Tailor Archive
Thread: ok devs im asking nicely
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DanceRulez
Fri Jul 02, 2004 5:41 pm
#14
Ok, maybe I just have really nice friends and guildmates, but I really have very little problem getting either the schematics or the loot drop items. Not to brag, but I literally turn down offers for free clasps, leathers, and even schematics sometimes to keep them from taking up too much of my inventory. I do give away a lot of the finished products to those who give me the components, and sometimes they will even insist on paying me anyway. The rest I sell when I can and make a nice profit on.
Except for the previous and still existing bugs in the loot schematics I have no problem with them. Even if I did have to pay for these items every time, I would still rely on simple market dynamics of supply and demand to decide whether it was worth my time to craft the items. If the combat types want to charge me more to buy the schematics and components than I can make in selling the finished products then I just won't bother with them. The result is that if the suppliers can't sell these items, they will either have to drop their prices, or just destroy the items. On the other side, if there are few or no finished products coming out, then their prices will go up. When the demand price exceeds the supply price by enough, that's when I would get involved with purchasing the supplies and making the items. That's where we have power in this process, and that, I think, is the dev's intention in potentially making us reliant on the combat players to help us. I think there's nothing wrong with that in principle. In practice I haven't had a problem with this, though perhaps others have.
As far as being a crafter slave, this is again a problem I haven't come across. While I do have friends and guildmates bringing me schematics and supplies asking me to make it for them, I'm always happy to do so, but then it's also because they always ask me nicely, or because they do favors for me. If anyone was rude to me about it or tried to force me to do something for him, I would just refuse to help him because of his attitude. I would also hope that this same person would get the same response from any other tailor he treated the same way. Then he'd either have to take up tailoring himself or change his attitude. The nice thing is, there's no way they can force you to do anything for them. That's why this Twi'lek is no one's slave!
Except for the previous and still existing bugs in the loot schematics I have no problem with them. Even if I did have to pay for these items every time, I would still rely on simple market dynamics of supply and demand to decide whether it was worth my time to craft the items. If the combat types want to charge me more to buy the schematics and components than I can make in selling the finished products then I just won't bother with them. The result is that if the suppliers can't sell these items, they will either have to drop their prices, or just destroy the items. On the other side, if there are few or no finished products coming out, then their prices will go up. When the demand price exceeds the supply price by enough, that's when I would get involved with purchasing the supplies and making the items. That's where we have power in this process, and that, I think, is the dev's intention in potentially making us reliant on the combat players to help us. I think there's nothing wrong with that in principle. In practice I haven't had a problem with this, though perhaps others have.
As far as being a crafter slave, this is again a problem I haven't come across. While I do have friends and guildmates bringing me schematics and supplies asking me to make it for them, I'm always happy to do so, but then it's also because they always ask me nicely, or because they do favors for me. If anyone was rude to me about it or tried to force me to do something for him, I would just refuse to help him because of his attitude. I would also hope that this same person would get the same response from any other tailor he treated the same way. Then he'd either have to take up tailoring himself or change his attitude. The nice thing is, there's no way they can force you to do anything for them. That's why this Twi'lek is no one's slave!
Kiatra
Mon Jul 05, 2004 11:40 pm
#15
BioDroid wrote:
You want to make sure that not everyone is wearing a cape? Have it use the same slot as the backpacks do. I know a couple people would be willing to give up the extra storage space, but not many.
But even so, what's the great tragedy with everyone wanting to wear a cap. Everyone wants to wear black to for crying out loud, so what's the difference. Let people wear what they want to wear, and give us the ability to make it gosh darn it!
agreed
byracka
Tue Jul 06, 2004 3:13 am
#16
Stuff like what you're suggesting, val'rel, is what makes a crafting profession fun. IMO, it's more fun to have to work on several subcomponents and end up with a nice shiny product after hard work, rather than mindlessly crafting another duster or whatever.
I don't mind depending on other professions. What I don't like though, is seeing all profit going into the pocket of someone doing less work than we do.
I don't mind depending on other professions. What I don't like though, is seeing all profit going into the pocket of someone doing less work than we do.
Elhana
Tue Jul 06, 2004 7:32 am
#17
Yeah, needing something from another profession is ok as long as it's not too complicated and hard to create that they charge a fortune for them.
Basically I think that this really needs to be the way we go for new items that we don't want everyone + dog (or bantha) wearing as if they're common items. It has to be enough processes to make them expensive and time consuming.
Elhana
Tue Jul 06, 2004 12:13 pm
#18
Ok, I believe in general everyone wants more schematics, especially for special items like a cape. We've already got a load of schematics which are pretty easy to make so what we need is for any newer, specialised ones, to be harder to craft, therefore more expensive to produce and be rarer while still completely player craftable.
The devs like interdependence but at the moment, apart from BE tissues and the looted stuff, we don't really "need" any other profession. What if the cape, but it could be anything interesting they added, required some sort of specially treated cloth to produce? For example we produce a factory run of cloth, buy or get a schematic for some chemical treatment from another player, then factory run the cloth to be treated. The cloth could even require more than one treatment, possibly different chemicals, or even layering cloth together your starting 1000 cloth might end up as 100 pieces of layered cloth, that means more time, effort, chemicals, resourcesmeaning the final item costs a lot more than normal ones.
I'm sure some tailors would still complain about something like this but at least we wouldn't be required to buy schematics or loot from the combat types.
JuliaEve
Tue Jul 06, 2004 7:49 pm
#19
Absolutely not! Argh...I can't even make the loot schematics that are out now bc I have only enough skill points left to get Pistols III and the damn combat pushers are selling the schematics for 150K. 150K for a crafters apron schemtic I definitely won't make my money back on????
Ugh 
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