Tailor Archive

Thread: 0 Condition clothes Not working anymore afeter the next publish?

CaixCatab
Mon Oct 03, 2005 1:11 pm
#14






Phendrena wrote:


No thanks, I don't want to keep getting pested by the glow-stick brigade everytime they want a CA removing from clothing.




In a game that revolvs around inter-dependancy, complaining about having other people interact with you is a bit... Well... Strange?



-This message was deviously brought to you by:
Caix Catab S Darok Catab _ Hoti Catab
[Avenger] [Dead-Eye] [Businessman]
[INCAP]
"All warfare is based on deception. Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near."
Catab Trading and Clothing
2565 -4844 outside Mos Eisley Tatooine



GMisty
Thu Oct 06, 2005 7:26 am
#15

That is one of the best ideas I've heard so far!
Geodan
Thu Oct 06, 2005 3:04 pm
#16






Gyopi wrote:

I think its really hard to compare real life clothes to ones in the game though. Time is pretty compressed in-game. I personally feel like my characters have spent several lifetimes playing at this point. But no matter what kind of decay is in the game (right now it is only decay on death) it can't be too fast or else no one would bother buying clothes anymore. The most important thing is that decay should mean something, though. Clothes that decay to 0 but are just as good as new doesn't make any sense.







I don't have a problem with clothes and armour deteriorating to zero from wear and tear (maybe more gradually for just age with no combat use). But, what I think would help is if clothing attachments could be retreived from the article of clothing/armor prior to the clothings demise. If you spend millions of credits to put an SEA on a piece of clothing or armour that costs a few hundred or thousand credits, you shouldn't be penalized because you have to replace the clothing with a new piece.





Rayo-Geo - Rebel Colonel
Geo's Vendors in Ghost Town Mall . Ghost Town, Dantooine
12pt Master Weaponsmith . 12pt Master Armorsmith . Merchant

CaixCatab
Thu Oct 06, 2005 9:59 pm
#17






Phendrena wrote:


Tell you what, as we are on the same server, i'll send all requests to you if this happens. i'm sure you'll make a fortune. i'm not complaining about the interaction anyway, i welcome interaction with other players, i'd rather not get pested every five mins from people wanting a CA removed clothing.





And they would pay up front, and they would pay in accordance tohow I value my time. That worked for smuggler's for the longest of times, see no reason why it wouldn't work for us.



-This message was deviously brought to you by:
Caix Catab S Darok Catab _ Hoti Catab
[Avenger] [Dead-Eye] [Businessman]
[INCAP]
"All warfare is based on deception. Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near."
Catab Trading and Clothing
2565 -4844 outside Mos Eisley Tatooine



MiraLuka3
Thu Oct 06, 2005 10:12 pm
#18

Doesn't work well with ID.



Mira Luka
The Last Tailor Correspondent
Join the SWGTailor forums and keep our community alive!

I quit because of the NGE. Goodbye, my friends.
CaixCatab
Thu Oct 06, 2005 10:26 pm
#19

Because people aren't nearly as desperate for an ID as they are for, say, a smuggler. Or getting to wear the 10+ million CA again.



-This message was deviously brought to you by:
Caix Catab S Darok Catab _ Hoti Catab
[Avenger] [Dead-Eye] [Businessman]
[INCAP]
"All warfare is based on deception. Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near."
Catab Trading and Clothing
2565 -4844 outside Mos Eisley Tatooine



Phendrena
Fri Oct 07, 2005 12:46 am
#20



CaixCatab wrote:


Phendrena wrote:

No thanks, I don't want to keep getting pested by the glow-stick brigade everytime they want a CA removing from clothing.

In a game that revolvs around inter-dependancy, complaining about having other people interact with you is a bit... Well... Strange?



Tell you what, as we are on the same server, i'll send all requests to you if this happens. i'm sure you'll make a fortune. i'm not complaining about the interaction anyway, i welcome interaction with other players, i'd rather not get pested every five mins from people wanting a CA removed clothing.





