Tailor Archive
Thread: If they/you think 20% decay will help tailors, you got another thing coming.
Everyone has repeated stated that decay on death/incap is just stupid.
Glad to see that the devs read the forums and ignore them completely.
All the players in my guild think this is the dumbest thing they've ever heard of. All of them think a time-based decay would be a good thing. I've seen those statement repeated time after time on this forum... all to no avail.
like someone said Clothing is a Luxury ... why am i gonna pay a few thousand credits on something that does absolutely does nothing for me and degrades. You don't think people will fight in thier underwear? oh wow you must be new to MMOGs.
this change maybe the end of Tailors and you brought it upon yourselves.
BristaAB wrote:
While tailors may lose some customers to underwear fashion, most players still want to look good
PvP is at least partly about taunting and counting coup. Do you really want people to laugh at your outfit as you run throught the streets raining death upon your enemies?
Lol, thanks for the chuckle Brista ![]()
A good portion of my latest Gamer Girl column is about the lack of clothing decay, and my worries about the test center implementation. If anyone is interested, you can get there via the clicky in my signature ![]()
So I wouldn't get too worked up over the 20% figure, at least not to the extent everybody's assuming that number's a fixed-in-stone non-negotiable figure.
SueDenim wrote:
One thing to keep in mind is the way they've tended to test big changes in SWG. I was in Beta III, and this sort of thing happened a lot. When you're dealing with *testing* a change to the economy, you can often get a better idea about the effects by testing the most extreme option out of your range of possibilties and see what happens. And judging from those results, you can figure out better what the change *should* be. It's simply one of the things you do when testing computer programs of any sort. Just to take one example, for a while in Beta, the Bazaar listing fee was something just absolutely ridiculous - 500 credits, IIRC. Obviously, it didn't end up that high when SWG went live, and I doubt the devs ever expected it to.
So I wouldn't get too worked up over the 20% figure, at least not to the extent everybody's assuming that number's a fixed-in-stone non-negotiable figure.
Hehe I remember the crafters flipping out over the 500 credit bazaar charge, and then me flipping out as a poor dancer at having to pay the increased clothing prices.
I'd just like to point out that Vass recently posted that the devs would be looking to test center to see if the insurance costs and/or decay percentages would need tweaking. I'm sure they are expecting that they will.
People will soon learn not to wear clothes into combat...and this will boost armorsmith sales, rather than hurt clothing sales. Most fighters I see do already change into civvies when milling around town. People like to look good; that is the truth.
Also prepare for people spamming shouts outside Coronet starport about fixing clothing for 2 credits per point fixed.
Smi
Now, there are tailors on this board who will complain about my prices. They're far, far too low, they'd say. Where I've never heard a complaint, though, is from my customers, who are always very happy that my prices are so reasonable. All that, and I make money too.
My secret is that my prices are based on an equation that takes into account all resources and the number of subcomponents needed to make an item. Based on that equation, a Trader's Flightsuit is going to cost 1290 when I can finally make one.
The equation works like this:
(([number of resources] * 3.2 credits) + ([number of subcomponents] * 5) * 25% markup
So, roughly 4 cr/resource, plus a tiny bit extra for the time, energy, factory maintenance, etc. that subcomponents require. Since I gather all my own resources, I make a profit this way, but a tailor who gets most of their materials on the open market would have a hard time making ends meet with this pricing system.
All the schematics are available on various sites, such as swgcraft.com and allakhazam's. Before you start talking about how much something should cost, find out what goes into it.