Tailor Archive

Thread: dont do factory runs on clothing

MeciniaLua
Wed Aug 10, 2005 12:30 am
#14






NJ62 wrote:
It seems to be hit or miss with whether colors stick so perhaps any of these factors might have something to do with it:

- Did factory remain "spawned" during the factory run (i.e. were there enough people around to keep it spawned in the world)?

- Did you logout during the time the factory was running?

- Did the server reset before you took the items out of the crate?

- Did you stay in the area while the factory was running, or did you shuttle around and only come back and retrieve when the factory was finished?

- Did you load the schematic after you made it, or wait a while?

- Did you unload the entire crate at one time? If not, did you get different colors at different "unload times?"

My crazy thought is that in cases where the colors did "stick" there was some reason that the server didn't have the chance to "lose" the data between the schematic's creation and the final pulling the item out of the crate. I know nothing about computers, but it can't hurt to try to narrow down the circumstances in which the color does and does not stick.




For the most part I stay in my crafting house which is less than 50 meters from my factories. I usually have the overhead map on as well. For the Sunguards and the Reinforced Pants I was online in the house the whole time. For the Uniform Boots I did log off.


I loaded the schematics just after I made them, made them in crafting house and then made way to the factory inserted them and let them go.


I unloaded 5 from each crate I made at the same time. I have not gone back and tested them again I'll do that today for you.


Server did not reset while I was making them.





-Wanderhome- Mecinia, Mecinea
-Intrepid- Yovi
-Radiant- Enoorea, Bienurdau
Collected Expansion Ideas and Game Upgradesi


"There is no emotion, there is peace; There is no ignorance, there is knowledge; There is no passion, there is serenity; there is no choas, there is order;There is no death, there is the Force" from the Jedi code.
NJ62
Wed Aug 10, 2005 4:26 am
#15



Arawaen wrote:
Three runs of Revealing Tops (Green, Blue, Red) only Green came out correct color, other two are goldish (not default color)
One run of Fancy Belt (Black) came out default.
One run of Decorated (Black) came out correct color.
One run of Heavy Gloves (Black) came out correct color.
One run of Tipless Gloves (Black) came out correct color.
One run of Multipocket Belt (Black) came out correct color.
One run of Extremely Revealing Skirt (Red) came out default.
One run of Light Bustier (Red) came out default.
One run of Wrapped Boots (Black) came out correct color.
One run of Cloak (Black) came out correct color.
One run of Cloak (Hood Up) (Black) came out correct color.
One run of Two-Strap Bandolier (Dark Brown) came out correct color).
One run of Decorative Vest (Red) came out default color.
Don't remember the others. I have had nothing red or blue come or correctly though and all but one item that was black came out fine, most green items seem to be fine as well, but need more testing to confirm.

Message Edited by Arawaen on 08-09-2005 08:19 PM



Just from the data here, it suggests that we either have an issue that only limited palettes are behaving properly or that it doesn't remember the "high" numbers.

Limited palette: It seems that above, the colors that had the best chance of sticking were ones in the small, limited palettes. However, how do we explain the correct run of green tops?

Small numbers: Each color, I think, is given a number as is its position in the palette. This is why swoops became all wonky when the palette was changed, because the assigned "number color" now went to a position on a different palette. All the black items, especially in the limited palette, would have a relatively low number assigned. So the red items, which are toward the bottom of the palette and therefore would be assigned a higher number, did not come out at all. Teh revealing tops are an interesting case study because they are all the same palette, yet one color came out while the others did not. Depending on what colors were used, green may be a lower number than blue or red (impossible to say without knowing which blues or greens were used).

This is just me spouting one possible analysis of the data at hand. Anyone else have any suggestions what could be the problem?



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Karriath
Wed Aug 10, 2005 5:13 am
#16






NJ62 wrote:





Arawaen wrote:


Three runs of Revealing Tops (Green, Blue, Red) only Green came out correct color, other two are goldish (not default color)


One run of Fancy Belt (Black) came out default.


One run of Decorated (Black) came out correct color.


One run of Heavy Gloves (Black) came out correct color.


One run of Tipless Gloves (Black) came out correct color.


One run of Multipocket Belt (Black) came out correct color.


One run of Extremely Revealing Skirt (Red) came out default.


One run of Light Bustier (Red) came out default.


One run of Wrapped Boots (Black) came out correct color.


One run of Cloak (Black) came out correct color.


One run of Cloak (Hood Up) (Black) came out correct color.