-=|Phendrena~Alanniss~Primavera|=-
TheTailoringTrio
TheClothingBoutique
-5135-7234,Wayfar,Tatooine
* Galactic Hotspot *

NJ62
Fri Oct 07, 2005 12:51 am
#21

A lot of people don't understand that a player's time is worth something. When they want a CA removed, they will likely not want to pay for it. For some reason, though, they seem to accept paying for goods that come from resources, even if there is a markup on those goods which reflects the time spent by the crafter.

When selling a finished product, people are more polite and willing to pay. When selling your time, it's a lot more likely to produce an unpleasant encounter. As an ID, I know this all too well.



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Ylis
Fri Oct 07, 2005 4:08 am
#22



CaixCatab wrote:
Because people aren't nearly as desperate for an ID as they are for, say, a smuggler. Or getting to wear the 10+ million CA again.






I disagree -- as soon as I put the ID tag up (which is extremely rare), if I am seen, I am requested to perfom an ID and told by the client "I have been looking everywhere for one"! And more often than not (though not always), if the person is a combatant, I don't get a tip either. And as I recall, most smugglers didn't get great tips either (at least the ones I know).

People have always had an issue with paying for time in this game. I just think tailor will get a lot of requests for this service, but not backed up with payment or appreciation/respect for this service.



=n==Y'lisaxa ==n =
DANCE
¯ Scyllian Street Performer ¯



Gyopi
Fri Oct 07, 2005 7:47 am
#23






Geodan wrote:


I don't have a problem with clothes and armour deteriorating to zero from wear and tear (maybe more gradually for just age with no combat use). But, what I think would help is if clothing attachments could be retreived from the article of clothing/armor prior to the clothings demise. If you spend millions of credits to put an SEA on a piece of clothing or armour that costs a few hundred or thousand credits, you shouldn't be penalized because you have to replace the clothing with a new piece.






Personally I think there is a problem with an economy where loot is worth many thousands of times what crafted goods are, but I won't get into that debate. Anyway, I have SEAs I would love to save too! I am really careful with them. If I could remove those SEAs I would not complain about it! SEAs are not a tailor issue any more than powerups are a weaponsmith issue though. If people really want the ability to remove SEAs one of the core systems forums (probably Items and Loot) is the best place to talk about it. With so many issues right now I don't think that taking on issues that don't really involve us is a good idea.




Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

Drazic
Fri Oct 07, 2005 8:39 am
#24

we will see how it turns out. I like the idea of selling more clothes - especially after the factory crate bug is fixed.
I agree that people do not respect paying for "time" in this game.

Message Edited by Drazic on 10-07-2005 11:43 AM



---------------------------------------------------------------------------------------------------
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"How many ideas have there been in history that were unthinkable ten years before they appeared?" Fyodor Dostoyevsky
CaixCatab
Fri Oct 07, 2005 8:41 am
#25






Ylis wrote:

I disagree -- as soon as I put the ID tag up (which is extremely rare), if I am seen, I am requested to perfom an ID and told by the client "I have been looking everywhere for one"! And more often than not (though not always), if the person is a combatant, I don't get a tip either. And as I recall, most smugglers didn't get great tips either (at least the ones I know).




But you're not looking for tips. You're not looking for compensation for the time you spent with them. You're looking for payment for a service performed.


As far as I can recall, I've never been in a direct service profession in this game. The closest I can get is custom orders done when the customer is standing right infront of me while I craft and then there is an exchange of goods so maybe I'm completely out of touch with the reality of the game.


But to me, it appears as if there's no chance of not recieving due compensation if the initial conversation - before the service is performed - includes "This is how much you will pay me, or you can find someone else to do it for you", possibly combined with payment in advance. Whether it's an image design, a profession specific inspiration buff or a slice; If, rather than expecting to be paid and compensated,we demand whatwe think the service is worth before they recieve it... Won'twe get it? In difference to the poor entertainers, we'd have a pretty good ransom for recieving our due as well.




-This message was deviously brought to you by:
Caix Catab S Darok Catab _ Hoti Catab
[Avenger] [Dead-Eye] [Businessman]
[INCAP]
"All warfare is based on deception. Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near."
Catab Trading and Clothing
2565 -4844 outside Mos Eisley Tatooine



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