Tailor Archive
Thread: Guilds? A rant and a question
Well, actually, those that know me in-game, know that I'm a big-time hunter. My alt is a former master-ranger who is now a BH/CH/ranger (100% combat and scout). And I spend a lot of time, well, hunting and exploring. My enjoyment of this stuff is primarily why I "downsized" my clothing and BE business last winter. But this is actually not something I miss at all from the guild, because they really never "hunted". They got missions and they killed things, they repetitively bonked many many quenkers and jantas on the head and pulled the cash register lever many many times, but that's really about the scope of it aside from the very occasional and generally poorly attended group hunt of a krayt or some such. One of the real problems with a PVP guild is that often times you can't hunt even when you want to because you have to babysit the base.
Songe wrote:
My situation is a bit different though because I also enjoy hunting
Message Edited by ArthurDentOnBria on 07-06-2004 02:16 PM
So... because I'm rambling today...
- not all gunbunnies are smacktards
- it's easier for a smacktard to be a gunbunny because it's a no-commitment career
- I'm not surprised that mature tailor types would be more interested in an organized hunt than mindless bash-for-cash
- I'm not surprised that tailor-hunters are more mindful of organic resources as a goal in itself, even if the payouts are not necessarily as uber
Message Edited by ArthurDentOnBria on 07-06-2004 02:04 PM
ArthurDentOnBria wrote:
stuff...
Great bitterness I sense in this one...
No, seriously, this is exactly the problem with attitudes of the gunbunnies in this game. I think the holocron system was intended (but had an opposite effect) to address this to a certain extent - by causing the gunbunnies to walk a mile in our shoes. The fact is all of my best clients have been crafters at some point, or have a crafter alt somewhere (and doctors count as crafters).
Is there a way to remedy this? Well the first thing is that you have to remember that you don't NEED a guild or a support structure to have a successful shop or custom order business. My shop has always been independent of my guild. Banding together with other crafters can be highly beneficial...
Well I guess I'll tell y'all a bit more about my guild/town situation. As I mentioned above, my two non-tailor characters are guilded (and my tailor character probably would be too, if not for the correspondent PA requirement). However, after running a shop there, I realized that I needed to move out of the guild town. It was primarily an entertainer town, and while the entertainers love having clothes, there was a lack of serious crafters. I'm talking tons of empty vendors that just barked incessantly. There were no stocked vendors in the "communal tent area" and I had refused to put up a vendor there precisely because of the lack of others' stocking. Although I was making money, I wanted my goods to be in an environment where there were other serious crafters - and by serious crafters I mean well stocked vendors, maintained a few times a week. It wasn't a matter of business or traffic, it was a matter of legitimacy - I wanted to be part of an operation that had a reputation for excellence.
That was right about the time I teamed up with Syzygy. We agreed to move the shop to a neighboring city, and raised our prices... a lot
We still haven't bought into the communal "shopping area" aspect. We have a large house decorated really nicely, because we wanted to have a salon (for ID *shakes fist at tents*) and displays (hawtpants), and we're working on a basement spa. The town was okay with the "alternative vendor arrangement" given the unique status of tailoring stock (we each have 6 vendors, 12 vendors total, due to concerns about future vendor limit/nerfs that have been unmentioned for 6 months, but are on all of our minds)
Uh, well what was my point? Oh yeah, guilds and businesses don't necessarily have anything to do with each other. You can be in a guild and also separate your guild from your business, by geography or by rules.
So to recap a few simple rules:
- avoid smacktards
- avoid smacktards
- run your business how you want to
- it's a game and not a job
- avoid smacktards
Message Edited by NJ62 on 07-06-2004 12:53 PM