Tailor Archive
Thread: still not working
I can hear it now...
JFreeman: Hey QAGuy, here is my new code! Please check it out and make sure that when Tailor's craft BioEnhanced clothing it works!
QAGuy: [picking his nose and wiping it on his shirt] Sure think Mr. Freeman [burps loudly and takes another drink of his 'coffee']
Several Days Pass...
JFreeman: Hey QAGuy, you called me?
QAGuy: [picking his***and smelling his fingers] Everything's workin' great [hic] Mr. Freeman! I was able to make a buch of stuff - no problems!
JFreeman: Thanks! I'll let the Tailors know! All that hard work paid off.
Fast Forward to today...
Well... At least we can say it's NOT the DEV's fault?
Made new tissue, used it to make a shirt... no go.
Oh, well... maybe just an oversight and they will get us up and running....
Snuggly-Bear
Grreeta wrote:
Iza wrote:
Grreeta wrote:
MonBass wrote:
Im gonna cry if tissues made pre hotfix hotfix don't work.
I just made about 400 of them last night in anticipation... o well not surprized though.
I wouldn't worry too much. New tissues crafted post "hotfix" don't work either. And since all the other problems are still present it looks as though the "hotfix" wasn't applied properly.
Nil desperandum.
Gawgax
LOL SoE try to fix 1 thing that comes out... the thing they tryed to fix still dont work and some stuff that worked beforedosnt work anymore *shake head*
Sorry I didn't explain this too well. What I meant was that brand new BE tissues are showing the same behaviour as pre-hotfix tissues. The tissue itself is fine but it won't work in components. I didn't mean to suggest that there was another new bug around.
Cheers,
Gawgax
AH well im glad they didnt bugg that to
Grreeta wrote:
MonBass wrote:
Im gonna cry if tissues made pre hotfix hotfix don't work.
I just made about 400 of them last night in anticipation... o well not surprized though.
I wouldn't worry too much. New tissues crafted post "hotfix" don't work either. And since all the other problems are still present it looks as though the "hotfix" wasn't applied properly.
Nil desperandum.
Gawgax
Glad I checked this first before trying anything.
By the way, anyone else notice - the hotfix said "Bio Engineered tissue modifiers will now be applied during the crafting process. " Well, last time I checked, I didnt HAVE any problems whoatsoever applying themduring the crafting process ... it's having them show up in the product after it was completed. Someone's sleeping at the switch again! ![]()
Sere
jelykins wrote:
Juny wrote:
And new bug happen on me... Can not make Sturdy Boots as default name. The name is reserved what system message says. Just try to make on you and see.
It's because of a filter... Sturdy Boots has "turd" in the middle of the word, which they class as profanity; therefore rendering the boots uncraftable when trying to use their default name.Dangit; Ani beat meMessage Edited by jelykins on 08-06-2005 01:57 PM
crazy censorship...you can't even say turd in this game?!?
is it ok if i say poo or is that also a profanity?
doesn't work for me too.. *grrrrrr*
just did a factory run of healing efficiency +19 into rfp.. result are standard rfp without stats ![]()
trying on of these in a formfitting undershirt: no stats
btw. why go healing efficiency into RFP not into Synth Cloth? its basically for docs/medics and not for combat..
Juny wrote:And new bug happen on me... Can not make Sturdy Boots as default name. The name is reserved what system message says. Just try to make on you and see.
I had this bug as well on Sturdy Boots and Wrapped Boots - Submitted a bug and logged in frustration
I can't belive BE Clothes aren't fixed. What a shame.
BeesKnees wrote:
/sigh
I also tried to make synthetic cloth with bio-mods.
Me either....zero...zip...bupkis....nada....nil
Oh well, such islifeSOE.
Message Edited by BeesKnees on 08-06-2005 05:53 AM
Corrected.
My BE/Tailor is a unhappy camper today...