Tailor Archive
Thread: The Devs have heard us!! Thank you JFreeman
quantanao
Mon Aug 01, 2005 1:21 am
#14
Jutewr wrote:
Actually, it was a petition. And I'm a "her," not a "him."
quantanao wrote:
Jutewr wrote:
The thread was reported (and, it seems, deleted) because it was a petition.
reported the thread cause it looked petitionlike to him. Sad to see it worked.
Its getting ridiculous, my post got deleted again 
ThetaDaAriga
Tue Aug 02, 2005 10:23 am
#16
Droidsmiths are affected too from this bug .. all r-units come in default white-blue colors, only the last in the crate has the color all should have.
Gyopi
Tue Aug 02, 2005 10:28 am
#18
JFreeman wrote:
We have finally identified the cause of this bug.
In certain cases some types of crafting data was being "lost" in the process: and this impacts the armorsmiths and tailoring the most (but I wouldn't be surprised if it hasn't been causing a few other oddball crafting problems here and there as well).
We're planning on a hotfix to be delivered to you between publish 21 and publish 22.
Thanks!! This is really great news!!
Ebien
Tue Aug 02, 2005 10:32 am
#20
Any idea when this hotfix may take place?
i.e.A date/time down to the second, soI can be ready!!! 
Message Edited by Ebien on 08-02-2005 01:35 PM
Gyopi
Tue Aug 02, 2005 10:34 am
#22
JFreeman wrote:
We have finally identified the cause of this bug.
In certain cases some types of crafting data was being "lost" in the process: and this impacts the armorsmiths and tailoring the most (but I wouldn't be surprised if it hasn't been causing a few other oddball crafting problems here and there as well).
We're planning on a hotfix to be delivered to you between publish 21 and publish 22.
I am just curious what bugs this seems to fix. Is it that data was lost somewhere in the crafting process so that certain attributes did not "stick", like BE bonuses or is it that data is being lost taking things out of factory crates? The reason why I ask is that even old crates produce the wrong colors when items are pulled out of them. Or perhaps we will be lucky and it fixes both problems if pulling items from a crate actually calls the crafting code to produce the item!
Kaece
Tue Aug 02, 2005 10:37 am
#23
Thank you so much for work on this and the information regarding it
Oreet
Tue Aug 02, 2005 10:39 am
#24
/bmoc JFreeman
thanks a TON for not only getting this bug fixed, but also for letting us know in advance. this will let those of us who have no BE tissues to start restocking up on tissues before the fix.
Feefers
Tue Aug 02, 2005 10:41 am
#26
Why not hotfix now?
I am going to be ungreatful since i'm paying for this game and i've been getting pretty poor service from it.
Why the delay in implementation of this hotfix.
Of course i'll be the one with egg alllll over my face when it's deployed Friday
I am going to be ungreatful since i'm paying for this game and i've been getting pretty poor service from it.
Why the delay in implementation of this hotfix.
Of course i'll be the one with egg alllll over my face when it's deployed Friday