Tailor Archive
Thread: Fan Fest... In case you were not aware..
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Insanitywiz
Mon Jun 06, 2005 2:33 pm
#14
In the pvp forum, the cap on clothing was addressed again, and it was said that they will have to look at a LOT of things before the decide to remove or change the cap, and that even looking at those things isn't likely to happen anytime soon. Don't hold your breath looking for those changes, it could be a large impact on the game, which is good, but it would have to be done right for it to be done at all, and there just isn't a high priority on it.
To me, this seemed like it was one of those things that a lot of people would like to see, but will get put off constantly for more important and less time intensive matters.
To me, this seemed like it was one of those things that a lot of people would like to see, but will get put off constantly for more important and less time intensive matters.
Akaara
Mon Jun 06, 2005 3:36 pm
#15
Pappi wrote:
well, "useless" and "not working" are two different things. of course the useless ones should be reconsidered, but they're considered an issue instead of a bug.
I actually talked to one of the devs about the difference between healing efficiency and cure efficiency... I was unaware that wound healing is under "healing" instead of "cure", and asked if it's a doc skill, and the previously "doc skill" tissue uses SC. I said they should either reconsider having cure efficiency also deal with wounds, or have healing efficiency available with SC.
I wish someone else brought these issues up... after both PC panel I was pretty tense
Pappi, it was sort of hard to get to all the questions that people had and some people had LONG questions, I think it needed to be broken down into different crafting professions... there are so many crafting professions and there just wasn't time to get all the questions we had answered or even addressed.
ZenLhaso
Tue Jun 07, 2005 12:48 am
#16
BE Clothes ARE working - not all of them, but most of them ARE working.
Jutewr
Tue Jun 07, 2005 12:55 am
#17
- Musician/dancer battle fatigue healing - pretty useless because battle fatigue is gained at such a slow rate
- Augmentation/cure efficiency - broken
- Wild/vicious creature taming - useless
- Healing efficiency
- Unarmed damage/terrain negotiation - half broken (terrain neg works, unarmed doesn't)
- Camouflage/maskscent
- Surveying - broken
- Ranged/melee defense - probably broken
I see two of eight that are problem-free.
ItemCreator
Tue Jun 07, 2005 2:30 am
#18
Just to add a little something to the point made about battle fatique. BF is still quickly inflicted in space combat, both myself and my boyfriend ended sessions with 1000 BF and 1000 wounds (yes, we were getting shot down a lot *blush*).
So although the myoflex tissue bonus may not seem to be as useful as some of the others its not completely useless
So although the myoflex tissue bonus may not seem to be as useful as some of the others its not completely useless
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