Tailor Archive
Thread: Hide boots has no sockets now?
Page 2 of 2
TooBlue
Thu Aug 25, 2005 4:49 pm
#14
I've been getting socketed hide boots, but no 4-socket boots for almost a week. I've literally put myself on afk and crafted boot after boot for an hour or two on end, with no luck. If there's no problem with the way hide boots are rolling sockets right now, I'm the unluckiest person alive.
Kaomond
Fri Aug 26, 2005 2:17 am
#15
gera wrote:
Out of 10 hide boots, I could not get a single socket and same with headwrap.
Anyone know about that or am I too late?
What's going on?
Message Edited by gera on 08-24-2005 05:59 PM
Hasn't effected me on Bloodfin, made 10 pairs last night for my Obi' Wan Costumes and all came out at 2 or 3 spockets
gera
Fri Aug 26, 2005 2:44 am
#16
Kaomond wrote:
Hasn't effected me on Bloodfin, made 10 pairs last night for my Obi' Wan Costumes and all came out at 2 or 3 spockets
Do you have Engineering line in Artisan?
Kaomond
Fri Aug 26, 2005 3:38 am
#17
Only eng 2
gera wrote:
Kaomond wrote:
Hasn't effected me on Bloodfin, made 10 pairs last night for my Obi' Wan Costumes and all came out at 2 or 3 spockets
Do you have Engineering line in Artisan?
gera
Fri Aug 26, 2005 6:44 am
#18
Kaomond wrote:
Only eng 2
gera wrote:
Kaomond wrote:
Hasn't effected me on Bloodfin, made 10 pairs last night for my Obi' Wan Costumes and all came out at 2 or 3 spockets
Do you have Engineering line in Artisan?
Problem starts here. If you have any engineering line, you can get sockets, however if you dont have engineering line like ANY tailor should not supposed to have, you dont get sockets.
Derr
Fri Aug 26, 2005 7:33 am
#19
I tried just now to make hide boots and headwraps. I have no eng..just the da line and am master tailor. No sockets in either after 10 tries each.
Gyopi
Fri Aug 26, 2005 7:43 am
#21
gera wrote:
Problem starts here. If you have any engineering line, you can get sockets, however if you dont have engineering line like ANY tailor should not supposed to have, you dont get sockets.
I am trying to get this looked into. I think that the socket formula must be based on artisan assembly for domestic arts clothing. It would be much nicer if *everything* for clothing sockets was based on clothingcustomization which we get both as artisans and tailor. At least that is my thoughts on it.
Message Edited by Gyopi on 08-26-2005 10:44 AM
Kaece
Fri Aug 26, 2005 9:13 am
#22
Kinda the same for chef, any of the foods/drinks in the Dom Arts line uses Artisan Assembly/Experimentation, so you need the engineering line for those too.
Kaomond
Tue Aug 30, 2005 5:31 am
#24
The only problem is i'm certain that the Devs will be of the opinion 'it's in the artisan trees it i artisan not tailor and must use artisan mods' which is understandable, if we got our way and all clothes even those in the artisan lines then other crafting classes would want the same; cdef weapons, food, harvesters etc etc. eventually the artisans would have nothing but swoops and electronic componets left for their mods, and then we wouldhave all the master artisans complaining to.
Gyopi wrote:
gera wrote:
Problem starts here. If you have any engineering line, you can get sockets, however if you dont have engineering line like ANY tailor should not supposed to have, you dont get sockets.
I am trying to get this looked into. I think that the socket formula must be based on artisan assembly for domestic arts clothing. It would be much nicer if *everything* for clothing sockets was based on clothingcustomization which we get both as artisans and tailor. At least that is my thoughts on it.
Message Edited by Gyopi on 08-26-2005 10:44 AM
gera
Tue Aug 30, 2005 5:38 am
#25
Kaomond wrote:
The only problem is i'm certain that the Devs will be of the opinion 'it's in the artisan trees it i artisan not tailor and must use artisan mods' which is understandable, if we got our way and all clothes even those in the artisan lines then other crafting classes would want the same; cdef weapons, food, harvesters etc etc. eventually the artisans would have nothing but swoops and electronic componets left for their mods, and then we wouldhave all the master artisans complaining to.
Gyopi wrote:
gera wrote:
Problem starts here. If you have any engineering line, you can get sockets, however if you dont have engineering line like ANY tailor should not supposed to have, you dont get sockets.
I am trying to get this looked into. I think that the socket formula must be based on artisan assembly for domestic arts clothing. It would be much nicer if *everything* for clothing sockets was based on clothingcustomization which we get both as artisans and tailor. At least that is my thoughts on it.
Message Edited by Gyopi on 08-26-2005 10:44 AM
Actually we HAVE Artisan mods, as much as Engineering line we have Artisan Assembly & Experimentation. Problem is our sockets appear on Engineering line.
We should have at least see sockets with Artisan Assembly & Experimentation mods we have from Domestic Arts line.
mikedealer
Tue Aug 30, 2005 1:25 pm
#26
i had a run of 30+ wookie gloves one time that i could NOT BREAK 2+ sockets, not even a 3 socket one, i finally ran out of synth cloth and gave up. Tryed again 2 days later and got 4 sockets on the first one lol. weird bug
Page 2 of 2