Tailor Archive

Thread: Tailor FAQ: Need Answers from Master Tailors! -Sunshina

SueDenim
Fri Jan 16, 2004 8:08 am
#14

Another thing to bear in mind is that, unlike most (all?) other crafting professions, the *quality* of resources is irrelevant. So you don't have to go around hunting for the "best" fiberplast, for example. The "worst" will do quite nicely, thanks!

I had about the same time frame to Master Tailor as Rand. About 3 months. That's the single biggest problem I have with the profession; the XP system is *seriously* screwed up if you're an actual working tailor, and not just grinding through everything. Bottom line, the way it works is that the more complex and expensive the item, the *less* XP you get for it! (While, of course, the XP requirements for the "next box" keep going up and up....)

I guess not many people care since so many people just get some AFK ribbed shirt macro or something (not to mention that the screwed-up XP system becomes totally irrelevant to you once you *do* reach Master), but it's a pain.

I didn't grind at all until pretty late in my progress, when I started doing cartridge belts whenever I didn't have "profit-directed" crafting to do. I started seeing it not so much as "quasi-cheating" but as just compensation for how much the XP system screws over the working tailor.



Bindi Kicklighter
Kicky Fashions of Kor Vella (-3403, 1395)
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Kor Vella, Corellia, Lowca
ArthurDentOnBria
Fri Jan 16, 2004 3:05 pm
#15






SueDenim wrote:
Another thing to bear in mind is that, unlike most (all?) other crafting professions, the *quality* of resources is irrelevant. So you don't have to go around hunting for the "best" fiberplast, for example. The "worst" will do quite nicely, thanks!




lol, in fact I find myself sub-conciously looking for the worst fiberplast I can find. 600OQ? **edit**, that might be useful making low end meds, I'm not gonna use that for clothing. Gotta find something worse, rofl.



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Adigha
Fri Jan 16, 2004 4:35 pm
#16

1. I personally grinded and it took me a few days. I am not a holo-grinder. Just wanted to get Master fast so I can make the good stuff. I am still a Tailor.


2. It is, but its begining to get boring. It's pretty limited on the colors and variety of things we can make.


3. Tough to gauge personally. Everytime I put the Master Tailor up on my name I get lots of /tells. Especially if you're in Coronet. Advertising your shop is a good way to make money, but it will be tougher with the new merchant nerf.


4. It varies. I harvest the stuff I need in abundance. The stuff like gemstone and crystalline I buy because I dont need much of that. Fiberplast, Petroand Steel are what I mainly harvest. Quality doesnt matter.




........ Adigha Fyr ........
Adigha
Fri Jan 16, 2004 4:36 pm
#17

One other thing. When you Master it, I recommend making LOTS of synthetic cloth crates. I make more credits by selling crates of cloth than ANYTHING else.



........ Adigha Fyr ........
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