Tailor Archive
Thread: Would this interest Tailors?
MasamuneSith wrote:
I have different outfits displayed along my shop so customers can see various combinations, so in effect, that is what you are looking for right?
personally i love the idea but i think you have it a bit confused.
Imaging Window = DressingWindow (or whatever)
Before making the items you could /dress your client. An imaging window would open up where you would get a list identical to the one in the crafting tool down to being dependent on whether you have a station near or not. When you choose an item, rather than showing an image of that item by itself, it would show the image of that item on the client as it would look should they be wearing it. As well, you could manipulate the color pallet which wouldalter the color of the item while it is on the client. Once you get the style/color you want for say the shirt you could hit a button "okay" which would add that item/color to a list to be created. That items appearance would remain on the client until another item for that part was selected (ie another shirt if you just designed a shirt). Then you pick the next item and repeat until the client has all the items that they want. There would be slots (similar to the Fkey slots under the clients image for you to place up to 6 crafting tools from your inventory. Once all the items are designed to specification, you hit commit, and the crafting tools automatically make the items according to style/color chosen in order they were chosen at a rate of up to 6 items at a time depending on how many crafting tools were placed in the dressing window.