Tailor Archive
Thread: Tailoring Technical Bug Issues (v1.3):
Songe
Tue Sep 23, 2003 1:50 pm
#14
Another graphic glitch I just noticed, I had the same outfit a while back and it looked ok, but now the silver pendant is hidden with a luxurious gown.
Feen_icks
Tue Sep 23, 2003 6:23 pm
#15
top stuff
:-)
Im am however a little woried about the wording on this issue:
1) Tailoring and Armor Smithing. There is an error when you interact with a public or private crafting station and you have mastered tailoring and have at least Novice Armor Smithing. The tool will report an error that no schematics exist. The Tool functions fine if away from the influence of a craft station.
The way it is written seems to imply that it's less of an issue than it is... the line "The Tool functions fine if away from the influence of a craft station." especially...
While we would hope that the devs realise that this means that it is impossible to craft any advanced items that require a crafting station, it seems to me that a dev who isnt fully aware of the issues and who has many many issues to worry about, and who reads through the list witha view of 'okay what aint so urgent' could just to their own mind think "ah, well, that's not so bad or urgent, they can just make sure they arent near a crafting station when crafting" while missing the fact that that then precludes the use of many many schematics essentially breaking the game for those afflicted by this bug.
anyway - just me being picky...
Id probably feel happier if it was worded something more along the lines of:
There is an error when you interact with a public or private crafting station and you have mastered tailoring and have at least Novice Armor Smithing. The tool will report an error that no schematics exist. This seems to be a problem with Too Many schematics for the tool to handle being available at one time. The Tool functions fine if away from the influence of a craft station however this precludes access to many schematics, notably the more advanced ones that require use of the station.
anyway, all in all, good stuff tho, i cant wait until you can reveal to us some of the feedback from the devs on these issues.
(please dont take my pickiness above as any kind of flame or attack etc, just a comment)
:-)
Im am however a little woried about the wording on this issue:
1) Tailoring and Armor Smithing. There is an error when you interact with a public or private crafting station and you have mastered tailoring and have at least Novice Armor Smithing. The tool will report an error that no schematics exist. The Tool functions fine if away from the influence of a craft station.
The way it is written seems to imply that it's less of an issue than it is... the line "The Tool functions fine if away from the influence of a craft station." especially...
While we would hope that the devs realise that this means that it is impossible to craft any advanced items that require a crafting station, it seems to me that a dev who isnt fully aware of the issues and who has many many issues to worry about, and who reads through the list witha view of 'okay what aint so urgent' could just to their own mind think "ah, well, that's not so bad or urgent, they can just make sure they arent near a crafting station when crafting" while missing the fact that that then precludes the use of many many schematics essentially breaking the game for those afflicted by this bug.
anyway - just me being picky...
Id probably feel happier if it was worded something more along the lines of:
There is an error when you interact with a public or private crafting station and you have mastered tailoring and have at least Novice Armor Smithing. The tool will report an error that no schematics exist. This seems to be a problem with Too Many schematics for the tool to handle being available at one time. The Tool functions fine if away from the influence of a craft station however this precludes access to many schematics, notably the more advanced ones that require use of the station.
anyway, all in all, good stuff tho, i cant wait until you can reveal to us some of the feedback from the devs on these issues.
(please dont take my pickiness above as any kind of flame or attack etc, just a comment)
Songe
Tue Sep 23, 2003 9:41 pm
#16
Posted in the last thread but was prolly lost in all the posts : some skirts are currently sorted under pants (short skirts, short wrap). At least they should be under miscellaneous.
Xelene
Tue Sep 23, 2003 9:51 pm
#17
Short Skirt *should* be under pants, and should be renamed... it's actually culottes, not a skirt at all. (Though I'd prefer a graphical fix to a name change, to be honest.)
Subcriminal
Tue Sep 23, 2003 10:41 pm
#18
I'm not sure if this is old news, so don't hurt me
Recently one of my customers found that he could not equip his newly purchased mercenary bandolier over a backpack. So if this isn't on the list allready it should be added ![]()
Xelene
Tue Sep 23, 2003 10:49 pm
#19
I think that is intentional... backpacks and bandoliers occupy the same slot much as jackets and vests do. Inconvenient, but ah well. (Maybe if bandoliers were something other than purely decorative...)
Subcriminal
Tue Sep 23, 2003 10:52 pm
#20
Strange, the person who was with this customer mentioned she had a different bandolier that she could have equiped with her backpack. That's what made me say "hmmm"
If I run into her I will find out which one she has.
Vandessa
Wed Sep 24, 2003 12:58 am
#21
Thats funny, the tech pack issue has been fixed on test for some time.. I will ask about it and see if maybe they forgot to push it out last time or something silly like that.
Ill_Omen
Wed Sep 24, 2003 7:45 am
#22
New additions to "5) colors only white for option 1/2":
Mercenary Bandolier
Multipocket Bandolier
Also, the Two-Strap Bandolier has its own, very strange color palette. May be intentional, but maybe not. It's certainly not very interesting (unlike the great Dress Robe palette
)
Mercenary Bandolier
Multipocket Bandolier
Also, the Two-Strap Bandolier has its own, very strange color palette. May be intentional, but maybe not. It's certainly not very interesting (unlike the great Dress Robe palette
DarcyJ
Wed Sep 24, 2003 8:09 am
#23
The last I saw, the Tech Packs no longer create the 'wings' effect when worn by females. *g*
SueDenim
Wed Sep 24, 2003 8:16 am
#24
Subcriminal wrote:
Strange, the person who was with this customer mentioned she had a different bandolier that she could have equiped with her backpack. That's what made me say "hmmm" If I run into her I will find out which one she has.
If it's true, I think it might be an Armorsmith item. One of my customers had a combination bandolier and belt (I think in one piece) with a peculiar look - the belt had a *very* high waistline - like above the ribcage on this male human.
Vandessa
Wed Sep 24, 2003 9:47 am
#25
I know there is a bandolier for the Ubeese Armor. Does anyone know if the Marauder Armor has a belt or bandolier? Thats a kind of armor you get from an Endor Quest.
Feklhr
Wed Sep 24, 2003 10:46 am
#26
On the Typo side - the hover text in the skill tree for Tailoring says that the experimentation helps with your Medical Crafting...