One run of Two-Strap Bandolier (Dark Brown) came out correct color).


One run of Decorative Vest (Red) came out default color.


Don't remember the others. I have had nothing red or blue come or correctly though and all but one item that was black came out fine, most green items seem to be fine as well, but need more testing to confirm.

Message Edited by Arawaen on 08-09-2005 08:19 PM




Just from the data here, it suggests that we either have an issue that only limited palettes are behaving properly or that it doesn't remember the "high" numbers.

Limited palette: It seems that above, the colors that had the best chance of sticking were ones in the small, limited palettes. However, how do we explain the correct run of green tops?

Small numbers: Each color, I think, is given a number as is its position in the palette. This is why swoops became all wonky when the palette was changed, because the assigned "number color" now went to a position on a different palette. All the black items, especially in the limited palette, would have a relatively low number assigned. So the red items, which are toward the bottom of the palette and therefore would be assigned a higher number, did not come out at all. Teh revealing tops are an interesting case study because they are all the same palette, yet one color came out while the others did not. Depending on what colors were used, green may be a lower number than blue or red (impossible to say without knowing which blues or greens were used).

This is just me spouting one possible analysis of the data at hand. Anyone else have any suggestions what could be the problem?





My runs of white cloaks and hood up ones come out default brown. My white leather gloves and came out default. I think its just nuts.





KARRIATH'S KEWL KREATIONS #CORELLIA, CORONET 531 -5229
FAMOUS FULLY STOCKED ALL BLACK AND/OR WHITE CLOTHING VENDOR
CORELLIA, CORONET 605 -5258 #KARRIATH'S KREATIONS MAIN KLOSET
.:. .:. .:. .:. .:. .:. .:. .:. .:. .:. .:. .:. .:. .:. .:. .:. .:. .:. .:. .:. .:. .:. .:. .:. .:. .:. .:. .:. .:. .:. .:. .:. .:. .:. .:. .:. .:. .:.
MASTER TAILOR PLAYING SINCE LAUNCH * AND ALWAYS A TAILOR


MeciniaLua
Wed Aug 10, 2005 6:11 am
#17

Okay I did the following late last night:


I took a few more out of each of the earlier crates....still came out the same ( all correct but the white sunguards which come out default color.)


Also made :


Link Steel Reinforced Gloves (Black) they turned out fine.





-Wanderhome- Mecinia, Mecinea
-Intrepid- Yovi
-Radiant- Enoorea, Bienurdau
Collected Expansion Ideas and Game Upgradesi


"There is no emotion, there is peace; There is no ignorance, there is knowledge; There is no passion, there is serenity; there is no choas, there is order;There is no death, there is the Force" from the Jedi code.
MeciniaLua
Wed Aug 10, 2005 6:14 am
#18






NJ62 wrote:





Arawaen wrote:


Three runs of Revealing Tops (Green, Blue, Red) only Green came out correct color, other two are goldish (not default color)


One run of Fancy Belt (Black) came out default.


One run of Decorated (Black) came out correct color.


One run of Heavy Gloves (Black) came out correct color.


One run of Tipless Gloves (Black) came out correct color.


One run of Multipocket Belt (Black) came out correct color.


One run of Extremely Revealing Skirt (Red) came out default.


One run of Light Bustier (Red) came out default.


One run of Wrapped Boots (Black) came out correct color.


One run of Cloak (Black) came out correct color.


One run of Cloak (Hood Up) (Black) came out correct color.


One run of Two-Strap Bandolier (Dark Brown) came out correct color).


One run of Decorative Vest (Red) came out default color.


Don't remember the others. I have had nothing red or blue come or correctly though and all but one item that was black came out fine, most green items seem to be fine as well, but need more testing to confirm.

Message Edited by Arawaen on 08-09-2005 08:19 PM




Just from the data here, it suggests that we either have an issue that only limited palettes are behaving properly or that it doesn't remember the "high" numbers.

Limited palette: It seems that above, the colors that had the best chance of sticking were ones in the small, limited palettes. However, how do we explain the correct run of green tops?

Small numbers: Each color, I think, is given a number as is its position in the palette. This is why swoops became all wonky when the palette was changed, because the assigned "number color" now went to a position on a different palette. All the black items, especially in the limited palette, would have a relatively low number assigned. So the red items, which are toward the bottom of the palette and therefore would be assigned a higher number, did not come out at all. Teh revealing tops are an interesting case study because they are all the same palette, yet one color came out while the others did not. Depending on what colors were used, green may be a lower number than blue or red (impossible to say without knowing which blues or greens were used).

