Tailor Archive
Thread: Higher Vendor Fees Coming
If this does come into effect.. yea Heres another Master tailor with a fantastic shop that will loose ALOT of business.. Everything will have to be done via EMAIL orders which will be devastating to the Tailor. Even overwhelming.
Players will come to the Emporium and find wow they have nothing in stock .. WHY? cuz they cant afford the fees for vendors. Ok Email the Tailor.. Tailor now has MORE mail then they had before.. Delaying orders even more.
OH by the way .. the costs of vendors will also drive prices up, I have a feeling that we would have to increase the prices to cover vendor charges.
I Have 3 vendors one for Casual an Field, one for Formal and Lingerie, and one for Wookies. I have an additional vendor that greets people with a cup of Caf.. as it is a Shopping center as well as a Cafe. Decorated very well, and am told its the nicest they have seen. I Hate the thought that all my efforts will go to waste and I will have to get rid of my vendors or cut down my stock.. Its hard enough to keep stock in as it is.
Vendor fees should not be based on inventory IMHO, I think that another possible solution could be to base it on the USAGE. I dont what formula it would be tho. OR what about tax that goes to the vendor instead of the player .. that wouldnt work people would be detered from shopping on your vendor and just sending you tells or emails. Im at a loss for what to do, I just know the TailorBoloh, my husband and I have will loose with this new plan.
We are on Scylla - 1 min run north of Moenia / Naboo, in the Player run town.. Hope Town.
Fawn Starfire
Wow, I'm glad I don't play on Starsider if all the tailored items including Master level can be had for 3K or less on the Bazaar.
Talk about deflation!
On Kettemoor you don't see many of the TierIV items, let alone Master items on the Bazaar yet. Usually just mob dropped items, or maybe a few resales.
The other downside to the Bazaar is price wars. I'm not going to compete with every tailor on the planet or in the galaxy just on the basis of price. Because of that, you won't see me offering my full line on the Bazaar, even if the items ARE under 3K. I want people to come to my shop, I want to help them find an outfit they like. I don't want to become some sort of Bazaar mass marketer. Heck, if I wanted to go that route I'd just sell a million soft undershirts, leather gloves and hide boots (all in black).
"" Ri'a Ocoli
"" Novice Tailor, Kettemoor
"" Clothes by Ri'a is 1km north of Keren at 1145, 3800
"" .. my door is always open, stop by any time!
I ask for, and get, 5k for Tier III items and 10k for Tier IV. I suppose it varies from location to location. In my location, the bazaar is not a viable solution, and most especially since I've got the Tissue line from Bioengineering (regardless of whether it works or not, BE gear sells like hotcakes).
In fact, itcould be said thatany tailor without Bioengineering is just a dabbler... but I'll reserve my contempt for better causes.
Ugh! this hurts tailors a lot less than say Architects, but yea it spreads the hurt all over. The thing I think I hate most about this is that it discourages the use of vendors, and I think that is one of the coolest things in the game. What it's going to encourage is all the mindless spamming that we see more and more of in the big cities.
Ghartan, I don't want to sound rude and condescending myself, but someone who remebers the old days where he made a large amount of money selling tier III and IV items, has an established clientele, and more than all, can recraft and restock 40 items daily (what ? 2 solid hours of constant mouse clickfest ?), then do followup mails, custom requests and the like, can hardly call himself a "casual", or even "semi casual" player.
While this might be attainable by playing 3hours a day like you claim, it is still higher that what we may call a casual player, and precludiesmost of theother activities in the star wars universe (and I don't even want to know what happends when you have to take a 2 week break for holidays or work).
Given that, while I definitely agree that such dedication should defintiely be rewarded (and apparently your bank account is well rounded), gearing the game according to this playstyle shouldn't be what the devs should aim for, for one simple reasion.
