Tailor Archive
Thread: Surveying missions nerfed
Well, should survey missions even care about combat skills?
I expect this will get changed at some point..
Ri'a OcoliNovice Tailor of Keren/Naboo/Kettemoor
Casual III Field Wear II Formal II
BAH!
I actually RP my tailor. I destroyed my weapon and don't even fight. I run like a real tailor would from danger! Now I'm forced to carry a weapon I can't and won't use AND have skill in it to get better missions!
It needs to be based on your surveying skill for surveying!
On Test, the distance for surveying missions was increased to 1024 meters. When I logged in on Kettemoor this morning, the mission text still said 512 meters. However, some posts in the general forum lead me to believe that it was changed on Live, and the text not updated.
When my business tanked due to the Keren bazaar problems, I did a ton of these missions (grinding at the same time). I knew it wouldn't last. :-) That said, the doubling of the distance is kind of dumb. I mean, that puts you outside the no build zone around cities (well, Keren at least). When is the last time you found a nice 70% metal spot right over the build/no build line? I'd say the effective distance you would have to travel has gone up way more than the 512 meters.
Ah well.. I've expanded my business and padded my bank account for future nerfs & bugs so I'm happy.
"" Ri'a Ocoli"" Novice Tailor, Kettemoor
"" Clothes by Ri'a is 1km north of Keren at 1145, 3800
"" .. my door is always open, stop by any time!
the other problem i see with the new distances, at least on wanderhome, is that the area which seemed to be best for survey missions now becomes way too dangerous. anchorhead on tatooine was great for these missions, a lot of the resources were packed together in good percentages within 550-600 meters. now that the distance has expanded, the recent arrival of red con aggros spawning within 700 meters of the town is going to make it quite difficult to do these missions - especially if you're trying to save time by grinding as well.
having your crafting session interrupted by sevvorts was annoying
having it interrupted by mountain squills and bocatts just downright sucks
Of course I am an expert in unarmed so maybe that has something to do with it?
I went over to hunting missions. Clearing out the gene trash around the star port is safe and profitable and supplies my hide requirements.
Of course, I have to remember to UNequip my weapon now, so it sends me after flesh-eating chubas instead of 45 hermit spider queens (since queens only spawn after you clear out hermit spider sentry lairs (aggressive, social, big), and are accompanied by four hermit spider guards, finishing that mission would be quite the hat trick... for a mere 5000 credits).