Tailor Archive
Thread: Question proposal: socketing explanation
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Syzygy-Gorath
Fri Jun 04, 2004 12:16 am
#14
Songe wrote:
Syzygy-Gorath wrote:
They already know that we want control, and we already know that they don't intend to change it. We already asked, and were answered, about how it works—incorrectly, I might add. So what's the point?
Huh I must have missed it then, where was it?
To come back to the first post, I would add something to underline the fact that tailors mostly do single items and very rarely schematics, and that as such it makes it much harder to offer 4 sockets on our items than armorsmiths, unless we waste the resources of sometimes 20 items just to make one.
Message Edited by Songe on 06-03-2004 02:23 PM
It was a pain in the butt tracking this down, but: here it is and then there's this. See also here for a more or less complete account of what happened and what we found out when. (Note that that first link is incorrect information. It never worked that way.)
NJ62
Sun Jun 06, 2004 9:21 pm
#15
Okay, well I think we have a decent shot of getting a reasonable answer on this one, or at the very least making someone investigate how it works. Let's go with it then.
Currently master tailors seem to get 4-socketed items about 10% of the time (post the wookiee armor patch). Obviously, they would like to increase this percentage, as they were getting 4 sockets consistently pre-patch. I
What factors go into determining the number of sockets an item gets? In particular we would like to know about (1) tailor'sclothing experimentation level + mods (2) tailor's clothing customization level + mods (3) tailor's clothing assembly level +mods (4) tailor's clothing repair level + mods (5) clothing & armor crafting tool rating (6) clothing & armor crafting station rating (7) use of a crafting droid (8) stats of the resources used (if so what stats matter) and (9) any foods/drinks/spices.
Which of these factors will increase or decrease the chance to gain sockets? If they do increase or decrease socketing chances, are the increased/decreased chancessignificant or marginal?
Message Edited by NJ62 on 06-06-2004 10:54 PM
Tryth
Sun Jun 06, 2004 10:24 pm
#16
Don't forget to include resource quality in that list of influences on socketing. My experience seems to have varied with the resouce im using, thoughI suppose it could be my imagination.
NJ62
Sun Jun 06, 2004 10:54 pm
#17
Tryth wrote:
Don't forget to include resource quality in that list of influences on socketing. My experience seems to have varied with the resouce im using, thoughI suppose it could be my imagination.
added
NJ62
Mon Jun 07, 2004 6:03 pm
#18
Oh yeah, TH is on vacation this week, I remember now. We can continue to discuss...
NJ62
Thu Jun 10, 2004 8:14 am
#19
.... though on vacation.... TH wanted the question sooooo I submitted it...The end 
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