Tailor Archive

Thread: Compiling a list of the looted schematics on swgtailor.com

Dex1138
Tue Feb 17, 2004 9:51 am
#14

All the new subcomps I've found so far have just been listed as Component. A tip: search the Galaxy when looking for these. Then sort the list by type (or whatever it's called) then you can just scroll to the type Component and see if anything's there.
I scored 2 identical leather pieces for 100cr each!


Mystyrys: the apron requireing a dagger if for armorsmith? Just want to confirm.
Tried posting to swgtailor, but it's sloooooooooow. So feel free to link to these screenies if they help.

Med Apron Sheme:
http://www.imagedump.com/index.cgi?pick=get&tp=41126

Med Apron Complete:
http://www.imagedump.com/index.cgi?pick=setandget&tp=41122&poll_id=0&category_id=20&warned=y

Exquisite Leotard Scheme:
http://www.imagedump.com/index.cgi?pick=get&tp=41127

Demolition Belt Scheme:
http://www.imagedump.com/index.cgi?pick=get&tp=41130

Message Edited by Dex1138 on 02-17-2004 11:59 AM



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Scylence
Wed Feb 18, 2004 6:19 am
#15

Okay, I have a question. I got a schematic for a Spec-Ops Field Agent Pack with 3 uses on it. Apparently when I opened it to see what ingredients I needed it counted that as a use even though I never made the item. Is this normal? I would think that it shouldn't count as a use until you actually make the product.



Scylence - Master Tailor/BH/Master DE/Master Scout/Master Marksman/TKM(In Progress)
Starsider: Vendor on Tat in Drifter's Oasis (4209, -585)
NJ62
Wed Feb 18, 2004 8:57 am
#16

As far as I know, that's not supposed to happen!!! You should PM Anabelle.



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
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Scylence
Wed Feb 18, 2004 10:23 am
#17

Okie Dokie, I did thanks!


Scy





Scylence - Master Tailor/BH/Master DE/Master Scout/Master Marksman/TKM(In Progress)
Starsider: Vendor on Tat in Drifter's Oasis (4209, -585)
justapilgrim
Sat Feb 21, 2004 7:53 am
#18

1)where do i get a heavy duty clasp from?


2)the warhead mechanisim is a weaponsmith component, i had my buddy make me a crate of 18 (so I have enough to make all three belts)


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lund0529
Mon Feb 23, 2004 1:08 am
#19

To add information... looted a heavy duty clasp from a meatlump on Ahazi today. Looks like the slave collar...
ZahrIna
Mon Feb 23, 2004 1:17 am
#20

Thank you again and again for all of this work everyone. I finally have the leotard and apron schems.. already alotted lol. Funny how quick the line forms. Anyhoo. I was dying to look at it in the crafting station so THANK YOU for the heads up on the use being waisted. I didn't catch it here I caught it on SWGTailor.com so for any of you who haven't been there yet (as if) it's GREAT!!


Is there anyword so far as to fixing this horrid waste on the schems? Thanks!





Zahr'Ina :::: Formerly of Everquest~7th Hammer (4yrs), Everquest II~Steamfont (launch) and Starwars Galaxies~Eclipse (Launch). Choosing to ENJOY my playtime. :::: I wish nothing but happiness to all who remain. Ran out of patience: 6/15/05. Husband and wife team. Four accounts and two station passes, terminated.
Mystyrys
Tue Feb 24, 2004 5:14 pm
#21

n'Jessi, I keep running into one major misunderstanding when pointing people to your site for information, or just trying to even explain the apron varieties. There is a persistent misconception that there is only ONE apron schematic and that you get the differences from inserting the alternate ingredients listed under the different types of aprons. Such as add the structure crafting tool into any apron schem and you get the Architect apron.

There is also balking about believing the tailor can't tell which apron it will be, or that once learned, the schematic cannot be traded back.


Now I realize the quest scroll schematic is a new thing, but since when does inserting alternate subcomps change what the end item will be? They are confusing clothes with droids, yes? *has never made a droidand is making a wild guess*


Quoted from your site:

Crafting aprons of the same "style" have different ingredient requirements which lead to different stats. Aprons, as noted below, can add to clothing, food, or medical experimentation. You will not know what type of apron you have until you learn the schematic and see the ingredients. You may not substitute ingredients to attempt to get a different array of stats.


I really do not know how it can be said any clearer. Repeated attempts to explain this simple concept have met with stalwart resistance and disbelief. Gah!

Message Edited by Mystyrys on 02-24-2004 06:27 PM



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ailor &Entertainer
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NJ62
Tue Feb 24, 2004 5:41 pm
#22

It was pretty clear before (at least I thought so), but I added in the language you just quoted (the last sentence about being unable to substitute ingredients) when I first learned of the misunderstanding (a few days ago). I hope that clears things up for your customers.


One reason I thought the prior explanation was sufficient is that I could not fathom substitution of ingredients - as a crafter it just doesn't work like that. To me, it made perfect sense that the ingredients are the ingredients, period.



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Drummerboychris
Wed Feb 25, 2004 10:31 pm
#23

I was under the impression that the tailor got to choose which apron to make hope my two are architect and chef...



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