Tailor Archive

Thread: Surveying missions nerfed

AnitaSWG
Fri Aug 22, 2003 8:48 am
#14

Well, should survey missions even care about combat skills?


I expect this will get changed at some point..

Ri'a Ocoli
Novice Tailor of Keren/Naboo/Kettemoor
Casual III Field Wear II Formal II



:+: In Good Taste ~ Keren/Naboo ~ 1180, 3720 :+:
Ri'a Ocoli ~ *Cancelled*
Saori Eiwaki ~ *Cancelled*
Jaira Zelona ~ *Cancelled*

The_Tailor_of_Bestine
Fri Aug 22, 2003 5:40 pm
#15

BAH!


I actually RP my tailor. I destroyed my weapon and don't even fight. I run like a real tailor would from danger! Now I'm forced to carry a weapon I can't and won't use AND have skill in it to get better missions!


It needs to be based on your surveying skill for surveying!




Joli ko'Bek
Master Tailor of Bestine
N of Coronet at 666, -3484
Radiant Sever
Keeping Rebels in britches since Luke was bulls-eye'in womp rats!

HealingHands
Wed Aug 27, 2003 10:00 am
#16

Thishas been fix as of this morning 8/27

AnitaSWG
Wed Aug 27, 2003 10:54 am
#17

On Test, the distance for surveying missions was increased to 1024 meters. When I logged in on Kettemoor this morning, the mission text still said 512 meters. However, some posts in the general forum lead me to believe that it was changed on Live, and the text not updated.


When my business tanked due to the Keren bazaar problems, I did a ton of these missions (grinding at the same time). I knew it wouldn't last. :-) That said, the doubling of the distance is kind of dumb. I mean, that puts you outside the no build zone around cities (well, Keren at least). When is the last time you found a nice 70% metal spot right over the build/no build line? I'd say the effective distance you would have to travel has gone up way more than the 512 meters.


Ah well.. I've expanded my business and padded my bank account for future nerfs & bugs so I'm happy.

"" Ri'a Ocoli
"" Novice Tailor, Kettemoor
"" Clothes by Ri'a is 1km north of Keren at 1145, 3800
"" .. my door is always open, stop by any time!




:+: In Good Taste ~ Keren/Naboo ~ 1180, 3720 :+:
Ri'a Ocoli ~ *Cancelled*
Saori Eiwaki ~ *Cancelled*
Jaira Zelona ~ *Cancelled*

GaiaMusashi
Wed Aug 27, 2003 11:42 am
#18

the other problem i see with the new distances, at least on wanderhome, is that the area which seemed to be best for survey missions now becomes way too dangerous. anchorhead on tatooine was great for these missions, a lot of the resources were packed together in good percentages within 550-600 meters. now that the distance has expanded, the recent arrival of red con aggros spawning within 700 meters of the town is going to make it quite difficult to do these missions - especially if you're trying to save time by grinding as well.



having your crafting session interrupted by sevvorts was annoying


having it interrupted by mountain squills and bocatts just downright sucks





Esnaix -- Wanderhome
Teras Kasi Master
ioshi
Wed Aug 27, 2003 11:47 am
#19

I've always been able to get missions up to 1800 credits with or without any gun in my hands.





Of course I am an expert in unarmed so maybe that has something to do with it?
SueDenim
Wed Aug 27, 2003 11:58 am
#20

Well, I can't help but see that as basically a good thing. Wandering out in the wilderness surveying *should* be at least a slightly dangerous activity to justify the reward (and, conversely, knowing what resources exist in the durni-and-butterfly zone a few hundred meters south of Kor Vella doesn't strike me as especially useful info worth paying for....)



Bindi Kicklighter
Kicky Fashions of Kor Vella (-3403, 1395)
Visit our "Hall of Justice" display!
Kor Vella, Corellia, Lowca
Songe
Wed Aug 27, 2003 3:06 pm
#21

I agree with the change, it was way too easy, I made about 200k in like 2 days doing missions while i was grinding to Master. But of course I'm glad I don't need money that much anymore



------

Novice Lekku Stomper
YukonSam
Thu Aug 28, 2003 7:49 am
#22

I went over to hunting missions. Clearing out the gene trash around the star port is safe and profitable and supplies my hide requirements.


Of course, I have to remember to UNequip my weapon now, so it sends me after flesh-eating chubas instead of 45 hermit spider queens (since queens only spawn after you clear out hermit spider sentry lairs (aggressive, social, big), and are accompanied by four hermit spider guards, finishing that mission would be quite the hat trick... for a mere 5000 credits).

Craigins
Thu Aug 28, 2003 12:18 pm
#23

hehe as stated before, programmer laziness. I logged in this morning, there was no update message saying they doubled the distance. I took missions, ran around for 15 mins thinking what were they doing to the code. I took an inert gas which has a nice vein that leads for over 500m in the 90%. I followed it and when I hit the mission spot calculated the distance and what do you know, 1024m instead of 512m. Wouldn't you update the text first, then update the missions, or at least do them at the same time. I'm happy though, i have 3 spots 1k out of coronet from the starport, it just takes a little bit longer for the missions.



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