SWG has been very officaly designed, and marketedto cater to casual gamer's playstyle, and allow you to advance at your leisure, slower but without beeing hindered at a non hardcore pace. An aspiring pistoleer can advance just doing a few missions per week when he has time to log, and still gain exp and money (slowly, but without beeing required to kill 20 more lairs *tonight* and not tomorrow). Nothing that will make him go bankrupt and have to give up on his profession. There is nothing, nothing at all that says "sorry, you cant kill enough monsters per week, you should be trimmed of the branch of your elite weapons tree and let the real people slaughter baz nitches (ok, had to do that
)"
Same with a crafter. Sure, you won't make loads of money and progress quickly throwing 2 items into bazaar each week, but there is nothing that deters you in our progression. There is no "ribbed shirt o meter" that should be acheived every week to make you deserve your novice tailor skill for the next week
Why should it be different for a merchant ? If you dabble with your shop, sell 3 items aday ... well your bank account is as flat as it was, you are not going anywhere fast, you are dirt poor compared to the guy who sells 40 per day, that's already much
. Why should you be forced out of your shop by some stupid rule, and have to give up a profession as unviable because you couldn't log on and click fest enough time to make up for exorbitant fees ?
Changes that are actively set up to "trim" the casual players, the dabblers like you call them, from the powergamers in a given profession are maybe good moves ... in EQ2, or whatever. Not SWG as it has been designed and advertised. There are plenty of otherMMORPGs out there that are more clearly set up to encourage a lot of personal investments and offer dramatic differences between the hardcore and the non hardcore.
Let's be a bit more clear :
Rejoicing about the fact that the change is going to kill everyone out of business except the most dedicated players(with what it implies about real lifetime spent) is counterproductive, because it would be a foolish and contraditctory move by the devs, who had a certain vision about the game, and cater to a specific business niche. If they indeed make the change, and the 75% of the player base that play the game at its own pace get their characters, house, and vendors blowed up on a few nights, they will revert the change back (and with the amount of feedback they receive, I am pretty sure they will come up with a more sensible system, like a % tax on each sale or something like that).
The intent of the devs is 1) to fix a bug (close to zero maintenance for NPC vendors is just wrong) 2) to add a drain to the economy where the amount of money grows too fast. Those, and only those, are the intents of the dev, period. However tempting to some it can be, it is not to distribute "bad tailor" and "good tailor" badges to whoever can invest the largest amount of time restocking their vendors. Of course, the proposed fix is clumsy, and misses the point, and has to change.
I think the dev's intention (one which I can understand) is based off of the failures of merchant systems like UO. In UO, every house had 15 vendors, and houses literally covered every inch of the world. It really was impossible for anyone with any interest in being a merchant character to generate a decent flow of traffic or reputation. People ended up just using merchants as extra storage, etc.
You may not see it now, because the game is still fairly new, but without vendor fees, literally everyone would have vendors in there house, and there would be no place for merchants. There would be no need to visit a known merchant shop cause you could just run to the nearest group of houses and find everything you wanted.
I think we (Ghartan, myself, and any other "trolls") are seeing the same thing that everyone else sees, but just with a different perspective. We understand the pain it's going to cause ALL tailors (or all crafters for that matter). We (I) just don't think that it doesn't also have its benefits... and workarounds.
Think of it as an opportunity for you to invent creative new sales techniques! =)
YukonSam wrote:
In fact, itcould be said thatany tailor without Bioengineering is just a dabbler... but I'll reserve my contempt for better causes.
Aah! So now I'm a dabbler if I'm not a Tailor/Merchant and Bioengineer!? Man, this is getting worse and worse. I guess I better give up all my cool pistol skills and tell my friends they have to nominate someone else to be our future town's Mayor because to be taken seriously as a tailor I have to spend all my skill points the way the folks on the boards say I should. And my PA's bioengineer is going to be upset that he can't sell to me anymore...
Man, you guys are brutal!![]()
Ghartan, you're entitled to your opinion, and we're obviously not going to affect it in any way. But I think many of us would appreciate it if you'd stop referring to folks with lower sales volume than you as "dabblers." It's condescending and it's really not helping us take your arguementsseriously. When you say that I must be a dabbler because I don't choose to spend all of my in-game time working on my tailoring, that's offensive. I take my tailoring very seriously, it's my profession. But I don't want to spend all of my game time on it, just like you don't want to spend all your RL time at your RL job.
I think he's saying that if you're not 100% geared to tailoring, you're just dabbling. By definition, I can't argue. He's not saying (i don't think) that makes you or your play style any less valid, you just can't expect to have the same efficiency as someone who only does one thing.
Apparently the devs think the same way. You're not a full-time merchant, therefore you should have a harder time making money with vendors.