Tailor Archive
Thread: My behind-the-scenes post on the socketing situation and tailoring morale
Srednii wrote:
BAH! I'm just glad I've quit tailoring already. I havn't made any clothing in months now, and with the socket crap the way it is I don't have any plans on doing so in the future.
Thank you for continuing to push this.
I have made it a point to meet as many tailors on my server as possible. Many of them know I have greatly reduced my activity as a tailor. I check their vendors when I am around to get new ideas for color combos, or just different looks. I have noticed a large reduction in almost all tailor vendor items since this change happened. There are many that never come to the boards, and it seems they have just decided to leave the profession. Keep fighting.
ArthurDentOnBria wrote:
Srednii wrote:
BAH! I'm just glad I've quit tailoring already. I havn't made any clothing in months now, and with the socket crap the way it is I don't have any plans on doing so in the future.
Is this true? doh! you still seem to have one of the best stocked clothing vendors around. I've been there several times. I've bought quite a bit of armor from you and sent others your way too, although mainly under the name of my other characterYou make great stuff.
lol, I had around 900 items on the normal clothing vendor at my peak, and it's slowly been wearing down. But man, every time I get a hundred e-mails at once with the "auction unsuccessfull" message I'm tempted to delete the vendor right there and then. I really should check it and my wookiee wear vendor to see if they have the stock to justify being on the world map
, I've been lazy unfortunately
and barely pay attention to them anymore. (bad merchant! bad!)
And thanks for the compliment, and the business
, gotta warn you tho, stock is probably going to be running short for the next few weeks. I've been working on psg's and holy cow have they sucked up waaay more time then I anticipated. My time, and factory time. My stock of ubese segments is almost out, and it'll take a couple days before my factory finishes psg's, and then probably a week or so to get kinetic layers and new segments made beforeI can make any new ubese
. Gonna be some empty armor vendors soon
, I feel guilty already. (on a brighter note tho, I have better quality leathery hide for my next batch of ubese, And 11 experiment point now(9mill for 6 points of armor experimentation in the last month
)).
hmm, and since this is a clothing thread and my armor talk has no business here...
And what's up with calling the way we got sockets a bug?!?!?!? If the way something works is benevolent, and it's been that way for 8 freaking months, then it's a FEATURE! not a bug! If it was a bug then it god damned should have been fixed in freaking july!!!1!!11!!!one!!!111!
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When the game launched I was excited to become a DE. Since I had to do Domestic Arts to get Master Artisan I played around with the things I could make. And I started to get excited when I got new clothing schematics and eventually decided I wanted to be a Tailor instead. One of the few reasons I've stuck with it is being able to change my wardrobe whenever I want.
I really feel we are becoming an endangered species that is facing extinction.
Akaara wrote:
I'm sorry but Master Tailors should not ever get zero sockets in an item, nor should have many with just one or two sockets. Master Tailors SHOULD be getting 3 to 4 sockets the majority of the time.
I agree totally, what's funny is I have dropped tailor on my main and decided to master tailor on my alt, since she's the merchant. As soon as I reached novice tailor, the very first jacket I made had 3 sockets. Why a novice tailor can have the same results as a master tailor is plain dumb. As it stands now there is no reason for me to waist skill points on mastering tailor since most of the clothing I make is in the field wear line, and apparently I can get the same socket results at novice.
This whole bug fix would have beenAWESOME if it was done closer to launch. As it is now I price my enahanced clothes based on stats + sockets, so for example a +25 injury +25 wound treatment item with no sockets would be $50k, but the same item with 4 sockets would be 54k, (1k per socket).
This would have been a great way to sell clothes IF,
1. There were'nt millions of 4 socketed clothes out there already with no decay set in place.
2. Experimenting for sockets was an option, vs. the roll of the dice, with more experiment points added the closer you get to master, and/or the ability to make 4 socket clothing was only at master level.
Just a thought from a frustrated tailor.
Leihiwa
it should be hard to get 4 sockets...
it should be based on resources and skill level
tailor is the easiest crafting out there as it is...if an item is no good throw it away...its not like you are wasting rare and expensive materials like all the other professions...
if yuou ask me clothes shouldnt have sockets for magic gems in the first place...all this magic +5 X crap should be removed from the game....i am sick of having putting on my magic clothes and drinking my magic potion just to do normal stuff