Tailor Archive
Thread: Patch 8 notes!!!
Alciril wrote:
Hmm... you may want to try typing in /nextcraftingstage three or four times, then type in /endcraftingsession (or maybe it was /stopcraftingsession, soyou might want to tryboth). Hope it helps!
That is what I always do. It should clear the bug. It is the same commands that are in the crafting macro, so they are easy to find.
I got unbugged and went back through the schems for the hooded outfit, no luck. I suspect they fixed the GHR so that it's wearable by trandos, and that's what the hooded garment is.
I'll keep checking. I am honestly going LD every 20 mins and half the time my house is missing, so I'll see what happens when things are more stable.
NJ62 wrote:
I got unbugged and went back through the schems for the hooded outfit, no luck. I suspect they fixed the GHR so that it's wearable by trandos, and that's what the hooded garment is.
I'll keep checking. I am honestly going LD every 20 mins and half the time my house is missing, so I'll see what happens when things are more stable.
I assume that sockets were still the same in those few minutes you could log on.
NJ62 wrote:
/sigh, noticed no socketing difference. TC is really warped and buggy right now, but I should have my hands on some droids tomorrow, if you're interested. The BEST one (survey distant planets) is of course bugged.
What about the harvest hide/bone/meat module? Does this mean that I can drop novice scout and retire that nice chef food which boosts creature harvesting and get a droid to do it all for me? Or will this work like the trap module, i.e. scout required?
And to think I used to be Master Ranger.... I feel bad for wanting to drop it all....
robertwo wrote:
What about the harvest hide/bone/meat module? Does this mean that I can drop novice scout and retire that nice chef food which boosts creature harvesting and get a droid to do it all for me? Or will this work like the trap module, i.e. scout required?
And to think I used to be Master Ranger.... I feel bad for wanting to drop it all....
it seems that this was a typo on the devs part and you need novice scout to be able to use the droid
Still it's a kick in the teeth for master rangers as this was just about the only thing that they had over scout.
and I was a master ranger once ![]()
on a happier note I've got 5 of the droidsmith belt schematics ![]()
The Droid stuff actually sounds pretty cool - and rather ambitious, which makes me afraid it'll be really buggy, but still....
SueDenim wrote:
It sounds like there may be a little flexibility in there, though. For instance, can a Scout's droid *only* use the same traps the scout could use? And the wording of the medic module made it sound like the droid just needed to be *loaded* by someone with Pharmaceuticals IV, but maybe any medic could use it. Come to think of it, that'd make sense too, since it's just using Stim A's, which any Medic can use.
I'd hazard a guess that a Scout can load a droid with only the traps they are qualified to use. Even if they could, Scouts wouldn't want to use Ranger-level traps
ImpSlave wrote:
I'd hazard a guess that a Scout can load a droid with only the traps they are qualified to use. Even if they could, Scouts wouldn't want to use Ranger-level traps