Tailor Archive

Thread: Synth Panels What's a Fair Cost

TripleDES
Thu Jul 10, 2003 7:24 am
#14

Trying to contact multiple armorsmiths, I always got a reply like



captive(tm)Resource Business
Deakin Frost on Eclipse.
TripleDES
Thu Jul 10, 2003 7:28 am
#15

Great forum software.


I was to say that I always get a reply like "Sorry, I have my own factory churning out that stuff all day."




captive(tm)Resource Business
Deakin Frost on Eclipse.
SueDenim
Thu Jul 10, 2003 7:31 am
#16

Yeah, apparently every **edit** armorsmith in the game is also a Novice Tailor with a factory.... So much for interdependence, I guess.



Bindi Kicklighter
Kicky Fashions of Kor Vella (-3403, 1395)
Visit our "Hall of Justice" display!
Kor Vella, Corellia, Lowca
Aaissa
Thu Jul 10, 2003 2:29 pm
#17

SueDenim, I have 2 factories running almost 24/7 and I could use even more. Once you hit any of the lvl 3 boxes you can use up 6 pieces of factory produced cloth (synth/reinforced), add in metal fasterners, trims, etc. and you quickly find that your factory is busy running stuff you need and you have less and less excess to sell off. I wouldn't think of your factory as a big money producer as much as a necessity to your craft.



_______________________________________________________
Aaissa U'sall
Master Tailor
Aaissa's Clothing Emporium
Kadaara, Naboo (5288, 6052)
SueDenim
Thu Jul 10, 2003 8:35 pm
#18

Good point, and in my first day of really working my factory, I've seen both sides. First, looks like I was a little too pessimistic about the market for synth cloth sales drying up, and second, it sure is nice having the factory do the grinding for me!



Bindi Kicklighter
Kicky Fashions of Kor Vella (-3403, 1395)
Visit our "Hall of Justice" display!
Kor Vella, Corellia, Lowca
jknapow
Sat Jul 12, 2003 12:23 am
#19

As a starting point I like to sell items for 10 credits per resource (20 if Hide) so Synthetics panels 16 plus 4 = 20 times 10 = 200 per panel. (At Novice Tailor level), then adjust to the market.


(This is about what resources sell for on market, though I think it is way to high for a resource. If your good at harvesting it really only cost 1 credit per unit. 5 seems more like a fair price for non-rare resources)


Add in that Armour smiths need factory produced panels and 240 to 250 is not out of the questions. As more of us tailors advance, 200 seems to be a fair price (5k per 25 crate).


Doupe

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