Tailor Archive
Thread: From Patch Notes
Page 3 of 3
ArthurDentOnBria
Sun Jul 24, 2005 1:13 pm
#27
Ding ding ding! Exactly! This reeks of "candles" to me. Basically this bug had no impact on our gameplay whatsoever. It has never been in our top 5 or 10 or 20. It also begs the question: what new bugs will accompany this fix?
Kurtzgirl wrote:
Yeah, I mean its great and all that we have that fixed after 2 years. What worries me is that at the current time, this shouldn't have been a priority fix.
NJ62
Sun Jul 24, 2005 2:03 pm
#28
ArthurDentOnBria wrote:
Ding ding ding! Exactly! This reeks of "candles" to me. Basically this bug had no impact on our gameplay whatsoever. It has never been in our top 5 or 10 or 20. It also begs the question: what new bugs will accompany this fix?
Kurtzgirl wrote:
Yeah, I mean its great and all that we have that fixed after 2 years. What worries me is that at the current time, this shouldn't have been a priority fix.
Well the white palettes were on our top 10-20, but only because we thought something was supposed to go there! I agree that if nothing is supposed to go there, I can live with looking at a few empty palettes. Definitely low priority.
Kristania
Mon Jul 25, 2005 4:44 am
#29
Think I agree with Grreeta on this one. I think the color palette bug was noticed while researching bio problems and fixed while they saw the problem. Now..as to how fast it will be fixed is yet to be seen. Jedi dont need bio clothes so therefore not a priority for them. I have said before and will say again....everyone needs to voice their concern about the crafting professions in general along with our personal issues on core systems..our correspondent needs to push our concerns. I made a complaint about removal of mind wounds startign a path to hurt entertainers...correspondent actually posted for ppl to not complain because devs wouldnt give us anything then..omg has she never heard squeeky wheel gets the oil and boy is it true in this game. Well I was proven right...ya they got new dances and pretty ribbons to show off to each other because no customers..cantinas are a thing of the past for non-entertainers now..good going dancer correspondent (sarcastic remark btw lol). I realize correspondents have very limited impact..but with attitude like hers..kiss your profession goodbye. I lost dancing that I loved because it was no longer viable...I want to fight to keep my crafting love. I don't want to be a hunter except for resources I need
wisp1422
Mon Jul 25, 2005 8:54 am
#30
I am holding no hope for this profession being fixed in 6 months, it probably will be a year like everything else in game. If they can not get this fixed in a months time I think they need to focus a lil more on it. I think it has been close to 2 months now and there just NOW getting around to fixing a minor issue with what is broke. It is hard enough that they made Armor harder to make with the Combat Upgrade, now with it being broke just like Tailor crafters are quiting the game because the last shred of being able to play the game because there not interested in combat is gone. The servers will be out of crafted items soon if they don't get it back and working the way it was before 18. They already nerfed entertainers so Im sure we will see less of them soon which kinda was the last way of making money. It is sad that I have made more money off my artisan skills than my elite Tailor crafting profession in the 2 months than I have of the last 8 months of tailor.
Grreeta
Mon Jul 25, 2005 12:28 pm
#31
wisp1422 wrote:
I dont care about the color pallete's as well, sorry to any that do the fact we can not make BE clothes or clothes by factory because they come out random colors THAT is more important than the bloody colors you can make them in.
<snip>
I think the issue here is with comms. The annoying and frustrating thing is the way that this very minor fix, withno impact on the profession other thanits minisculeirritation value,makes it into the Publish 21 notes as some sort of "Big Deal". It's interesting thatthe recent fix to long gloves to make them equipable with jacketsdidn't evenget a mention in any publish notes(that I recall seeing) and I reckon that it was far more significant than the useless palette thingy!
Like Gyopi I believe that this fix was done because someone happened to be working on that part of the code. They were probably being conscientious and checking the "known bugs" list to see if there was anything else they could address while they were in the code area. So I'd say "thanks" to whoever noticed a tailor bug they could fix and went ahead and did it.I don't take this as a sign that the Devs are concentrating on the wrong thing, just that they spotted something that could be addressed quickly and easily so went ahead and did it.
Now allI need is someone to do the same thing with BE, Factories and the colour palette not sizing correctlyand I'll be a happy little tailor. 
Cheers,
Gawgax
(*G Cubed*, Infinity)
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