Tailor Archive

Thread: Devs: We can't make new clothes, it's too hard!

Metricula
Fri Sep 30, 2005 10:35 am
#14






Esta wrote:
LOL... I never thought about that, but that's also a great idea. I was just thinking of like rare skin tones, eye colors, hair styles, virtually anything really. What a great way to enhance the ID profession. Tailor would be right in there too, with rare schematics.





I'm all for more ID content, but that sounds awful. I don't want to see bright pink humans ever. As it stands we get pallets of 256 colors per variable, depending on species. If they allowed black skin for Zabs, you'd see a jump in the number of Darth Maul wannabes.


The thing about the special serum is also not very appealing. I do hair. Why in the world would I figure out a process to change a species? IDs change superficial aspects of a character. Give stuff like that to the real scientists. (If at all. I'm against species changes.)


I would really like to see more new hairstyles/marking patterns that people would actually wear. And though there are a lot of broken professions, I'd love to see some new clothes. There was some hot stuff from Episode III.






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Fried_Yoda
Fri Sep 30, 2005 11:30 am
#15

i've never heard of this excuse. besides, designing new clothes is harder than you think. the DEVS don't sit there and draw out new clothes. they hire fashion designers to do that. hardest part is keeping it canon, and keeping it cheap.



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GoldMemberBria
Fri Sep 30, 2005 11:55 am
#16





Oreet, you are arguing semantics. What does something being "too hard" really mean when coming from a developer? It means that they don't want to invest the timeit will take to do it, i.e. it's not their top priority. So in fact, you and Esta are saying the exact same thing.


Note: usually when you are constructing an argument, you don't say things like "rightfully so I might add" to your own argument, lol. That is for others to judge is it not?


Anyways, in terms of my take on this, it's really pretty simple. After your initial purchase of the SWG game, and you start paying your monthly dues, you have a pretty reasonable expectation that additional content will be added that will enhance your gameplay. And crafters have been let down in a very big way when it comes to this. It's not a "tailor thing" specifically, it's true of all crafting professions. Personally this is why I started out as a crafter and gave it up, and now do the combat-thing exclusively. I got sick and tired of SOE taking my monthly fee, and using it to enhance other people's play but not mine. It really isn't fair, but at least we do have a choice about what we do. Sooner or later, one way or another, we'll all be J3di, lol.

Message Edited by GoldMemberBria on 09-30-2005 12:04 PM



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Esta
Sat Oct 01, 2005 12:08 am
#17

Well Armorsmiths can't complain with all the new factional armor, R.I.S., Bounty, etc; they at least got SOME love rather than none. I don't do other classes... so I can't really care about their issues, I'm here in Tailor because I have a tailor/ID and would like to see new things.

I just find it hard to believe it's so "hard" to make clothing when Ithorians have a whole new wardrobe. Seemed pretty effortless to me...? If it's an expansion thing, why not include new clothing etc with the new expansion?

(By new skin tones earlier I obviously ment for the alien races ... not bright pink humans LOL)



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TheChubbit
Sat Oct 01, 2005 12:54 am
#18






Oreet wrote:





Esta wrote:
Anyone sick of this excuse yet?

Message Edited by Esta on 09-28-2005 04:25 PM





I've never heard that excuse before.



I've always assumed (and rightfully so i might add) that adding new clothing just isn't a high priority. There are several broken professions (Squad Leader and Ranger come to mind). There are others that need some real content added due to their iconic Star Wars persona (Smugglers need to smuggle stuff). On top of that, they've got an expansion coming out in November. They've also got a mountain of bug fixes to address.


Personally, I'd love to see new clothing added (other than just placed on NPCs), but as a whole, there are many other things the dev team should focus on first. Don't worry, our day in the sun will come eventually. and besides, we've still got a huge catalog of clothing we can create.







Me neither, but we havn't got any new clothes. But in JtL, we got an ENTIRE SET OF ITHORIAN CLOTHES.



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TinuviielSatura
Sat Oct 01, 2005 12:54 am
#19






Esta wrote:
Well Armorsmiths can't complain with all the new factional armor, R.I.S., Bounty, etc; they at least got SOME love rather than none. I don't do other classes... so I can't really care about their issues, I'm here in Tailor because I have a tailor/ID and would like to see new things.

I just find it hard to believe it's so "hard" to make clothing when Ithorians have a whole new wardrobe. Seemed pretty effortless to me...? If it's an expansion thing, why not include new clothing etc with the new expansion?

