Tailor Archive

Thread: Technical problems BE RFP skill mods not showing at all with Camos and Pocketed Shorts

Krantor
Sat Oct 11, 2003 6:57 pm
#14

From my current experiene and from what i am reading here SOME enhancemetns are Not working on the paramilitary camos. I just made a paire with Camoflage and Mask Scent with no probelm. I then tried to make a pair with Stun and Melee .... no stats at all. Tried again ensureing that all items were pulled out of the crates and that the stat cloth were added last... still does not work with melee or stun bonus.



Omekk
Master Tailor

Tailor Catalog - http://www.existanz.lunarpages.com/swg/

Tatt, Mos Europa :: -1531, 2035
Corell, Liberation City :: -2051 -4476
Naboo, Moenia :: 4644, -4100
Krantor
Sun Oct 12, 2003 7:08 am
#15

Ran into a weird problem last night. Made 1 Spec-Ops Duster, threw in some +Camo. Made a second one exactly the same way....this one came out with no stats. So i thought it was a fluke, made another ....no stats. Waited about 10 minutes made another one...came out perfect. These buggy tissues are getting expensive.




Omekk
Master Tailor

Tailor Catalog - http://www.existanz.lunarpages.com/swg/

Tatt, Mos Europa :: -1531, 2035
Corell, Liberation City :: -2051 -4476
Naboo, Moenia :: 4644, -4100
Songe
Sun Oct 12, 2003 8:35 am
#16

I have no problem making any of those but I always take the itemsout ofthe crates before crafting.



------

Novice Lekku Stomper
Songe
Sun Oct 12, 2003 8:38 am
#17

Ok I tried the crafted pants with medic/entertainer enhancement, no problem, however when it's two tissues of the same kind it doesn't seem to work so good, I just tried a pleated skirt and only one kind is in the final product.



------

Novice Lekku Stomper
Oowik
Sun Oct 12, 2003 11:01 am
#18



Krantor wrote:

Ran into a weird problem last night. Made 1 Spec-Ops Duster, threw in some +Camo. Made a second one exactly the same way....this one came out with no stats. So i thought it was a fluke, made another ....no stats. Waited about 10 minutes made another one...came out perfect. These buggy tissues are getting expensive.






I'm starting to wonder if perhaps there is a 'critfail' for doing the tissue add that they haven't bothered to tell us about UI-wise or document anywhere. Any thoughts on this? I've got a crate of cheapie bleed +2s I've made (working my way up BE), I may just make a whole bunch of camos and find out. If I find it works sometimes, I'll report that back here - if so we will need to take it into account when pricing (well, I certainly will)
Blode
Mon Oct 13, 2003 12:16 am
#19

*sigh* now i read this post.



The one item I could think of that uses single panels (sorry..I'm just not ready to use crated cloth and waste all the money on cloth that doesnt stack), was Paramilitary Camos. I thought--great! they my number one seller for guys anyway!!


Bought some +12 maskscent, +12 camo tissues, put em in, and got nice enhanced panels. Put them into the pants and got a big fat nothing.


*grumble*


I am thinking that I will stick to making pretty clothes for cheap and screw this whole enhanced clothing thing.




** BLODIEWEAR **
Master Tailor, Starsider
Sterling Crimson Isle, Corellia
Over 400 items in stock at all times, including WookieeWear, MT items, BioEnhanced Clothing and basics! Custom orders welcome
Apeman
Mon Oct 13, 2003 12:42 am
#20

I was able to create BE modified RFP and Synth Cloth in pocketed shorts and both sets of + modifiers showed up. I was also able to make wookie shoulder pads with + modifiers in them
ArthurDentOnBria
Mon Oct 13, 2003 2:07 pm
#21






Songe wrote:
I have no problem making any of those but I always take the itemsout ofthe crates before crafting.




Ditto, ever since I started doing this (for all crated RFP and cloth, whether they have enhancements or not) I've had 100% success getting bonuses to show up in the final product. Thanks to those who posted about this! Saved me a ton of tissues, lol.



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Subcriminal
Mon Oct 13, 2003 9:46 pm
#22

Yeah it seems any crates made before this recent patch have to have the items extracted before use or else they wipe out the BE mods. Fresh crates made after the patch don't have this problem. At least this is what my experiments have confirmed so far.


However I tried making a decorative waist wrap with a nice ABS cloth and it got wiped, new crates and everthing. I stopped trying after the second attempt still wiped out the mods. Anyone else having a problem with that particular schematic?

Songe
Mon Oct 13, 2003 11:16 pm
#23

Hmm weird, I have a few decorative waist wraps with mods.



------

Novice Lekku Stomper
Laschana
Tue Oct 14, 2003 4:15 am
#24

I have been making my items with old crates and they are working fine, I simply have to make sure that the enhanced cloths go in last.



Laschana Kelsain, Master Pikewoman By Choice!!
Sahara Wind,11 pt Master Armorsmith/Master Merchant
TorchLight Crafters Mall
(-1411 -5623) Da'Vinci, Tatooine

Oowik
Tue Oct 14, 2003 4:40 am
#25

Well, I've kept my 5 failures to get mods to 'stick', and put in a CSR ticket... which yielded (eventually) 'CSR can't help you with this, but if you send a /bug with details of your location and exact resources used...'.

My sucessful experience lately has been this: take the BE panels out of the crate manually first, then it doesn't seem to matter if the other components are pre or post patch, and it doesn't matter what order the parts are placed in.
Gyopi
Tue Oct 14, 2003 9:47 am
#26



Oowik wrote:


Krantor wrote:

Ran into a weird problem last night. Made 1 Spec-Ops Duster, threw in some +Camo. Made a second one exactly the same way....this one came out with no stats. So i thought it was a fluke, made another ....no stats. Waited about 10 minutes made another one...came out perfect. These buggy tissues are getting expensive.






I'm starting to wonder if perhaps there is a 'critfail' for doing the tissue add that they haven't bothered to tell us about UI-wise or document anywhere. Any thoughts on this? I've got a crate of cheapie bleed +2s I've made (working my way up BE), I may just make a whole bunch of camos and find out. If I find it works sometimes, I'll report that back here - if so we will need to take it into account when pricing (well, I certainly will)




I have no idea. I seem to get the bonuses for the clothing I have actually tried on, but now I am a little nervous about the order I made up at about 1am last night. I never tried it on to test. I just assumed it worked.




Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

Page 2 of 2