Tailor Archive

Thread: Tailoring Technical Bug Issues (v2.0):

Blode
Thu Oct 09, 2003 11:58 am
#14

White blob on Revealing Bikini cup has been fixed---yay!


Color fixes look great


One small complaint: Sigiled Waist Wrap---you can now change colors of outer skirt, under skirt AND the leather pouch. Shouldn't the leather pouch be the restricted color palette? The outer skirt is getting that restricted palette (ala cloaks) over the wookiee colors, and I can't make a blue or purple skirt now.


One big complaint: Exotic Leotards should get full color palette!! It's dancer wear for goodness sake...there is NO reason for that item to have such a crappy color range. Please try to push for that one. Its a simple fix.



Sockets got no fixes that I saw, but everything else is looking good! Yay I can sell Luxurious Gowns again!




** BLODIEWEAR **
Master Tailor, Starsider
Sterling Crimson Isle, Corellia
Over 400 items in stock at all times, including WookieeWear, MT items, BioEnhanced Clothing and basics! Custom orders welcome
Raptorfish
Thu Oct 09, 2003 6:16 pm
#15

Very nice list!
ZenZha
Thu Oct 09, 2003 6:24 pm
#16

You should add the fact that certain Twi'Lek head pieces give characters spasms when worn. These can happen when standing but are very pronounced when sitting. If you give them to vendors to wear, they will get the spams too.


The one that I know for sure does this is Twi'lekbonecrest. I believe that all the twi'lek head pieces do this except for twi'lek noble crest but I haven't tested all of them and I only know for sure that it does it on females. I haven't tested it on males. It's very annoying and I won't even wear them because of it.



*Zen

ZenZha
Thu Oct 09, 2003 6:25 pm
#17

also the wrap doesn't cause the problems....
Feen_icks
Thu Oct 09, 2003 6:33 pm
#18

yeah im having the same trouble with some Trim crates i have.

No problem with the metal fastener and synth cloth crates i have in my inventory, but the trim just wont go into where it's needed.

i COULD be an issue if they have been experimented on as going back to memory this morning when i tried it they Were a crate that had been experimented on when created (i used to name the schem/crates with the value and this is such a one), and the others i used probably werent...

this is rather annoying and hopefully fixable as i had been working on a stockpile of crates in a storehouse but probably two thirds of that stockpile is old experimented stuff as ive been using newer stuff straight outta the factory for day to day usage...




_____________1772 1723_______________
-=Feen's Fezeriffic Fashions=-
Store currently undergoing relocation to Minerva, Naboo
Master Tailor, Master Artisan, Master Merchant

Formerly of Oceania in Ultima Online, and Ahazi in SWG Beta 3




stephypoo
Thu Oct 09, 2003 7:10 pm
#19

I got one that is kind of ours, Metal Fasteners cannot be pulled directly from the crate when you are crafting. I will go make sure this is on the Artisan boards too.



Fearie (Elie) Ceki:.:Loving wife of Lorique Ceki
Ex-Player of Star Wars Galaxies~Ex-Player Event Organizor
Ex-Dancer and Ex-OG
SWG: It was the best of times, it was the worst of times.
SOE failed to lure me back in with 15 days free.
~July 2003 to July 2005~

Songe
Thu Oct 09, 2003 8:41 pm
#20

I have no problem at all with crates, it's weird. I'm not complaining though I love how they changed it.



------

Novice Lekku Stomper
HypoxicWombat
Fri Oct 10, 2003 2:57 am
#21

post patch testing:


made pocketed shorts with BE rfp. worked fine.


made camo pants with BE synth and rfp. worked fine.


ammo bandolier still hasmissing color 1 palette. also got zero sockets, (tested with three combines)


is there a reason why the main color of wookiee waist wrap(sigil, decorated) is set up to matchthewookiee smock palette, rather than any of the other items that you can actually wear with it? (gloves, hoods, etc etc)






Aicyr
First Master Tailor of Flurry
(-355, -5652) and (-411, -5652)
just south of Coronet, Corellia

HypoxicWombat
Fri Oct 10, 2003 2:59 am
#22

when i did the camos, i used the double-click crate method for the synth and it worked.


i did, however, put that in FIRST.




Aicyr
First Master Tailor of Flurry
(-355, -5652) and (-411, -5652)
just south of Coronet, Corellia

Subcriminal
Fri Oct 10, 2003 7:51 am
#23

OK All the crates I used were made pre-patch. I will see if I can find some cheap, lowbie BE tissue to experiment with a fresh-post-patch crate.
Subcriminal
Fri Oct 10, 2003 12:19 pm
#24

I have another big bug that I have reported today.


Please note this has only been tested for single BE tissues per garment, not multiple modded cloths.


The reason why some tailors have had single BE tissue mods ingarments wiped is due to the new"double-click-crate" shortcut in the crafting window. For example: paramilitary camos. takes 2 Identical Synth Cloth (2 ISC), metal fasteners, etc.. and 1 RFP. If you have a modded RFP and use the double click shortcut on your crates to fill the other schematic slots, the RFP bonus gets WIPED.


If you extract the number ofcrated componentsthat you need from the crates MANUALLY instead of using the new double-click shortcut, the RFP mods stay intact!


When I was pulling my hair out over this, wondering what was going on, it dawned on me to try extracting the cloth first and to my surpriseit worked! Then I tried this "manual crate extraction" menthod on the other schematics I was having previous failures with, VIOLA! It worked!


This would explain why some of us were not getting the BE cloths to work at all, meanwhile others were getting it to work for the very same garments. Those who had the failures were using the new double-click shortcut while crafting.



AngelofBoom
Sat Oct 11, 2003 6:59 am
#25

Hi,


I was working to pick up a tailoring level and noticed the follow:


My clothing factory no longer gives any experience to me, even when I am standing right beside it watching it turn out items.


Gunman's Duster gave no tailoring Experience when made.


Is this just me or can others confirm this?


Thanks!!


Jamiti

Xelene
Sat Oct 11, 2003 2:41 pm
#26

Factory exp stopped a week or two ago; I bugged it in game and posted it here somewhere too, but didn't put it on this list as I doubt it's specifically a tailoring item (I didn't get any Armorsmithing exp for stuff a friend was making in one of my factories, either, and I used to).
Page 2 of 3