list is because I have put issues there that we get asked about a lot, so that it will answer the question before it is asked. It's the same with the 2 bioengineered tissues in one slot producing one bonus - intentional, but gets asked about a lot so it's on the "issues" thread.



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
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Kaomond
Wed Aug 31, 2005 12:58 pm
#77






Gyopi wrote:

Here is Jessi's bug list from the FAQ! Is anyone seeing any bugs not listed here?







Known Bugs and Issues

The following is a list of all the known bugs and issues, and common problems.




  • Backpack sockets are nonfunctional








Erm, wasn't this intentional? as far as i can remember they actually stopped people being able to put attachments into packs because people were complaining that if they tried to put an attachment in a pack for storage and 'forgot' to open it and put it in they would waste an attachement, i think the actual bug here is that they left sockets on the packs instead of removing them rather than theyre not working.





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Mystyrys
Fri Sep 02, 2005 4:03 am
#78






Lonaris wrote:

Ummm so I just noticed today (as I dont craft these often) that when I had my droid out and was making desert crawlers ... I cant colorize them anymore. I havent made these in a few months so no clue when or how this happened ... tried it again with same result ....








It happened a couple patches ago. And it really "bugs" me. Those actually sold pretty well for me. In all black, black and white, black and red, and black and purple. Now they just come out gray and white.


What happens is, when you are crafting them, the tool just skips over the step where you pick the colors. It goes from insert resources and straight to create object.


I know most everyone hates the Desert Crawlers, but... I like them. But not in Blah Gray. May I please have them back with colors?


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ailor &Entertainer
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