Tailor Archive

Thread: Advice please Complimentary Professions

NJ62
Thu Jan 13, 2005 11:33 am
#14

I ended up doing dancer on my alt and ID on my tailor. Yes, it's a pain to trade clothing to my dancer, because she's more clotheshorse than my tailor, but it's very nice to be dancing in the cantina and not have anyone see a "master tailor" badge and start pestering me right there.



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
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Aynianu
Thu Jan 13, 2005 12:22 pm
#15

Oh !!

my name has changed colour.

poo colour name now, grats me? :/


Parody
Thu Jan 13, 2005 4:00 pm
#16

Image Designer. Armorsmith. Bah! Tailor/Carbineer, that's where the money is.

Anyway, I've always been a dabbler with a crafting class and a combat class. For some odd reason I've never gotten to Master Carbineer, even at the height of the hologrind. Still, I've been working very well with Master Tailor/Master Artisan/Most of Carbineer/FS Skills/Tiny bit of Merchant.

You can be Master (crafter*)/Master (combat class*)/Master Artisan and have 18 points left over for a little dabbling in Merchant/Scout/Medic/FS Skills. If you drop some Artisan skills you can dabble pretty effectively. For the rare(?) Tailor that isn't going to play on another server/pay for an alt/work on Jedi and doesn't want to always be social, that's the path I'd recommend.

(I imagine others have it easier, but being social is extremely draining for me. I love doing in-person Tailoring, but I can only do it for so long and once I've been doing it for a while I just can't keep up with people. Thus why I've kept my Tailoring scaled way back.)

* Here, Crafter means any of the classes based only on either the Engineering or Domestic Arts of Artisan. Combat Class means any of the classes based on just a single line of Marksman or Brawler.




Alcen Eiron, Tailor Extraordinaire
Your Master Tailor from August 7, 2003 - November 27, 2005
"Get on board the Falcon, kid; this place is gonna blow." - Han Solo, NGE Intro
NJ62
Fri Jan 14, 2005 1:19 am
#17

On TC I have master Tailor/ master architect /master merchant and then a master ID/master entertainer/ planned master musician, and 4040 dancer (and #3 is a gunbunny). That maximizes skill points because I don't have to invest in 2 starter professions for either of them. However, I would NEVER separate my ID and tailor again. It's so annoying to be doing a custom order and then say "oh I can match your spots to your outfit, here lemme logon my alt..." and the alt happens to be on lok or some such nonsense, and it's a pain. I'd rather take a skill point hit than separate those two skills that are so obviously in harmony.



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

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