Tailor Archive
Thread: 0 Condition clothes Not working anymore afeter the next publish?
Phendrena wrote:
No thanks, I don't want to keep getting pested by the glow-stick brigade everytime they want a CA removing from clothing.
Gyopi wrote:
I think its really hard to compare real life clothes to ones in the game though. Time is pretty compressed in-game. I personally feel like my characters have spent several lifetimes playing at this point. But no matter what kind of decay is in the game (right now it is only decay on death) it can't be too fast or else no one would bother buying clothes anymore. The most important thing is that decay should mean something, though. Clothes that decay to 0 but are just as good as new doesn't make any sense.
Phendrena wrote:
Tell you what, as we are on the same server, i'll send all requests to you if this happens. i'm sure you'll make a fortune. i'm not complaining about the interaction anyway, i welcome interaction with other players, i'd rather not get pested every five mins from people wanting a CA removed clothing.
CaixCatab wrote:
Phendrena wrote:
No thanks, I don't want to keep getting pested by the glow-stick brigade everytime they want a CA removing from clothing.
In a game that revolvs around inter-dependancy, complaining about having other people interact with you is a bit... Well... Strange?
Tell you what, as we are on the same server, i'll send all requests to you if this happens. i'm sure you'll make a fortune. i'm not complaining about the interaction anyway, i welcome interaction with other players, i'd rather not get pested every five mins from people wanting a CA removed clothing.
When selling a finished product, people are more polite and willing to pay. When selling your time, it's a lot more likely to produce an unpleasant encounter. As an ID, I know this all too well.
CaixCatab wrote:Because people aren't nearly as desperate for an ID as they are for, say, a smuggler. Or getting to wear the 10+ million CA again.
I disagree -- as soon as I put the ID tag up (which is extremely rare), if I am seen, I am requested to perfom an ID and told by the client "I have been looking everywhere for one"! And more often than not (though not always), if the person is a combatant, I don't get a tip either. And as I recall, most smugglers didn't get great tips either (at least the ones I know).
People have always had an issue with paying for time in this game. I just think tailor will get a lot of requests for this service, but not backed up with payment or appreciation/respect for this service.
Geodan wrote:
I don't have a problem with clothes and armour deteriorating to zero from wear and tear (maybe more gradually for just age with no combat use). But, what I think would help is if clothing attachments could be retreived from the article of clothing/armor prior to the clothings demise. If you spend millions of credits to put an SEA on a piece of clothing or armour that costs a few hundred or thousand credits, you shouldn't be penalized because you have to replace the clothing with a new piece.
I agree that people do not respect paying for "time" in this game.
Message Edited by Drazic on 10-07-2005 11:43 AM
Ylis wrote:
I disagree -- as soon as I put the ID tag up (which is extremely rare), if I am seen, I am requested to perfom an ID and told by the client "I have been looking everywhere for one"! And more often than not (though not always), if the person is a combatant, I don't get a tip either. And as I recall, most smugglers didn't get great tips either (at least the ones I know).
But you're not looking for tips. You're not looking for compensation for the time you spent with them. You're looking for payment for a service performed.
As far as I can recall, I've never been in a direct service profession in this game. The closest I can get is custom orders done when the customer is standing right infront of me while I craft and then there is an exchange of goods so maybe I'm completely out of touch with the reality of the game.
But to me, it appears as if there's no chance of not recieving due compensation if the initial conversation - before the service is performed - includes "This is how much you will pay me, or you can find someone else to do it for you", possibly combined with payment in advance. Whether it's an image design, a profession specific inspiration buff or a slice; If, rather than expecting to be paid and compensated,we demand whatwe think the service is worth before they recieve it... Won'twe get it? In difference to the poor entertainers, we'd have a pretty good ransom for recieving our due as well.