Tailor Archive

Thread: Tailoring Technical Bug Issues:

AlynGlinang
Wed Sep 10, 2003 3:50 pm
#14

#3 - Sturdy Boots - I'm almost 100% positive that the colors are reversed from what they are supposed to be, since you can make the boots blue, but you can only make the liner section of it in leathery colors.



Alyn Glinang
-Tempest, Tailor, Corellia
-Paris and Brynn are letting me sleep on the couch at their shop at -323, -5716 near Coronet on Corellia
Meico--Ahazi
Wed Sep 10, 2003 4:55 pm
#15

"1) Tailoring and Armor Smithing. There is an error when you interact with a public or private crafting station and you have mastered tailoring and have at least Novice Armor Smithing. The tool will report an error that no schematics exist. The Tool functions fine if away from the influence of a craft station."


Is there any information as to when this bug is going to be fixed. I have been a Master Tailor for about a week and aquired Novice Armorcrafter last night, only to discover this bug. I've never visited these forums before thus did not know this was a known issue.


Needless to say I'm now forced to abandon my Armorcrafting skill (and my plans to master it) in order to keep my tailoring business running.


Very disappointed and surprised todiscover thisconsidering Tailoring/Armor Crafting are two classes that go hand in hand better than nearly any others in the game.

WibbleNZ
Wed Sep 10, 2003 6:18 pm
#16

Last word on this bug was in our reply to our first set of issues, and it was "Is it still happening?"


Would like to send in the theory that having more than 256 - ish schematics is what breakes the tool.




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Blode
Wed Sep 10, 2003 6:33 pm
#17

Luxurous Gown should be added to bugged colors. Bodice defaults to Teal no matter what.


Changing skirt color or white/white area a separate issue. I would even be happy if we could have it the way it was pre-patch....bodice any color, lace skirt default black. But yes, ideally having both be able to change would be good.


That dress and the Sigiled Waist wrap are big sellers....they should have been fixed right after the patch broken them




** BLODIEWEAR **
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Flash54
Wed Sep 10, 2003 11:46 pm
#18

Ditto on needing an estimated timeframe for a tailor/armorsmith fix.


Been a master tailor for a while. Last night Ihated to surrender some merchant skills and spend general crafting xp to get novice armorsmith, but I did it. You all know what happened when I tried to craft something while standing by a station.


So now I don't want to surrender novice armorsmith, only to discover this problem will be fixed in a week or two. Obviously, a time estimate for a fix to this issue would be of great help.


-Harske


Master Tailor who cant make anything that requires a crafting station, Tatooine, Bloodfin

MasterJian
Thu Sep 11, 2003 3:28 am
#19

For number 6.. I believe the Dress Robe is under the jackets category..



*--*--*--seki---*--*--*---Master Tailor---*--*--*---Master Merchant---*--*--*---Master Artisan--*--*--* -- Valcyln
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-Hanging out on the forums until I see enough improvement to make me want to play again, or I get pissed off enough to cancel-//Thunderheart said: So for the cost of two skill trees, players are getting full pet access. That bargain is too good to be true and it demeans the CH profession because they work through the whole tree without being rewarded much of an advantage.BLAH! TELL IT TO THE MERCHANTS!






SueDenim
Thu Sep 11, 2003 8:22 am
#20

There's an issue with long gloves and bodysuits (specifically the Infiltrator Bodysuit, maybe others as well.)

Somewhat surprisingly, you *can* wear Long Uniform Gloves with the Infiltrator Bodysuit, but the problem is that the bodysuit sleeves layer *over* the gloves, so they basically just end up looking like your ordinary short gloves. Long gloves would make a really nice accessory to bodysuits.



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YukonSam
Thu Sep 11, 2003 10:12 am
#21






WibbleNZ wrote:

Would like to send in the theory that having more than 256 - ish schematics is what breakes the tool.





I've got the schematics from Eng I-IV, DA I-IV, the whole Tailoring tree, Organic Chemistry I-IV, Buildings I and Installations I from Architect, Novice Scout camps and traps, and Bioengineering Tissues II. I haven't counted, but I think I've broken 256 schematics with no issues.
Ill_Omen
Thu Sep 11, 2003 10:41 am
#22


MasterJian wrote:
For number 6.. I believe the Dress Robe is under the jackets category..




Yes it is. However, it does in fact layer over clothing like a jacket, so I think that it is properly categorized, just poorly named.
Daemeous-SWG
Thu Sep 11, 2003 10:48 am
#23

yukonsam, the bug is supposedly related to the crafting tool having a 256 display limit...you use different crafting tools for arch and med stuff, but armor and clothing uses the same tool. when you stand next to the crafting station, all the clothing and armor you can craft will be listed when you bring up the crafting window andyou'll exceed 256 it if you are master tailor and armorsmith and not have all the craftable items listed.
YukonSam
Thu Sep 11, 2003 10:50 am
#24






Vandessa wrote:



Bio enhancements have never worked at all, so how they could be nerfed is beyond me. But those issues are being handled in the Bio Engineer forums. The new fixes haven't even made it to the test server more or less the live server. Before I start pointing out bugs with them I want to see how these new fixes behave once they come out. Which should be soon.







Since the initial BE tissue line fixes are targeted for the next major update, it's probably prudent to wait at least until they're on test.


But as a general comment: BE tissue line issues get short shrift in the BE forums. It's not that bioengineers don't care, exactly; there are any number of heated debates on whether any of the tissues work. But it seems that once they leave the lab, the tissues cease to be a BE concern. The overwriting issue is a prime example -- I and others have tried to raise the issue, but the BEs don't know enough tailoring (and the Tailors don't know enough bioengineering) to really grasp the problem.


The armorsmith/tailoring bug is another such issue that falls between the cracks. Because it only affects those who do both, neither pure Tailors nor pure Armorsmiths show much interest, and the issue is thus deemphasized even though it completely gates those it affects.


In general, I think it's better to have two correspondants working on an overlapping issue than to assume that the other one will handle it and ending up with nobody reporting on it. After all, our ideal solution to any given issue may be much different from the bioengineers'.

Senna37
Thu Sep 11, 2003 8:26 pm
#25

I don't know if I am the only one with this issue.....but I am a master tailor and I never get any sockets on the light bustier. also the sigiled waste wrap for wookies stays one ugly color, (only the sigil and leather part are color changeable, but not the wrap itself) whereas before I hit master tailor I Could change the wrap color. Sorry if these were already mentioned.
RandorDax
Fri Sep 12, 2003 1:13 am
#26

I would like to see long gloves able to be worn with jackets that have sleeves. I wanteda Hoth outfit and none of the cuffed gloves are weearable with the Scout jacket I do realize with even some shirts there is a clipping issue, but the ability to choose for ourselves should be an option.



Randor Dax


Master Tailor / Merchant


Naboo, Kettemoor




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