(By new skin tones earlier I obviously ment for the alien races ... not bright pink humans LOL)





That point in yellow is the exact reason I agree with you. They made a ton of Itho clothing. If they could make all of those AWESOME clothing items (I mean, they blend colors, they fade and brighten, they have patterns, they have mesh, they have sparkles, they are AWESOME), then no, I cannot see that making a few new articles of clothing for everyone else would be TOO tough. And come on.. they did horrible on giving the Wookiees some variety. If they can do it for Ithos (I can count the number of them I've seen in-game on one hand), then they should easily be able to do it for Wooks - and everyone else. Headwear sucks if you're humanoid.There's only one item that really blends colors, the Grand Ball Gown.None of the items have patterns on them, really, besides stripes. And no capes.. Anyways, it would benefit everyone in the game - who wouldn't want some newsweet clothes in different styles than the same stuff we've been making for.. ever? So I agree, I think it would and should be worth their time to make us something new, and I don't think it's "too hard to do".


Oh, and I have heard this excuse before. At Fanfest, the devs said that clothing is the most difficult thing to add to the game and that it's a large reason for the lag in the system. I think it's an easy way of avoiding the tailors, personally, considering the Itho clothing line.



------Tinuviiel-----
Bishop3560
Sun Oct 02, 2005 11:02 am
#20


My idea is this: Dragging bar RGB system <-- Click this link


A simply RGB system as is visible in the modified picture. To prevent lag, you can only increase or decrease RED, GREEN and BLUE with steps of 20. (Thus 0-20-40-60... 200-220-240-255). This way, the actual colours are still kept (original pallete) but the selection of them is easier to use. Above that, putting a text as "Light Bustier, 120/0/120" for this clothing piece makes it easy for any tailor to recreate it.


As a bonus, all clothes could come in the RGB pallete, to give us some new options. Example given Scarlet gunman's dusters or Skyblue two-strap bandoliers. These new variations keep players occupied for some time and the demand for new clothes would decrease.

Message Edited by Bishop3560 on 10-02-2005 08:08 PM





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TinuviielSatura
Sun Oct 02, 2005 6:01 pm
#21






Bishop3560 wrote:


My idea is this: Dragging bar RGB system <-- Click this link


A simply RGB system as is visible in the modified picture. To prevent lag, you can only increase or decrease RED, GREEN and BLUE with steps of 20. (Thus 0-20-40-60... 200-220-240-255). This way, the actual colours are still kept (original pallete) but the selection of them is easier to use. Above that, putting a text as "Light Bustier, 120/0/120" for this clothing piece makes it easy for any tailor to recreate it.


As a bonus, all clothes could come in the RGB pallete, to give us some new options. Example given Scarlet gunman's dusters or Skyblue two-strap bandoliers. These new variations keep players occupied for some time and the demand for new clothes would decrease.

Message Edited by Bishop3560 on 10-02-200508:08 PM






Now THAT is an excellent idea! Wow, why haven't they done this yet?




------Tinuviiel-----
JonArdan
Mon Oct 03, 2005 5:48 pm
#22

i know i dont post here hardly but i have been a tailer for a long time i like to see use get a use for expemiting. maby expermant be how you get sokets new cloths wold be nice but there is so much that can be done without adding new stuff. like making dies so we can craft one color and let the customer chose what color he or she whants



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MiraLuka3
Mon Oct 03, 2005 6:12 pm
#23

I think I'm going to end up macroing this.


The majority of Tailors are against adding experimentation or dyes.





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DathoImilli
Tue Oct 04, 2005 10:11 am
#24

I know in many of the FPS games, namely the Battlefield series and the counterstrike series, players have made countless models for players, clothes, weapons and even whole game mods (which counter-strike is one). Most of these player made items are better than the profesional development teams can pull off.


Would it not make sense for SOE to release some sort of source code and/or model specs so that the player base can go to town creating stuff for the game and then submit it back to SOE for review and implementation?






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MiraLuka3
Tue Oct 04, 2005 11:02 am
#25






DathoImilli wrote:

I know in many of the FPS games, namely the Battlefield series and the counterstrike series, players have made countless models for players, clothes, weapons and even whole game mods (which counter-strike is one). Most of these player made items are better than the profesional development teams can pull off.


Would it not make sense for SOE to release some sort of source code and/or model specs so that the player base can go to town creating stuff for the game and then submit it back to SOE for review and implementation?







But then they'd have to go through every item submitted to ensure that it fit into the game. And I bet LucasArts would have to approve things too. It would take a lot of time and resources to do this, probably more than the devs have to spare. (Especially since if we get it for clothes, AS's will want it for armor, WS's for weapons, etc.)



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Gyopi
Tue Oct 04, 2005 8:47 pm
#26






DathoImilli wrote:

I know in many of the FPS games, namely the Battlefield series and the counterstrike series, players have made countless models for players, clothes, weapons and even whole game mods (which counter-strike is one). Most of these player made items are better than the profesional development teams can pull off.


Would it not make sense for SOE to release some sort of source code and/or model specs so that the player base can go to town creating stuff for the game and then submit it back to SOE for review and implementation?







Releasing any kind of source is a bad idea in an MMORPG. Even if it is something innocuous like character modeling someone will figure out how to use it to break the game to their advantage. The creativity and cleverness of cheaters is amazing!




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