Tailor Archive

Thread: Under cutting and What do you do about it?

donnah42
Sun Sep 28, 2003 6:16 pm
#66






FloridianJen wrote:
I was so disappointed the other day to find flightsuits and grand healer robes in the bazaar for sale at $3K...what a disgrace to our master profession




That's such a shame. If I can ever afford to, I'm going to start buying and destroying everything like that I see. Sure they get their money out of me. That's fine. With the economy how it is, 3k is almost chump change.


But I don't want hundreds of non-decaying, cheap, high-level items in the system.




Kara Vasa
----------------
Radiant Master Tailor
Mayor of Barsoom, Rori
NatiraSun
Sun Sep 28, 2003 8:42 pm
#67

>> - I don't make my prices based on mission rewards. I make them based on what it takes *me* to create the clothing.

And my point is that that is a silly way to price things. By that logic, you'd still charge 625 for those boots if everyone in the game had over a billion credits? Why do you feel your time is worth less than the time of someone running missions?

Btw, 625 for High-Quality Boots, that require 4 factory components, another component, and Wooly Hide from Tatooine... Wow. You could make about that much selling the resources. If I sold them at that price, I'd make no money, spend all my time on shuttles to/from Tatooine, and burn out in a week.

Please make a post after you've made Master and been one for a week or so (whenever that is). If I'm still around, I'll definitely be interested to see if your perspective changes when you go from theory to practice.



---
Natira Sun
Master Tailor
Shop at 800, -4700 near Coronet, Corelia, Naritus
YukonSam
Mon Sep 29, 2003 7:06 am
#68








Xelene wrote:



This messes with the argument that "low prices are bad for new crafters," since obviously, with lower prices, more items are sold... and that is *good* for new crafters.




Obviously... but then again, selling more items at a lower price means making less money for using more resources, which maybe isn't so good for new crafters after all. I think you're also overestimating the elasticity of the demand side of this sector of the economy. Low prices won't move more merchandise in a condition of market saturation.



DarcyJ
Mon Sep 29, 2003 8:19 am
#69






Xelene wrote:


- I don't care when people created their characters, or think they should be able to afford the best clothing in the game. I'm not even *selling* the best clothing in the game. When idiots say "Can I have 500 cr for a ticket home?" I kindly point out that they can take their cowardly gurreck out to a mission terminal and earn that money in no time flat. But basing prices on a multiple of mission rewards wouldn't help much anyway... if you charge 15k for a revealing fleshwrap, that means that it takes a brand-new character running 500 cr missions 15 rounds of missions to earn it. That's... why, more than an hour! You've improved the economy immesurably.





Actually, a brand-new character can run two delivery missions to another city and net 1000 or so in that single run. And a second thousand on the way back. And so on. *grins*



Darcy Jones, Master Tailor.
http://darcyjones.hyperchat.com
Shop Now Open in Notfar City, Tatooine
Bio-Engineered Garments Available!
Brianna_Folliot
Mon Sep 29, 2003 10:17 am
#70

Anyone who thought my character was undercutting can now be thankful, I'm now pretty much guild exclusive for free, and will have vendors but my town's so far out there (until we get our player city shuttle) that if they survive the trip they deserve to pay cheap prices.


Once the shuttle's come into play AND IF business picks up then I'll reevaluate my pricing. hehe




~~~~~~~
Owner of: Liquid Pleasures Cantina, In Stitches Tailoring & Components

Manager, DARK Vendor Mall: Imperial Credits, and Lord Vader's Visa accepted. We do not take Rebel-Express and Master Yoda credit cards.
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