Tailor Archive

Thread: Tailor Price Guides

Liakhara
Sun Sep 25, 2005 6:26 am
#14


What I have found saves you the most headaches (especially when re-stocking at the end of the month out of the stockroom) is to price everything, or almost everything, the same.


Personally, I do 1000 credits for most items, 3000 for the things that take a lot of cloths/subcomponents, and 500 for jewellery. Then charge double that (on a separate vendor) for 4-sockets.


My prices are a bit low, but you get the general idea... It's often a lot easier to find an average price and charge that for everything, rather than looking up the price of every single item. It's easier for the customer as well, because they know your prices after they have been to your shop once, and would probably rather go back to a place where they know exactly what they will be paying (assuming your prices are reasonable and the shop is well-stocked) than take a gamble and go somewhere else.


Just my 2 cents I started out pricing by cpu on each item but it drove me insane and I closed down my shop. I find this method MUCH easier.

Message Edited by Liakhara on 09-25-2005 08:27 AM




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Saera
Sun Sep 25, 2005 10:23 am
#15



ugh double post..

Message Edited by Saera on 09-25-2005 01:24 PM



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BeautBlonde
Sun Sep 25, 2005 10:43 am
#16

All these ideas are good ideas. No matter what you do it should work for you.


I looked and found guides like the aboveclickieswhen I first began Tailor. Then I took my own approach.

I began by pricing by type of clothing. 500 for jewelry, 1000 for single pieces, 1500 for dresses and robes and cloaks, and 2000 for bodysuits. These prices were popular on Kauri. Then I went to making outfits and gave up on the single pieces. Everyonewas always asking "well, i need another peice to match the one I bought off your vendor"

Ieventually went to putting up a "clearance vendor" for those pieces that didn't sell, or that with all the bugs didn't turn out right. Also, the 4 sockets were in high demand so I placed all the 0-3 socket on this "clearance vendor". This is still very popular. Items on the "clearance vendor" are pricedlow enough that newbies can even get a decent outfit, and I can get rid of these excess items.

No matter what approach you come up with you shouldbe sure that you are making money out ofit, and that you aren't undercutting other tailors on your server too much either. Good Luck.
QuarEstee
Sun Sep 25, 2005 11:58 am
#17


Liakhara wrote:

Personally, I do 1000 credits for most items, 3000 for the things that take a lot of cloths/subcomponents, and 500 for jewellery. Then charge double that (on a separate vendor) for 4-sockets.




I tend to do the same thing. However, I try to get customers to sit for private sessions and come up with complete outfits for them ... items on my vendors are just hooks for me to contact them or them to contact me. Even if I mark my prices up 100% for what they buy, I find they tip me tens of thousands of credits more than what I ask almost every time.

Sure, it may be difficult to get those sorts of prices off a vendor, but happy customers are always willing to part with more credits than I ask of them .



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Evu
Sun Sep 25, 2005 6:54 pm
#18

I really like this Excel price guide that was linked but I am not sure if I am using it properly btw thanks for posting it I'm not sure if I said thankyou before, been a bit busy in RL.

But when looking at it is it stating a credt per unit? so an Emerald Necklace for example would be 135? and I just divide by 10 percent? I mean how is it used exactly

Thanks again btw.




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The-Renegade
Mon Sep 26, 2005 6:17 am
#19


I charge based on what everyone else has, if a person has a admin robe for 3k, i sell for about half(unless the cost of all the resources is more then half)Bloodfin



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