Tailor Archive

Thread: still not working

TailorEbau
Sat Aug 06, 2005 6:26 am
#27


I can hear it now...


JFreeman: Hey QAGuy, here is my new code! Please check it out and make sure that when Tailor's craft BioEnhanced clothing it works!


QAGuy: [picking his nose and wiping it on his shirt] Sure think Mr. Freeman [burps loudly and takes another drink of his 'coffee']


Several Days Pass...


JFreeman: Hey QAGuy, you called me?


QAGuy: [picking his***and smelling his fingers] Everything's workin' great [hic] Mr. Freeman! I was able to make a buch of stuff - no problems!


JFreeman: Thanks! I'll let the Tailors know! All that hard work paid off.


Fast Forward to today...


Well... At least we can say it's NOT the DEV's fault?




Ebau Efina
ex-Master Artisan Master Merchant ex-Master Tailor

Vendors located in the City of Unknown Cantina (Lok: -6108 -6222)
"Junk Dealer"

ACCOUNT IN LIMBO: 11/18/04 - 09/18/06
(Will crafters be given ANYTHING to play for?!?)

GoesToShow
Sat Aug 06, 2005 6:27 am
#28

Made new tissue, used it to make a shirt... no go.


Oh, well... maybe just an oversight and they will get us up and running....



Snuggly-Bear





Snuggly-Bear, naked tailor

attended Atlanta Summit, 2006
***I care about SWG***
EnigmaticVanity
Sat Aug 06, 2005 6:29 am
#29

Same thing for us all. *cries* I hope they get this fixed soon. This is horrible.
Iza
Sat Aug 06, 2005 6:31 am
#30






Grreeta wrote:





Iza wrote:






Grreeta wrote:






MonBass wrote:

Im gonna cry if tissues made pre hotfix hotfix don't work.


I just made about 400 of them last night in anticipation... o well not surprized though.







I wouldn't worry too much. New tissues crafted post "hotfix" don't work either. And since all the other problems are still present it looks as though the "hotfix" wasn't applied properly.


Nil desperandum.

Gawgax





LOL SoE try to fix 1 thing that comes out... the thing they tryed to fix still dont work and some stuff that worked beforedosnt work anymore *shake head*





Sorry I didn't explain this too well. What I meant was that brand new BE tissues are showing the same behaviour as pre-hotfix tissues. The tissue itself is fine but it won't work in components. I didn't mean to suggest that there was another new bug around.


Cheers,


Gawgax







AH well im glad they didnt bugg that to



[________________________(Quendi)_________________________]
Dark Jedi - Neora - Master Tailor - -Gouryella Inc-


genkii
Sat Aug 06, 2005 6:43 am
#31

Even tried with a newly crafted tissue. No luck




|| | || | ||||Miharu|||| | || |

|||||Natural Selection: The process in nature by which only the organisms best adapted to their environment tend to survive and transmit their genetic characteristics in increasing numbers to succeeding generations while those less adapted tend to be eliminated.|||||

|| || |Think about it!| || ||


MonBass
Sat Aug 06, 2005 6:46 am
#32






Grreeta wrote:






MonBass wrote:

Im gonna cry if tissues made pre hotfix hotfix don't work.


I just made about 400 of them last night in anticipation... o well not surprized though.







I wouldn't worry too much. New tissues crafted post "hotfix" don't work either. And since all the other problems are still present it looks as though the "hotfix" wasn't applied properly.


Nil desperandum.

Gawgax






I hope you're right, but the devs kinda worry me in general. lol though its kinda funny really. Like a mini game guessing what'll be next hehe. *sigh*



-------------------------------------------------------------------------------------------------

Winnings to: Kelp's Chef Food (top floor, first right)
Safe Haven Mall, Safe Haven Corellia (-612 -1052)
IGN: Kelp

Bassinium Magmar --- EX Master Rifleman - MBH - Master Marksman
Kelp Magmar ---12/13 Master Chef - Master Tailor - Master Artisan
Tiberium --- Master PIkeman - TKM - Master Brawler
angelkisses02
Sat Aug 06, 2005 6:56 am
#33

well looks like I got excited too fast...not working for me either



Iolani


Baracca
Sat Aug 06, 2005 6:58 am
#34

Glad I checked this first before trying anything.


By the way, anyone else notice - the hotfix said "Bio Engineered tissue modifiers will now be applied during the crafting process. " Well, last time I checked, I didnt HAVE any problems whoatsoever applying themduring the crafting process ... it's having them show up in the product after it was completed. Someone's sleeping at the switch again!



Sere







Ba'racca / NexxiS (Bria)
D A R K J E D I P A D A W A N
12/12/12 pts Master SHIPWRIGHT
Vendor at -3411 794 Riverview, Dantooine
Sere/Ny'la (Tarquinas)
Born: Apr 2004 - Euthanasia Date Set: Feb 2006


Garold_Oretha
Sat Aug 06, 2005 7:01 am
#35

Doesnt work on Bria either.


GJ SOE.





*Colonel Hotbox- Darth Viegle (Inviegle)*
~The Lex Luthor of the Imperial army~
~Official SOE Certified griefer and GCW War profiteer~ Blackbox Armor and BE Clothiers, Theed-Naboo~
"Fear is our ally, hatred makes us stronger, together they will set you free."
rdpmackie
Sat Aug 06, 2005 7:01 am
#36



jelykins wrote:


Juny wrote:
And new bug happen on me... Can not make Sturdy Boots as default name. The name is reserved what system message says. Just try to make on you and see.







It's because of a filter... Sturdy Boots has "turd" in the middle of the word, which they class as profanity; therefore rendering the boots uncraftable when trying to use their default name.
Dangit; Ani beat me

Message Edited by jelykins on 08-06-2005 01:57 PM





crazy censorship...you can't even say turd in this game?!?

is it ok if i say poo or is that also a profanity?



(ggggggggggggggggg9W[[[R[O[M[A[C[[[X9ggggggggggggggggg)
- j e d i f a b u l o u s -
- A L L A E m b h -
- for teh win -
Bethesthel
Sat Aug 06, 2005 7:04 am
#37


doesn't work for me too.. *grrrrrr*


just did a factory run of healing efficiency +19 into rfp.. result are standard rfp without stats


trying on of these in a formfitting undershirt: no stats



btw. why go healing efficiency into RFP not into Synth Cloth? its basically for docs/medics and not for combat..




Leilana Amakiir & An'ma Llova
Finest Clothing & Weapons
12pt Lifetime Tailoring
-I support the CURB, the Devs and the attempt to make SWG a better game! - You can too!
leekoehler
Sat Aug 06, 2005 7:06 am
#38



Juny wrote:
And new bug happen on me... Can not make Sturdy Boots as default name. The name is reserved what system message says. Just try to make on you and see.








I had this bug as well on Sturdy Boots and Wrapped Boots - Submitted a bug and logged in frustration
I can't belive BE Clothes aren't fixed. What a shame.

twiafu
Sat Aug 06, 2005 7:22 am
#39






BeesKnees wrote:


/sigh


I also tried to make synthetic cloth with bio-mods.


Me either....zero...zip...bupkis....nada....nil


Oh well, such is life SOE.



Message Edited by BeesKnees on 08-06-2005 05:53 AM




Corrected.



My BE/Tailor is a unhappy camper today...





____Pub XXI___________________________

LAST JEDI HEALER

-------------------------------Ford Prefect----------------

Page 3 of 5