Tailor Archive
Thread: Tailoring Technical Issues (v2.2):
The most important thing to fix about tailoring for me is the lack of Experimentation, I've gone armorsmith aswell to fill this void. I know it'll be hard for the Devs to do, alot of systems will ned to be brought back, but we shouldn't forget it.
2) You said it was a bug and it should be fixed, but I wouldn't mind higher level tailors being able to add more colours to items. Maybe not restricted to master alone (maybe 3 colours for levels 2 and up and 4 for master, just a suggestion)
3) Bandoliers aren't meant to equip with backpacks, I like it this way. However when I was first in the beta I felt they should go together. But another solution to this is listed in number 8) give bandoliers with pockets some storage, maybe smaller than the backpacks. But I don't think we can have both.
5) For some items i.e. flightsuits the chest plate is supposed to be white in accordance with continuity. But have you noticed, how colour2 down the bottom is the primary colour now?
On a another note, I'm not happy with this decay, but its better than nothing. (Just my opinion nothing more, theres enough arguments on the subject already) I wouldn'tmind one based on actual usage.
Typo's
If you lookat the description for Clothing Experimentation, apparently 'This skill mod directly affects how many experimentation points you receive when crafting Combat Medic medicines and medical items."
Gawd, I shoulda been a Tailor/C Medic!! ![]()