Tailor Archive

Thread: Our question answered 5/26/04

Pappi
Thu May 27, 2004 2:29 am
#14

I know that ood_bnar's been busy (i've barely seen him around, let along chat), and while I agree that this bug's been around way too long, most of the "we're working on it" responses dates after JTL. I know it's frustrating, but at least they're working on it




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
Rizzaka
Thu May 27, 2004 8:04 am
#15

The answer is both encouraging and discouraging at the same time.


One one hand they say they are aware of the issue and want to squash it with the migthy foot that is all SOE development.


On the other hand they note how difficult the issue is and that its on the bottom of the high priority stuff.


My real question for the next bi-weekly is this.... If the necklace bug is on the bottom of the high priortiy list does that put it lower than the issue which is highest on the low priority list? (lol can anyone follow that? )








Drrty · Bothan of DOOOOOOOM
Zabuza · Demon of the Mist
· Prince of Endor ·
learn to adapt to the situation you have put your character in. i do not need to adapt my proffesion to accomodate yours.

ItemCreator
Thu May 27, 2004 12:55 pm
#16

Love the idea of a forum party when/if this finally gets fixed, I will bring cake


My poor boyfriend is so sick of hearing me complain about tailor problems now (Wookiee TKM with no love of crafting since his holo told him to master architect) that he will probably celebrate too.