This is just me spouting one possible analysis of the data at hand. Anyone else have any suggestions what could be the problem?





Possible.


However the Sunguard uses a limited palette. You can make Black okay, but my White ones came out default color so it could be an exception. More testing is needed most likely.





-Wanderhome- Mecinia, Mecinea
-Intrepid- Yovi
-Radiant- Enoorea, Bienurdau
Collected Expansion Ideas and Game Upgradesi


"There is no emotion, there is peace; There is no ignorance, there is knowledge; There is no passion, there is serenity; there is no choas, there is order;There is no death, there is the Force" from the Jedi code.
NJ62
Wed Aug 10, 2005 6:29 am
#19

Yeah, so far it's been really hard to find a pattern. What about the theory that things come out ok if you stay close to your factory and immediately pull from the crates? Is that one valid at all?



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

MeciniaLua
Wed Aug 10, 2005 6:32 am
#20






NJ62 wrote:
Yeah, so far it's been really hard to find a pattern. What about the theory that things come out ok if you stay close to your factory and immediately pull from the crates? Is that one valid at all?





To be honest that may be the culprit, however I was close to the factories when I did the Sunguard (White) too. I only took out 1 crate of the link steel gloves last night though it made two, I'll be taking the other one out today, and note if it produces different results since I have logged out and will have to log in to get it.






-Wanderhome- Mecinia, Mecinea
-Intrepid- Yovi
-Radiant- Enoorea, Bienurdau
Collected Expansion Ideas and Game Upgradesi


"There is no emotion, there is peace; There is no ignorance, there is knowledge; There is no passion, there is serenity; there is no choas, there is order;There is no death, there is the Force" from the Jedi code.
Saera
Wed Aug 10, 2005 9:36 am
#21







NJ62 wrote:
It seems to be hit or miss with whether colors stick so perhaps any of these factors might have something to do with it:

- Did factory remain "spawned" during the factory run (i.e. were there enough people around to keep it spawned in the world)?
I think so -- I was at my shop..factory is outside and I check them from time to time to check their progress.
- Did you logout during the time the factory was running?
Usually no I do not, but sometimes I do.
- Did the server reset before you took the items out of the crate?
No
- Did you stay in the area while the factory was running, or did you shuttle around and only come back and retrieve when the factory was finished?
Yes I stayed in the area.
- Did you load the schematic after you made it, or wait a while?
Ran it as soon as I made it and loaded the components.
- Did you unload the entire crate at one time? If not, did you get different colors at different "unload times?"
Nope, only unloaded a few at a time..all were the same color I had selected on the schematic. Of course they were all black





Just wanted to add, that I made all black items.. sunguards, several boots, gloves and bando's. The one thing I made that wasn't black (thin striped pants blue & red) came out white.


I'm think it's a pallette issue.. because blacks in the smaller pallettes (ie leather) seem to be working fine in almost everything.. yet the colors are not. I could be wrong tho. And as for my crates, I ran 2 - 4 crates of these, and only pull out a few at a time. The boots and gloves I've had for several weeks and they still come out ok.



Message Edited by Saera on 08-10-2005 12:41 PM

Message Edited by Saera on 08-10-2005 12:42 PM



L'yka Esce
Master Tailor - Master Artisan - Master Merchant
L'yka Fashions & Artisan Goodies
5305 -4315 Moenia Naboo
Ahazi



NJ62
Thu Aug 11, 2005 12:28 am
#22

We now have a focus thread!



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Gyopi
Thu Aug 11, 2005 12:55 am
#23






NJ62 wrote:
So far it seems that if we don't give the clothes a chance to "forget" any data by leaving them alone, they come out okay.




I stopped a factory run of white leather gloves before it was finished and they became brown, however,




Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

slippinghalo
Thu Aug 11, 2005 12:57 am
#24






Gyopi wrote:
If anyone can find any conistant patterns I need to know also! They are interested in why it didn't work and need all the information they can get!






formfitting under shirts that are all black come out fine



just seems on camos when you try to make them red on black they come out red on white



and mercenary bandos all black come out black


Message Edited by slippinghalo on 08-10-2005 12:58 PM




Deelock <DF>
-CoLeader Of xDxFx-
-Azazel- <DF>
-MBH MCM-
Slippy <DF>
-355 -5548
Cnet
Page 2 of 2