Tailor Archive
Thread: Tailoring Technical Bug Issues (v2.0):
White blob on Revealing Bikini cup has been fixed---yay!
Color fixes look great
One small complaint: Sigiled Waist Wrap---you can now change colors of outer skirt, under skirt AND the leather pouch. Shouldn't the leather pouch be the restricted color palette? The outer skirt is getting that restricted palette (ala cloaks) over the wookiee colors, and I can't make a blue or purple skirt now.
One big complaint: Exotic Leotards should get full color palette!! It's dancer wear for goodness sake...there is NO reason for that item to have such a crappy color range. Please try to push for that one. Its a simple fix.
Sockets got no fixes that I saw, but everything else is looking good! Yay I can sell Luxurious Gowns again!
You should add the fact that certain Twi'Lek head pieces give characters spasms when worn. These can happen when standing but are very pronounced when sitting. If you give them to vendors to wear, they will get the spams too.
The one that I know for sure does this is Twi'lekbonecrest. I believe that all the twi'lek head pieces do this except for twi'lek noble crest but I haven't tested all of them and I only know for sure that it does it on females. I haven't tested it on males. It's very annoying and I won't even wear them because of it.
*Zen
No problem with the metal fastener and synth cloth crates i have in my inventory, but the trim just wont go into where it's needed.
i COULD be an issue if they have been experimented on as going back to memory this morning when i tried it they Were a crate that had been experimented on when created (i used to name the schem/crates with the value and this is such a one), and the others i used probably werent...
this is rather annoying and hopefully fixable as i had been working on a stockpile of crates in a storehouse but probably two thirds of that stockpile is old experimented stuff as ive been using newer stuff straight outta the factory for day to day usage...
post patch testing:
made pocketed shorts with BE rfp. worked fine.
made camo pants with BE synth and rfp. worked fine.
ammo bandolier still hasmissing color 1 palette. also got zero sockets, (tested with three combines)
is there a reason why the main color of wookiee waist wrap(sigil, decorated) is set up to matchthewookiee smock palette, rather than any of the other items that you can actually wear with it? (gloves, hoods, etc etc)
when i did the camos, i used the double-click crate method for the synth and it worked.
i did, however, put that in FIRST.
I have another big bug that I have reported today.
Please note this has only been tested for single BE tissues per garment, not multiple modded cloths.
The reason why some tailors have had single BE tissue mods ingarments wiped is due to the new"double-click-crate" shortcut in the crafting window. For example: paramilitary camos. takes 2 Identical Synth Cloth (2 ISC), metal fasteners, etc.. and 1 RFP. If you have a modded RFP and use the double click shortcut on your crates to fill the other schematic slots, the RFP bonus gets WIPED.
If you extract the number ofcrated componentsthat you need from the crates MANUALLY instead of using the new double-click shortcut, the RFP mods stay intact!
When I was pulling my hair out over this, wondering what was going on, it dawned on me to try extracting the cloth first and to my surpriseit worked! Then I tried this "manual crate extraction" menthod on the other schematics I was having previous failures with, VIOLA! It worked!
This would explain why some of us were not getting the BE cloths to work at all, meanwhile others were getting it to work for the very same garments. Those who had the failures were using the new double-click shortcut while crafting.
Hi,
I was working to pick up a tailoring level and noticed the follow:
My clothing factory no longer gives any experience to me, even when I am standing right beside it watching it turn out items.
Gunman's Duster gave no tailoring Experience when made.
Is this just me or can others confirm this?
Thanks!!
Jamiti