*Fingers crossed*


Kel




~~~ Kelsaka Rymi ~~~
Clothing-Obsessed Elder Tailor of Infinity
Kelsaka's Clothing Boutique -6820 2700 Tyrsis, Naboo
(Maisaka ~ Outfits, Shasaka ~ Hunter, Teisaka ~ Fashion Armour)
(Survived 2 crafting trips to the DWB)
Esharra
Thu May 27, 2004 1:24 pm
#17






Rizzaka wrote:

My real question for the next bi-weekly is this.... If the necklace bug is on the bottom of the high priortiy list does that put it lower than the issue which is highest on the low priority list? (lol can anyone follow that? )






hahahaha..thanks! I needed that!




Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


ASrai
Thu May 27, 2004 2:05 pm
#18


Rizzaka wrote:

My real question for the next bi-weekly is this.... If the necklace bug is on the bottom of the high priortiy list does that put it lower than the issue which is highest on the low priority list? (lol can anyone follow that? )






You makin my head hurt (hehe)



A'Srai Mizuho
Master Tailor/Master Artisian/Merchant

A'Srai's House of Fashion's
-1250, -4700 South of Bestine, Tatooine, Chilastra
Proud Member of Team Hawtpants

Pappi
Thu May 27, 2004 7:11 pm
#19



Syzygy-Gorath wrote:


Pappi wrote:
I know that ood_bnar's been busy (i've barely seen him around, let along chat), and while I agree that this bug's been around way too long, most of the "we're working on it" responses dates after JTL. I know it's frustrating, but at least they're working on it
"Working on it" could mean anything. Without a firm timeframe the answer is meaningless and unacceptable.



silly, noone gets a firm timeframe... although feel free to come over to my forum and /bonk some people for complaining even after i bugged TH to get a timeframe for our stuff =/




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
3D4D
Thu May 27, 2004 8:46 pm
#20

Should we start comming up with the next question?


My question would be:


Can we expect to get schematics forthe non craftable items such as the Metal bikini bottom, Newb Scout Vest, Robe (found on most EntertainerNPCs) , etc?





/meditate

Bria- Master Medic / Master Brawler / TKM ~(Hero of Tatooine)~

Scylla- Carbineer / TK ~(Hero of Tatooine)~

Tempest- Master Doctor / TKM
Syzygy-Gorath
Thu May 27, 2004 8:58 pm
#21






Pappi wrote:





Syzygy-Gorath wrote:





Pappi wrote:

I know that ood_bnar's been busy (i've barely seen him around, let along chat), and while I agree that this bug's been around way too long, most of the "we're working on it" responses dates after JTL. I know it's frustrating, but at least they're working on it


"Working on it" could mean anything. Without a firm timeframe the answer is meaningless and unacceptable.






silly, noone gets a firm timeframe... although feel free to come over to my forum and /bonk some people for complaining even after i bugged TH to get a timeframe for our stuff =/










Thunderheart wrote:


Tailor: In response to our December top 5, the devs wrote: We are aware that items that have reached 0/0 condition are still equippable, it is not suppose to work this way. We consider this issue a priority for your profession and we are working to resolve it.


This issue is particularly problematic because completely decayed items not only are equippable but also still grant full bonuses from bioengineered panels or from skill tapes when equipped. In addition, there is a concern that if items become unequippable at 0/0, people will purposely try to "fail repairs" to get the item to 1/1 so it will never reach 0/0.


The Tailoring Community wants to know what steps have been taken to correct this problem, what additional progress still needs to be made, and when the bug fix will be patched in.


I’ve been pushing on this issue and it’s currently scheduled to be fixed in Publish 10.





Correct me if I'm wrong, but that's a firm timeframe. I guess n'Jessi's noone.



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

MouseBot
Fri May 28, 2004 4:13 am
#22



It's exactly the kind of answer we knew we would get.



"It's difficult. We know you want it fixed. We're working on it. Go away."


We'll get the same answer for every question that has to do with bugs.




v Ciedee Parc v
Master Tailor, Master Artisan, Master Merchant
Mos Furiosis, Tatooine, Bloodfin
-383 3732
Elhana
Fri May 28, 2004 4:44 am
#23

Well it's only natural we get those sorts of answers for bug questions. The bug could be in any part of the code and it might turn out to be something that takes a lot of doing to fix so answering "when?" is almost impossible.



Val'rel Shia
Master Tailor & Master Dancer
Part of [The Firm] Superstore 1200m west of Mos Entha [80 x 3254]
Chimaera
Arlasin
Sun May 30, 2004 9:46 pm
#24

Well, at least we gota response to one question.
DanceRulez
Wed Jun 02, 2004 12:09 am
#25

I have to say, I don't really have any particular problem with this response from TH. Granted maybe I haven't been around these forums as long as many of you so I don't know much about past responses to issues. Still I get from it that they've got someone working on it, and they've got an estimated release for this fix of the next couple of publishes (so that's like in the next couple of months maybe). I also get from it that it's not a current 'high' priority problem that would warrant an immediate fix, but I can imagine that with the Jedi revamp, combat rebalance, and JTL that they're working on right now, it probably wouldn't be. It would also seem that whatever the fix is, it's not just a simple matter of adjusting the camera a bit (and yes I have been able to see the underside of a necklace I was crafting by using the rotate the camera view trick) or else they would have fixed it already. I'm in the software field so I know that it can be hard to say when a program will be done or when a bug can be fixed. Sometimes a seemingly major bug can be fixed in one line, and other times a seemingly minor bug requires a significant code revamp. I just don't think there's any real reason to be upset over this answer or to call it a brush-off. It sounds reasonable to me. Now I do think that this is a problem that should have been fixed long *before* now such as before or maybe shortly after launch at a time when they must have had more resources involved in doing such bug fixes. On that I agree wholeheartedly, and I, too, am upset about that. However, with regard to this recent response and given their current development priorities, it seems like they have at least a general plan for this bug now, and I don't see anything to be upset about with this answer. Now if we get to publish 11 and I still can't see the necklace I'm trying to make, then perhaps I'll be more pessimistic about a similar response at that time.

Shi'ann
Hot Pink Twi'lek of Mystery



Shi'ann Dinova
Hot Pink Twi'lek of Mystery

ArthurDentOnBria
Wed Jun 02, 2004 11:03 am
#26






NJ62 wrote:

The invisible necklaces are something that the art and programming folks are looking at.





my comment is... no they're not. Cause if they were this would have been fixed.


This is why I'd rather see us ask actualy questions about how things work etc. rather than these "are you going to do..." type questions. Because in the former case you might actually get some useful information out of the devs, but in the latter case they just answer "yes" and you know nothing more than what you knew originally, which is that it's not fixed yet.


Message Edited by ArthurDentOnBria on 06-02-2004 11:05 AM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


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